Blocks

acacia_door

ID
acacia_door
Numeric ID
196
Hardness
3.0
Resistance
15.0
State IDs
16 from 3136 to 3151
States
5 total
half
UPPER
LOWER
facing
NORTH
EAST
SOUTH
WEST
open
boolean
hinge
LEFT
RIGHT
powered
boolean

acacia_fence

ID
acacia_fence
Numeric ID
192
Name
Acacia Fence
Hardness
2.0
Resistance
15.0
State IDs
16 from 3072 to 3087
States
4 total
north
boolean
east
boolean
west
boolean
south
boolean

acacia_fence_gate

ID
acacia_fence_gate
Numeric ID
187
Name
Acacia Fence Gate
Hardness
2.0
Resistance
15.0
State IDs
16 from 2992 to 3007
States
4 total
facing
NORTH
EAST
SOUTH
WEST
open
boolean
powered
boolean
in_wall
boolean

acacia_stairs

ID
acacia_stairs
Numeric ID
163
Name
Acacia Wood Stairs
Hardness
0.0
Resistance
0.0
State IDs
16 from 2608 to 2623
States
3 total
facing
NORTH
EAST
SOUTH
WEST
half
TOP
BOTTOM
shape
STRAIGHT
INNER_LEFT
INNER_RIGHT
OUTER_LEFT
OUTER_RIGHT

activator_rail

ID
activator_rail
Numeric ID
157
Name
Activator Rail
Hardness
0.7
Resistance
3.5
State IDs
16 from 2512 to 2527
States
2 total
shape
NORTH_SOUTH
EAST_WEST
ASCENDING_EAST
ASCENDING_WEST
ASCENDING_NORTH
ASCENDING_SOUTH
powered
boolean

air

ID
air
Numeric ID
0
Hardness
0.0
Resistance
0.0
State IDs
16 from 0 to 15
States
0 total

anvil

ID
anvil
Numeric ID
145
Name
Anvil
Hardness
5.0
Resistance
6000.0
State IDs
16 from 2320 to 2335
States
2 total
facing
NORTH
EAST
SOUTH
WEST
damage
[0...2]

barrier

ID
barrier
Numeric ID
166
Name
Barrier
Hardness
0.0
Resistance
0.0
State IDs
16 from 2656 to 2671
States
0 total

beacon

ID
beacon
Numeric ID
138
Name
Beacon
Hardness
0.0
Resistance
0.0
Light level
15
Block entity
Beacon
State IDs
16 from 2208 to 2223
States
0 total

bed

ID
bed
Numeric ID
26
Name
Bed
Hardness
0.2
Resistance
1.0
State IDs
16 from 416 to 431
States
3 total
facing
NORTH
EAST
SOUTH
WEST
part
HEAD
FOOT
occupied
boolean

bedrock

ID
bedrock
Numeric ID
7
Name
Bedrock
Hardness
0.0
Resistance
18000000.0
State IDs
16 from 112 to 127
States
0 total

beetroots

ID
beetroots
Numeric ID
207
Name
Beetroots
Hardness
0.0
Resistance
0.0
State IDs
16 from 3312 to 3327
States
1 total
age
[0...3]

birch_door

ID
birch_door
Numeric ID
194
Hardness
3.0
Resistance
15.0
State IDs
16 from 3104 to 3119
States
5 total
half
UPPER
LOWER
facing
NORTH
EAST
SOUTH
WEST
open
boolean
hinge
LEFT
RIGHT
powered
boolean

birch_fence

ID
birch_fence
Numeric ID
189
Name
Birch Fence
Hardness
2.0
Resistance
15.0
State IDs
16 from 3024 to 3039
States
4 total
north
boolean
east
boolean
west
boolean
south
boolean

birch_fence_gate

ID
birch_fence_gate
Numeric ID
184
Name
Birch Fence Gate
Hardness
2.0
Resistance
15.0
State IDs
16 from 2944 to 2959
States
4 total
facing
NORTH
EAST
SOUTH
WEST
open
boolean
powered
boolean
in_wall
boolean

birch_stairs

ID
birch_stairs
Numeric ID
135
Name
Birch Wood Stairs
Hardness
0.0
Resistance
0.0
State IDs
16 from 2160 to 2175
States
3 total
facing
NORTH
EAST
SOUTH
WEST
half
TOP
BOTTOM
shape
STRAIGHT
INNER_LEFT
INNER_RIGHT
OUTER_LEFT
OUTER_RIGHT

bookshelf

ID
bookshelf
Numeric ID
47
Name
Bookshelf
Hardness
1.5
Resistance
7.5
State IDs
16 from 752 to 767
States
0 total

brewing_stand

ID
brewing_stand
Numeric ID
117
Hardness
0.5
Resistance
2.5
Light level
1
Block entity
Cauldron
State IDs
16 from 1872 to 1887
States
3 total
has_bottle_0
boolean
has_bottle_1
boolean
has_bottle_2
boolean

brick_block

ID
brick_block
Numeric ID
45
Name
Bricks
Hardness
2.0
Resistance
30.0
State IDs
16 from 720 to 735
States
0 total

brick_stairs

ID
brick_stairs
Numeric ID
108
Name
Brick Stairs
Hardness
0.0
Resistance
0.0
State IDs
16 from 1728 to 1743
States
3 total
facing
NORTH
EAST
SOUTH
WEST
half
TOP
BOTTOM
shape
STRAIGHT
INNER_LEFT
INNER_RIGHT
OUTER_LEFT
OUTER_RIGHT

brown_mushroom

ID
brown_mushroom
Numeric ID
39
Name
Mushroom
Hardness
0.0
Resistance
0.0
Light level
1
State IDs
16 from 624 to 639
States
0 total

brown_mushroom_block

ID
brown_mushroom_block
Numeric ID
99
Name
Mushroom
Hardness
0.2
Resistance
1.0
State IDs
16 from 1584 to 1599
States
1 total
variant
NORTH_WEST
NORTH
NORTH_EAST
WEST
CENTER
EAST
SOUTH_WEST
SOUTH
SOUTH_EAST
STEM
ALL_INSIDE
ALL_OUTSIDE
ALL_STEM

cactus

ID
cactus
Numeric ID
81
Name
Cactus
Hardness
0.4
Resistance
2.0
State IDs
16 from 1296 to 1311
States
1 total
age
[0...15]

cake

ID
cake
Numeric ID
92
Name
Cake
Hardness
0.5
Resistance
2.5
State IDs
16 from 1472 to 1487
States
1 total
bites
[0...6]

carpet

ID
carpet
Numeric ID
171
Name
Carpet
Hardness
0.1
Resistance
0.5
State IDs
16 from 2736 to 2751
States
1 total
color
WHITE
ORANGE
MAGENTA
LIGHT_BLUE
YELLOW
LIME
PINK
GRAY
SILVER
CYAN
PURPLE
BLUE
BROWN
GREEN
RED
BLACK

carrots

ID
carrots
Numeric ID
141
Name
Carrots
Hardness
0.0
Resistance
0.0
State IDs
16 from 2256 to 2271
States
1 total
age
[0...7]

cauldron

ID
cauldron
Numeric ID
118
Name
Cauldron
Hardness
2.0
Resistance
10.0
State IDs
16 from 1888 to 1903
States
1 total
level
[0...3]

chain_command_block

ID
chain_command_block
Numeric ID
211
Name
Chain Command Block
Hardness
0.0
Resistance
18000000.0
Block entity
Control
State IDs
16 from 3376 to 3391
States
2 total
facing
DOWN
UP
NORTH
SOUTH
EAST
WEST
conditional
boolean

chest

ID
chest
Numeric ID
54
Name
Chest
Hardness
2.5
Resistance
12.5
Block entity
Chest
State IDs
16 from 864 to 879
States
1 total
facing
NORTH
EAST
SOUTH
WEST

chorus_flower

ID
chorus_flower
Numeric ID
200
Name
Chorus Flower
Hardness
0.4
Resistance
2.0
State IDs
16 from 3200 to 3215
States
1 total
age
[0...5]

chorus_plant

ID
chorus_plant
Numeric ID
199
Name
Chorus Plant
Hardness
0.4
Resistance
2.0
State IDs
16 from 3184 to 3199
States
6 total
north
boolean
east
boolean
south
boolean
west
boolean
up
boolean
down
boolean

clay

ID
clay
Numeric ID
82
Name
Clay
Hardness
0.6
Resistance
3.0
State IDs
16 from 1312 to 1327
States
0 total

coal_block

ID
coal_block
Numeric ID
173
Name
Block of Coal
Hardness
5.0
Resistance
30.0
State IDs
16 from 2768 to 2783
States
0 total

coal_ore

ID
coal_ore
Numeric ID
16
Name
Coal Ore
Hardness
3.0
Resistance
15.0
State IDs
16 from 256 to 271
States
0 total

cobblestone

ID
cobblestone
Numeric ID
4
Name
Cobblestone
Hardness
2.0
Resistance
30.0
State IDs
16 from 64 to 79
States
0 total

cobblestone_wall

ID
cobblestone_wall
Numeric ID
139
Hardness
0.0
Resistance
0.0
State IDs
16 from 2224 to 2239
States
6 total
up
boolean
north
boolean
east
boolean
west
boolean
south
boolean
variant
NORMAL
MOSSY

cocoa

ID
cocoa
Numeric ID
127
Name
Cocoa
Hardness
0.2
Resistance
15.0
State IDs
16 from 2032 to 2047
States
2 total
facing
NORTH
EAST
SOUTH
WEST
age
[0...2]

command_block

ID
command_block
Numeric ID
137
Name
Command Block
Hardness
0.0
Resistance
18000000.0
Block entity
Control
State IDs
16 from 2192 to 2207
States
2 total
facing
DOWN
UP
NORTH
SOUTH
EAST
WEST
conditional
boolean

crafting_table

ID
crafting_table
Numeric ID
58
Name
Crafting Table
Hardness
2.5
Resistance
12.5
State IDs
16 from 928 to 943
States
0 total

dark_oak_door

ID
dark_oak_door
Numeric ID
197
Hardness
3.0
Resistance
15.0
State IDs
16 from 3152 to 3167
States
5 total
half
UPPER
LOWER
facing
NORTH
EAST
SOUTH
WEST
open
boolean
hinge
LEFT
RIGHT
powered
boolean

dark_oak_fence

ID
dark_oak_fence
Numeric ID
191
Name
Dark Oak Fence
Hardness
2.0
Resistance
15.0
State IDs
16 from 3056 to 3071
States
4 total
north
boolean
east
boolean
west
boolean
south
boolean

dark_oak_fence_gate

ID
dark_oak_fence_gate
Numeric ID
186
Name
Dark Oak Fence Gate
Hardness
2.0
Resistance
15.0
State IDs
16 from 2976 to 2991
States
4 total
facing
NORTH
EAST
SOUTH
WEST
open
boolean
powered
boolean
in_wall
boolean

dark_oak_stairs

ID
dark_oak_stairs
Numeric ID
164
Name
Dark Oak Wood Stairs
Hardness
0.0
Resistance
0.0
State IDs
16 from 2624 to 2639
States
3 total
facing
NORTH
EAST
SOUTH
WEST
half
TOP
BOTTOM
shape
STRAIGHT
INNER_LEFT
INNER_RIGHT
OUTER_LEFT
OUTER_RIGHT

daylight_detector

ID
daylight_detector
Numeric ID
151
Hardness
0.0
Resistance
0.0
Block entity
DLDetector
State IDs
16 from 2416 to 2431
States
1 total
power
[0...15]

daylight_detector_inverted

ID
daylight_detector_inverted
Numeric ID
178
Hardness
0.0
Resistance
0.0
Block entity
DLDetector
State IDs
16 from 2848 to 2863
States
1 total
power
[0...15]

deadbush

ID
deadbush
Numeric ID
32
Name
Dead Bush
Hardness
0.0
Resistance
0.0
State IDs
16 from 512 to 527
States
0 total

detector_rail

ID
detector_rail
Numeric ID
28
Name
Detector Rail
Hardness
0.7
Resistance
3.5
State IDs
16 from 448 to 463
States
2 total
shape
NORTH_SOUTH
EAST_WEST
ASCENDING_EAST
ASCENDING_WEST
ASCENDING_NORTH
ASCENDING_SOUTH
powered
boolean

diamond_block

ID
diamond_block
Numeric ID
57
Name
Block of Diamond
Hardness
5.0
Resistance
30.0
State IDs
16 from 912 to 927
States
0 total

diamond_ore

ID
diamond_ore
Numeric ID
56
Name
Diamond Ore
Hardness
3.0
Resistance
15.0
State IDs
16 from 896 to 911
States
0 total

dirt

ID
dirt
Numeric ID
3
Name
Dirt
Hardness
0.5
Resistance
2.5
State IDs
16 from 48 to 63
States
2 total
variant
DIRT
COARSE_DIRT
PODZOL
snowy
boolean

dispenser

ID
dispenser
Numeric ID
23
Name
Dispenser
Hardness
3.5
Resistance
17.5
Block entity
Trap
State IDs
16 from 368 to 383
States
2 total
facing
DOWN
UP
NORTH
SOUTH
EAST
WEST
triggered
boolean

double_plant

ID
double_plant
Numeric ID
175
Hardness
0.0
Resistance
0.0
State IDs
16 from 2800 to 2815
States
3 total
half
UPPER
LOWER
variant
SUNFLOWER
SYRINGA
GRASS
FERN
ROSE
PAEONIA
facing
NORTH
EAST
SOUTH
WEST

double_stone_slab

ID
double_stone_slab
Numeric ID
43
Name
Stone Slab
Hardness
2.0
Resistance
30.0
State IDs
16 from 688 to 703
States
2 total
half
TOP
BOTTOM
variant
STONE
SAND
WOOD
COBBLESTONE
BRICK
SMOOTHBRICK
NETHERBRICK
QUARTZ

double_stone_slab2

ID
double_stone_slab2
Numeric ID
181
Hardness
2.0
Resistance
30.0
State IDs
16 from 2896 to 2911
States
2 total
half
TOP
BOTTOM
variant
RED_SANDSTONE

double_wooden_slab

ID
double_wooden_slab
Numeric ID
125
Name
Wood Slab
Hardness
2.0
Resistance
15.0
State IDs
16 from 2000 to 2015
States
2 total
half
TOP
BOTTOM
variant
OAK
SPRUCE
BIRCH
JUNGLE
ACACIA
DARK_OAK

dragon_egg

ID
dragon_egg
Numeric ID
122
Name
Dragon Egg
Hardness
3.0
Resistance
45.0
Light level
1
State IDs
16 from 1952 to 1967
States
0 total

dropper

ID
dropper
Numeric ID
158
Name
Dropper
Hardness
3.5
Resistance
17.5
Block entity
Dropper
State IDs
16 from 2528 to 2543
States
2 total
facing
DOWN
UP
NORTH
SOUTH
EAST
WEST
triggered
boolean

emerald_block

ID
emerald_block
Numeric ID
133
Name
Block of Emerald
Hardness
5.0
Resistance
30.0
State IDs
16 from 2128 to 2143
States
0 total

emerald_ore

ID
emerald_ore
Numeric ID
129
Name
Emerald Ore
Hardness
3.0
Resistance
15.0
State IDs
16 from 2064 to 2079
States
0 total

enchanting_table

ID
enchanting_table
Numeric ID
116
Name
Enchantment Table
Hardness
5.0
Resistance
6000.0
Block entity
EnchantTable
State IDs
16 from 1856 to 1871
States
0 total

end_bricks

ID
end_bricks
Numeric ID
206
Name
End Stone Bricks
Hardness
0.8
Resistance
4.0
State IDs
16 from 3296 to 3311
States
0 total

end_gateway

ID
end_gateway
Numeric ID
209
Hardness
-1.0
Resistance
18000000.0
Block entity
EndGateway
State IDs
16 from 3344 to 3359
States
0 total

end_portal

ID
end_portal
Numeric ID
119
Hardness
-1.0
Resistance
18000000.0
Block entity
Airportal
State IDs
16 from 1904 to 1919
States
0 total

end_portal_frame

ID
end_portal_frame
Numeric ID
120
Name
End Portal
Hardness
-1.0
Resistance
18000000.0
Light level
1
State IDs
16 from 1920 to 1935
States
2 total
facing
NORTH
EAST
SOUTH
WEST
eye
boolean

end_rod

ID
end_rod
Numeric ID
198
Name
End Rod
Hardness
0.0
Resistance
0.0
Light level
14
State IDs
16 from 3168 to 3183
States
1 total
facing
DOWN
UP
NORTH
SOUTH
EAST
WEST

end_stone

ID
end_stone
Numeric ID
121
Name
End Stone
Hardness
3.0
Resistance
45.0
State IDs
16 from 1936 to 1951
States
0 total

ender_chest

ID
ender_chest
Numeric ID
130
Name
Ender Chest
Hardness
22.5
Resistance
3000.0
Light level
7
Block entity
EnderChest
State IDs
16 from 2080 to 2095
States
1 total
facing
NORTH
EAST
SOUTH
WEST

farmland

ID
farmland
Numeric ID
60
Name
Farmland
Hardness
0.6
Resistance
3.0
State IDs
16 from 960 to 975
States
1 total
moisture
[0...7]

fence

ID
fence
Numeric ID
85
Name
Oak Fence
Hardness
2.0
Resistance
15.0
State IDs
16 from 1360 to 1375
States
4 total
north
boolean
east
boolean
west
boolean
south
boolean

fence_gate

ID
fence_gate
Numeric ID
107
Name
Oak Fence Gate
Hardness
2.0
Resistance
15.0
State IDs
16 from 1712 to 1727
States
4 total
facing
NORTH
EAST
SOUTH
WEST
open
boolean
powered
boolean
in_wall
boolean

fire

ID
fire
Numeric ID
51
Name
Fire
Hardness
0.0
Resistance
0.0
Light level
15
State IDs
16 from 816 to 831
States
6 total
age
[0...15]
north
boolean
east
boolean
south
boolean
west
boolean
up
boolean

flower_pot

ID
flower_pot
Numeric ID
140
Hardness
0.0
Resistance
0.0
Block entity
FlowerPot
State IDs
16 from 2240 to 2255
States
2 total
contents
EMPTY
POPPY
BLUE_ORCHID
ALLIUM
HOUSTONIA
RED_TULIP
ORANGE_TULIP
WHITE_TULIP
PINK_TULIP
OXEYE_DAISY
DANDELION
OAK_SAPLING
SPRUCE_SAPLING
BIRCH_SAPLING
JUNGLE_SAPLING
ACACIA_SAPLING
DARK_OAK_SAPLING
MUSHROOM_RED
MUSHROOM_BROWN
DEAD_BUSH
FERN
CACTUS
legacy_data
[0...15]

flowing_lava

ID
flowing_lava
Numeric ID
10
Name
Lava
Hardness
100.0
Resistance
500.0
Light level
15
State IDs
16 from 160 to 175
States
1 total
level
[0...15]

flowing_water

ID
flowing_water
Numeric ID
8
Name
Water
Hardness
100.0
Resistance
500.0
State IDs
16 from 128 to 143
States
1 total
level
[0...15]

frosted_ice

ID
frosted_ice
Numeric ID
212
Name
Frosted Ice
Hardness
0.5
Resistance
2.5
State IDs
16 from 3392 to 3407
States
1 total
age
[0...3]

furnace

ID
furnace
Numeric ID
61
Name
Furnace
Hardness
3.5
Resistance
17.5
Block entity
Furnace
State IDs
16 from 976 to 991
States
1 total
facing
NORTH
EAST
SOUTH
WEST

glass

ID
glass
Numeric ID
20
Name
Glass
Hardness
0.3
Resistance
1.5
State IDs
16 from 320 to 335
States
0 total

glass_pane

ID
glass_pane
Numeric ID
102
Name
Glass Pane
Hardness
0.3
Resistance
1.5
State IDs
16 from 1632 to 1647
States
4 total
north
boolean
east
boolean
west
boolean
south
boolean

glowstone

ID
glowstone
Numeric ID
89
Name
Glowstone
Hardness
0.3
Resistance
1.5
Light level
15
State IDs
16 from 1424 to 1439
States
0 total

gold_block

ID
gold_block
Numeric ID
41
Name
Block of Gold
Hardness
3.0
Resistance
30.0
State IDs
16 from 656 to 671
States
0 total

gold_ore

ID
gold_ore
Numeric ID
14
Name
Gold Ore
Hardness
3.0
Resistance
15.0
State IDs
16 from 224 to 239
States
0 total

golden_rail

ID
golden_rail
Numeric ID
27
Name
Powered Rail
Hardness
0.7
Resistance
3.5
State IDs
16 from 432 to 447
States
2 total
shape
NORTH_SOUTH
EAST_WEST
ASCENDING_EAST
ASCENDING_WEST
ASCENDING_NORTH
ASCENDING_SOUTH
powered
boolean

grass

ID
grass
Numeric ID
2
Name
Grass Block
Hardness
0.6
Resistance
3.0
State IDs
16 from 32 to 47
States
1 total
snowy
boolean

grass_path

ID
grass_path
Numeric ID
208
Name
Grass Path
Hardness
0.65
Resistance
3.25
State IDs
16 from 3328 to 3343
States
0 total

gravel

ID
gravel
Numeric ID
13
Name
Gravel
Hardness
0.6
Resistance
3.0
State IDs
16 from 208 to 223
States
0 total

hardened_clay

ID
hardened_clay
Numeric ID
172
Name
Hardened Clay
Hardness
1.25
Resistance
21.0
State IDs
16 from 2752 to 2767
States
0 total

hay_block

ID
hay_block
Numeric ID
170
Name
Hay Bale
Hardness
0.5
Resistance
2.5
State IDs
16 from 2720 to 2735
States
1 total
axis
X
Y
Z

heavy_weighted_pressure_plate

ID
heavy_weighted_pressure_plate
Numeric ID
148
Name
Weighted Pressure Plate (Heavy)
Hardness
0.5
Resistance
2.5
State IDs
16 from 2368 to 2383
States
1 total
power
[0...15]

hopper

ID
hopper
Numeric ID
154
Name
Hopper
Hardness
3.0
Resistance
24.0
Block entity
Hopper
State IDs
16 from 2464 to 2479
States
2 total
facing
DOWN
NORTH
SOUTH
EAST
WEST
enabled
boolean

ice

ID
ice
Numeric ID
79
Name
Ice
Hardness
0.5
Resistance
2.5
State IDs
16 from 1264 to 1279
States
0 total

iron_bars

ID
iron_bars
Numeric ID
101
Name
Iron Bars
Hardness
5.0
Resistance
30.0
State IDs
16 from 1616 to 1631
States
4 total
north
boolean
east
boolean
west
boolean
south
boolean

iron_block

ID
iron_block
Numeric ID
42
Name
Block of Iron
Hardness
5.0
Resistance
30.0
State IDs
16 from 672 to 687
States
0 total

iron_door

ID
iron_door
Numeric ID
71
Name
Iron Door
Hardness
5.0
Resistance
25.0
State IDs
16 from 1136 to 1151
States
5 total
half
UPPER
LOWER
facing
NORTH
EAST
SOUTH
WEST
open
boolean
hinge
LEFT
RIGHT
powered
boolean

iron_ore

ID
iron_ore
Numeric ID
15
Name
Iron Ore
Hardness
3.0
Resistance
15.0
State IDs
16 from 240 to 255
States
0 total

iron_trapdoor

ID
iron_trapdoor
Numeric ID
167
Name
Iron Trapdoor
Hardness
5.0
Resistance
25.0
State IDs
16 from 2672 to 2687
States
3 total
facing
NORTH
EAST
SOUTH
WEST
open
boolean
half
TOP
BOTTOM

jukebox

ID
jukebox
Numeric ID
84
Name
Jukebox
Hardness
2.0
Resistance
30.0
Block entity
RecordPlayer
State IDs
16 from 1344 to 1359
States
1 total
has_record
boolean

jungle_door

ID
jungle_door
Numeric ID
195
Hardness
3.0
Resistance
15.0
State IDs
16 from 3120 to 3135
States
5 total
half
UPPER
LOWER
facing
NORTH
EAST
SOUTH
WEST
open
boolean
hinge
LEFT
RIGHT
powered
boolean

jungle_fence

ID
jungle_fence
Numeric ID
190
Name
Jungle Fence
Hardness
2.0
Resistance
15.0
State IDs
16 from 3040 to 3055
States
4 total
north
boolean
east
boolean
west
boolean
south
boolean

jungle_fence_gate

ID
jungle_fence_gate
Numeric ID
185
Name
Jungle Fence Gate
Hardness
2.0
Resistance
15.0
State IDs
16 from 2960 to 2975
States
4 total
facing
NORTH
EAST
SOUTH
WEST
open
boolean
powered
boolean
in_wall
boolean

jungle_stairs

ID
jungle_stairs
Numeric ID
136
Name
Jungle Wood Stairs
Hardness
0.0
Resistance
0.0
State IDs
16 from 2176 to 2191
States
3 total
facing
NORTH
EAST
SOUTH
WEST
half
TOP
BOTTOM
shape
STRAIGHT
INNER_LEFT
INNER_RIGHT
OUTER_LEFT
OUTER_RIGHT

ladder

ID
ladder
Numeric ID
65
Name
Ladder
Hardness
0.4
Resistance
2.0
State IDs
16 from 1040 to 1055
States
1 total
facing
NORTH
EAST
SOUTH
WEST

lapis_block

ID
lapis_block
Numeric ID
22
Name
Lapis Lazuli Block
Hardness
3.0
Resistance
15.0
State IDs
16 from 352 to 367
States
0 total

lapis_ore

ID
lapis_ore
Numeric ID
21
Name
Lapis Lazuli Ore
Hardness
3.0
Resistance
15.0
State IDs
16 from 336 to 351
States
0 total

lava

ID
lava
Numeric ID
11
Name
Lava
Hardness
100.0
Resistance
500.0
Light level
15
State IDs
16 from 176 to 191
States
1 total
level
[0...15]

leaves

ID
leaves
Numeric ID
18
Name
Leaves
Hardness
0.0
Resistance
0.0
State IDs
16 from 288 to 303
States
3 total
variant
OAK
SPRUCE
BIRCH
JUNGLE
check_decay
boolean
decayable
boolean

leaves2

ID
leaves2
Numeric ID
161
Name
Leaves
Hardness
0.0
Resistance
0.0
State IDs
16 from 2576 to 2591
States
3 total
variant
ACACIA
DARK_OAK
check_decay
boolean
decayable
boolean

lever

ID
lever
Numeric ID
69
Name
Lever
Hardness
0.5
Resistance
2.5
State IDs
16 from 1104 to 1119
States
2 total
facing
DOWN_X
EAST
WEST
SOUTH
NORTH
UP_Z
UP_X
DOWN_Z
powered
boolean

light_weighted_pressure_plate

ID
light_weighted_pressure_plate
Numeric ID
147
Name
Weighted Pressure Plate (Light)
Hardness
0.5
Resistance
2.5
State IDs
16 from 2352 to 2367
States
1 total
power
[0...15]

lit_furnace

ID
lit_furnace
Numeric ID
62
Name
Furnace
Hardness
3.5
Resistance
17.5
Light level
13
Block entity
Furnace
State IDs
16 from 992 to 1007
States
1 total
facing
NORTH
EAST
SOUTH
WEST

lit_pumpkin

ID
lit_pumpkin
Numeric ID
91
Name
Jack o'Lantern
Hardness
1.0
Resistance
5.0
Light level
15
State IDs
16 from 1456 to 1471
States
1 total
facing
NORTH
EAST
SOUTH
WEST

lit_redstone_lamp

ID
lit_redstone_lamp
Numeric ID
124
Name
Redstone Lamp
Hardness
0.3
Resistance
1.5
State IDs
16 from 1984 to 1999
States
0 total

lit_redstone_ore

ID
lit_redstone_ore
Numeric ID
74
Name
Redstone Ore
Hardness
3.0
Resistance
15.0
Light level
9
State IDs
16 from 1184 to 1199
States
0 total

log

ID
log
Numeric ID
17
Name
Wood
Hardness
0.0
Resistance
0.0
State IDs
16 from 272 to 287
States
2 total
variant
OAK
SPRUCE
BIRCH
JUNGLE
axis
X
Y
Z
NONE

log2

ID
log2
Numeric ID
162
Name
Wood
Hardness
0.0
Resistance
0.0
State IDs
16 from 2592 to 2607
States
2 total
variant
ACACIA
DARK_OAK
axis
X
Y
Z
NONE

melon_block

ID
melon_block
Numeric ID
103
Name
Melon
Hardness
1.0
Resistance
5.0
State IDs
16 from 1648 to 1663
States
0 total

melon_stem

ID
melon_stem
Numeric ID
105
Name
Pumpkin Stem
Hardness
0.0
Resistance
0.0
State IDs
16 from 1680 to 1695
States
2 total
age
[0...7]
facing
UP
NORTH
SOUTH
EAST
WEST

mob_spawner

ID
mob_spawner
Numeric ID
52
Name
Monster Spawner
Hardness
5.0
Resistance
25.0
Block entity
MobSpawner
State IDs
16 from 832 to 847
States
0 total

monster_egg

ID
monster_egg
Numeric ID
97
Name
Stone Monster Egg
Hardness
0.75
Resistance
3.75
State IDs
16 from 1552 to 1567
States
1 total
variant
STONE
COBBLESTONE
STONEBRICK
MOSSY_STONEBRICK
CRACKED_STONEBRICK
CHISELED_STONEBRICK

mossy_cobblestone

ID
mossy_cobblestone
Numeric ID
48
Name
Moss Stone
Hardness
2.0
Resistance
30.0
State IDs
16 from 768 to 783
States
0 total

mycelium

ID
mycelium
Numeric ID
110
Name
Mycelium
Hardness
0.6
Resistance
3.0
State IDs
16 from 1760 to 1775
States
1 total
snowy
boolean

nether_brick

ID
nether_brick
Numeric ID
112
Name
Nether Brick
Hardness
2.0
Resistance
30.0
State IDs
16 from 1792 to 1807
States
0 total

nether_brick_fence

ID
nether_brick_fence
Numeric ID
113
Name
Nether Brick Fence
Hardness
2.0
Resistance
30.0
State IDs
16 from 1808 to 1823
States
4 total
north
boolean
east
boolean
west
boolean
south
boolean

nether_brick_stairs

ID
nether_brick_stairs
Numeric ID
114
Name
Nether Brick Stairs
Hardness
0.0
Resistance
0.0
State IDs
16 from 1824 to 1839
States
3 total
facing
NORTH
EAST
SOUTH
WEST
half
TOP
BOTTOM
shape
STRAIGHT
INNER_LEFT
INNER_RIGHT
OUTER_LEFT
OUTER_RIGHT

nether_wart

ID
nether_wart
Numeric ID
115
Name
Nether Wart
Hardness
0.0
Resistance
0.0
State IDs
16 from 1840 to 1855
States
1 total
age
[0...3]

netherrack

ID
netherrack
Numeric ID
87
Name
Netherrack
Hardness
0.4
Resistance
2.0
State IDs
16 from 1392 to 1407
States
0 total

noteblock

ID
noteblock
Numeric ID
25
Name
Note Block
Hardness
0.8
Resistance
4.0
Block entity
Music
State IDs
16 from 400 to 415
States
0 total

oak_stairs

ID
oak_stairs
Numeric ID
53
Name
Oak Wood Stairs
Hardness
0.0
Resistance
0.0
State IDs
16 from 848 to 863
States
3 total
facing
NORTH
EAST
SOUTH
WEST
half
TOP
BOTTOM
shape
STRAIGHT
INNER_LEFT
INNER_RIGHT
OUTER_LEFT
OUTER_RIGHT

obsidian

ID
obsidian
Numeric ID
49
Name
Obsidian
Hardness
50.0
Resistance
6000.0
State IDs
16 from 784 to 799
States
0 total

packed_ice

ID
packed_ice
Numeric ID
174
Name
Packed Ice
Hardness
0.5
Resistance
2.5
State IDs
16 from 2784 to 2799
States
0 total

piston

ID
piston
Numeric ID
33
Name
Piston
Hardness
0.0
Resistance
0.0
State IDs
16 from 528 to 543
States
2 total
facing
DOWN
UP
NORTH
SOUTH
EAST
WEST
extended
boolean

piston_extension

ID
piston_extension
Numeric ID
36
Hardness
0.0
Resistance
0.0
State IDs
16 from 576 to 591
States
2 total
facing
DOWN
UP
NORTH
SOUTH
EAST
WEST
type
DEFAULT
STICKY

piston_head

ID
piston_head
Numeric ID
34
Name
Piston
Hardness
0.0
Resistance
0.0
State IDs
16 from 544 to 559
States
3 total
facing
DOWN
UP
NORTH
SOUTH
EAST
WEST
type
DEFAULT
STICKY
short
boolean

planks

ID
planks
Numeric ID
5
Name
Wooden Planks
Hardness
2.0
Resistance
15.0
State IDs
16 from 80 to 95
States
1 total
variant
OAK
SPRUCE
BIRCH
JUNGLE
ACACIA
DARK_OAK

portal

ID
portal
Numeric ID
90
Name
Portal
Hardness
-1.0
Resistance
-5.0
Light level
11
State IDs
16 from 1440 to 1455
States
1 total
axis
X
Z

potatoes

ID
potatoes
Numeric ID
142
Name
Potatoes
Hardness
0.0
Resistance
0.0
State IDs
16 from 2272 to 2287
States
1 total
age
[0...7]

powered_comparator

ID
powered_comparator
Numeric ID
150
Hardness
0.0
Resistance
0.0
Light level
9
Block entity
Comparator
State IDs
16 from 2400 to 2415
States
3 total
facing
NORTH
EAST
SOUTH
WEST
mode
COMPARE
SUBTRACT
powered
boolean

powered_repeater

ID
powered_repeater
Numeric ID
94
Hardness
0.0
Resistance
0.0
State IDs
16 from 1504 to 1519
States
3 total
facing
NORTH
EAST
SOUTH
WEST
delay
[1...4]
locked
boolean

prismarine

ID
prismarine
Numeric ID
168
Hardness
1.5
Resistance
30.0
State IDs
16 from 2688 to 2703
States
1 total
variant
ROUGH
BRICKS
DARK

pumpkin

ID
pumpkin
Numeric ID
86
Name
Pumpkin
Hardness
1.0
Resistance
5.0
State IDs
16 from 1376 to 1391
States
1 total
facing
NORTH
EAST
SOUTH
WEST

pumpkin_stem

ID
pumpkin_stem
Numeric ID
104
Name
Pumpkin Stem
Hardness
0.0
Resistance
0.0
State IDs
16 from 1664 to 1679
States
2 total
age
[0...7]
facing
UP
NORTH
SOUTH
EAST
WEST

purpur_block

ID
purpur_block
Numeric ID
201
Name
Purpur Block
Hardness
1.5
Resistance
30.0
State IDs
16 from 3216 to 3231
States
0 total

purpur_double_slab

ID
purpur_double_slab
Numeric ID
204
Name
Purpur Slab
Hardness
2.0
Resistance
30.0
State IDs
16 from 3264 to 3279
States
2 total
half
TOP
BOTTOM
variant
DEFAULT

purpur_pillar

ID
purpur_pillar
Numeric ID
202
Name
Purpur Pillar
Hardness
1.5
Resistance
30.0
State IDs
16 from 3232 to 3247
States
1 total
axis
X
Y
Z

purpur_slab

ID
purpur_slab
Numeric ID
205
Name
Purpur Slab
Hardness
2.0
Resistance
30.0
State IDs
16 from 3280 to 3295
States
2 total
half
TOP
BOTTOM
variant
DEFAULT

purpur_stairs

ID
purpur_stairs
Numeric ID
203
Name
Purpur Stairs
Hardness
0.0
Resistance
0.0
State IDs
16 from 3248 to 3263
States
3 total
facing
NORTH
EAST
SOUTH
WEST
half
TOP
BOTTOM
shape
STRAIGHT
INNER_LEFT
INNER_RIGHT
OUTER_LEFT
OUTER_RIGHT

quartz_block

ID
quartz_block
Numeric ID
155
Name
Block of Quartz
Hardness
0.8
Resistance
4.0
State IDs
16 from 2480 to 2495
States
1 total
variant
DEFAULT
CHISELED
LINES_Y
LINES_X
LINES_Z

quartz_ore

ID
quartz_ore
Numeric ID
153
Name
Nether Quartz Ore
Hardness
3.0
Resistance
15.0
State IDs
16 from 2448 to 2463
States
0 total

quartz_stairs

ID
quartz_stairs
Numeric ID
156
Name
Quartz Stairs
Hardness
0.0
Resistance
0.0
State IDs
16 from 2496 to 2511
States
3 total
facing
NORTH
EAST
SOUTH
WEST
half
TOP
BOTTOM
shape
STRAIGHT
INNER_LEFT
INNER_RIGHT
OUTER_LEFT
OUTER_RIGHT

rail

ID
rail
Numeric ID
66
Name
Rail
Hardness
0.7
Resistance
3.5
State IDs
16 from 1056 to 1071
States
1 total
shape
NORTH_SOUTH
EAST_WEST
ASCENDING_EAST
ASCENDING_WEST
ASCENDING_NORTH
ASCENDING_SOUTH
SOUTH_EAST
SOUTH_WEST
NORTH_WEST
NORTH_EAST

red_flower

ID
red_flower
Numeric ID
38
Name
Flower
Hardness
0.0
Resistance
0.0
State IDs
16 from 608 to 623
States
1 total
type
POPPY
BLUE_ORCHID
ALLIUM
HOUSTONIA
RED_TULIP
ORANGE_TULIP
WHITE_TULIP
PINK_TULIP
OXEYE_DAISY

red_mushroom

ID
red_mushroom
Numeric ID
40
Name
Mushroom
Hardness
0.0
Resistance
0.0
State IDs
16 from 640 to 655
States
0 total

red_mushroom_block

ID
red_mushroom_block
Numeric ID
100
Name
Mushroom
Hardness
0.2
Resistance
1.0
State IDs
16 from 1600 to 1615
States
1 total
variant
NORTH_WEST
NORTH
NORTH_EAST
WEST
CENTER
EAST
SOUTH_WEST
SOUTH
SOUTH_EAST
STEM
ALL_INSIDE
ALL_OUTSIDE
ALL_STEM

red_sandstone

ID
red_sandstone
Numeric ID
179
Name
Red Sandstone
Hardness
0.8
Resistance
4.0
State IDs
16 from 2864 to 2879
States
1 total
type
DEFAULT
CHISELED
SMOOTH

red_sandstone_stairs

ID
red_sandstone_stairs
Numeric ID
180
Name
Red Sandstone Stairs
Hardness
0.0
Resistance
0.0
State IDs
16 from 2880 to 2895
States
3 total
facing
NORTH
EAST
SOUTH
WEST
half
TOP
BOTTOM
shape
STRAIGHT
INNER_LEFT
INNER_RIGHT
OUTER_LEFT
OUTER_RIGHT

redstone_block

ID
redstone_block
Numeric ID
152
Name
Block of Redstone
Hardness
5.0
Resistance
30.0
State IDs
16 from 2432 to 2447
States
0 total

redstone_lamp

ID
redstone_lamp
Numeric ID
123
Name
Redstone Lamp
Hardness
0.3
Resistance
1.5
State IDs
16 from 1968 to 1983
States
0 total

redstone_ore

ID
redstone_ore
Numeric ID
73
Name
Redstone Ore
Hardness
3.0
Resistance
15.0
State IDs
16 from 1168 to 1183
States
0 total

redstone_torch

ID
redstone_torch
Numeric ID
76
Name
Redstone Torch
Hardness
0.0
Resistance
0.0
Light level
7
State IDs
16 from 1216 to 1231
States
1 total
facing
UP
NORTH
SOUTH
EAST
WEST

redstone_wire

ID
redstone_wire
Numeric ID
55
Name
Redstone Dust
Hardness
0.0
Resistance
0.0
State IDs
16 from 880 to 895
States
5 total
north
UP
SIDE
NONE
east
UP
SIDE
NONE
south
UP
SIDE
NONE
west
UP
SIDE
NONE
power
[0...15]

reeds

ID
reeds
Numeric ID
83
Name
Sugar cane
Hardness
0.0
Resistance
0.0
State IDs
16 from 1328 to 1343
States
1 total
age
[0...15]

repeating_command_block

ID
repeating_command_block
Numeric ID
210
Name
Repeating Command Block
Hardness
0.0
Resistance
18000000.0
Block entity
Control
State IDs
16 from 3360 to 3375
States
2 total
facing
DOWN
UP
NORTH
SOUTH
EAST
WEST
conditional
boolean

sand

ID
sand
Numeric ID
12
Name
Sand
Hardness
0.5
Resistance
2.5
State IDs
16 from 192 to 207
States
1 total
variant
SAND
RED_SAND

sandstone

ID
sandstone
Numeric ID
24
Name
Sandstone
Hardness
0.8
Resistance
4.0
State IDs
16 from 384 to 399
States
1 total
type
DEFAULT
CHISELED
SMOOTH

sandstone_stairs

ID
sandstone_stairs
Numeric ID
128
Name
Sandstone Stairs
Hardness
0.0
Resistance
0.0
State IDs
16 from 2048 to 2063
States
3 total
facing
NORTH
EAST
SOUTH
WEST
half
TOP
BOTTOM
shape
STRAIGHT
INNER_LEFT
INNER_RIGHT
OUTER_LEFT
OUTER_RIGHT

sapling

ID
sapling
Numeric ID
6
Hardness
0.0
Resistance
0.0
State IDs
16 from 96 to 111
States
2 total
type
OAK
SPRUCE
BIRCH
JUNGLE
ACACIA
DARK_OAK
stage
[0...1]

sea_lantern

ID
sea_lantern
Numeric ID
169
Name
Sea Lantern
Hardness
0.3
Resistance
1.5
Light level
15
State IDs
16 from 2704 to 2719
States
0 total

skull

ID
skull
Numeric ID
144
Hardness
1.0
Resistance
5.0
Block entity
Skull
State IDs
16 from 2304 to 2319
States
2 total
facing
DOWN
UP
NORTH
SOUTH
EAST
WEST
nodrop
boolean

slime

ID
slime
Numeric ID
165
Name
Slime Block
Hardness
0.0
Resistance
0.0
State IDs
16 from 2640 to 2655
States
0 total

snow

ID
snow
Numeric ID
80
Name
Snow
Hardness
0.2
Resistance
1.0
State IDs
16 from 1280 to 1295
States
0 total

snow_layer

ID
snow_layer
Numeric ID
78
Name
Snow
Hardness
0.1
Resistance
0.5
State IDs
16 from 1248 to 1263
States
1 total
layers
[1...8]

soul_sand

ID
soul_sand
Numeric ID
88
Name
Soul Sand
Hardness
0.5
Resistance
2.5
State IDs
16 from 1408 to 1423
States
0 total

sponge

ID
sponge
Numeric ID
19
Hardness
0.6
Resistance
3.0
State IDs
16 from 304 to 319
States
1 total
wet
boolean

spruce_door

ID
spruce_door
Numeric ID
193
Hardness
3.0
Resistance
15.0
State IDs
16 from 3088 to 3103
States
5 total
half
UPPER
LOWER
facing
NORTH
EAST
SOUTH
WEST
open
boolean
hinge
LEFT
RIGHT
powered
boolean

spruce_fence

ID
spruce_fence
Numeric ID
188
Name
Spruce Fence
Hardness
2.0
Resistance
15.0
State IDs
16 from 3008 to 3023
States
4 total
north
boolean
east
boolean
west
boolean
south
boolean

spruce_fence_gate

ID
spruce_fence_gate
Numeric ID
183
Name
Spruce Fence Gate
Hardness
2.0
Resistance
15.0
State IDs
16 from 2928 to 2943
States
4 total
facing
NORTH
EAST
SOUTH
WEST
open
boolean
powered
boolean
in_wall
boolean

spruce_stairs

ID
spruce_stairs
Numeric ID
134
Name
Spruce Wood Stairs
Hardness
0.0
Resistance
0.0
State IDs
16 from 2144 to 2159
States
3 total
facing
NORTH
EAST
SOUTH
WEST
half
TOP
BOTTOM
shape
STRAIGHT
INNER_LEFT
INNER_RIGHT
OUTER_LEFT
OUTER_RIGHT

stained_glass

ID
stained_glass
Numeric ID
95
Name
Stained Glass
Hardness
0.3
Resistance
1.5
State IDs
16 from 1520 to 1535
States
1 total
color
WHITE
ORANGE
MAGENTA
LIGHT_BLUE
YELLOW
LIME
PINK
GRAY
SILVER
CYAN
PURPLE
BLUE
BROWN
GREEN
RED
BLACK

stained_glass_pane

ID
stained_glass_pane
Numeric ID
160
Name
Stained Glass Pane
Hardness
0.3
Resistance
1.5
State IDs
16 from 2560 to 2575
States
5 total
north
boolean
east
boolean
west
boolean
south
boolean
color
WHITE
ORANGE
MAGENTA
LIGHT_BLUE
YELLOW
LIME
PINK
GRAY
SILVER
CYAN
PURPLE
BLUE
BROWN
GREEN
RED
BLACK

stained_hardened_clay

ID
stained_hardened_clay
Numeric ID
159
Name
Stained Clay
Hardness
1.25
Resistance
21.0
State IDs
16 from 2544 to 2559
States
1 total
color
WHITE
ORANGE
MAGENTA
LIGHT_BLUE
YELLOW
LIME
PINK
GRAY
SILVER
CYAN
PURPLE
BLUE
BROWN
GREEN
RED
BLACK

standing_banner

ID
standing_banner
Numeric ID
176
Hardness
1.0
Resistance
5.0
Block entity
Banner
State IDs
16 from 2816 to 2831
States
1 total
rotation
[0...15]

standing_sign

ID
standing_sign
Numeric ID
63
Name
Sign
Hardness
1.0
Resistance
5.0
Block entity
Sign
State IDs
16 from 1008 to 1023
States
1 total
rotation
[0...15]

sticky_piston

ID
sticky_piston
Numeric ID
29
Name
Sticky Piston
Hardness
0.0
Resistance
0.0
State IDs
16 from 464 to 479
States
2 total
facing
DOWN
UP
NORTH
SOUTH
EAST
WEST
extended
boolean

stone

ID
stone
Numeric ID
1
Hardness
1.5
Resistance
30.0
State IDs
16 from 16 to 31
States
1 total
variant
STONE
GRANITE
GRANITE_SMOOTH
DIORITE
DIORITE_SMOOTH
ANDESITE
ANDESITE_SMOOTH

stone_brick_stairs

ID
stone_brick_stairs
Numeric ID
109
Name
Stone Brick Stairs
Hardness
0.0
Resistance
0.0
State IDs
16 from 1744 to 1759
States
3 total
facing
NORTH
EAST
SOUTH
WEST
half
TOP
BOTTOM
shape
STRAIGHT
INNER_LEFT
INNER_RIGHT
OUTER_LEFT
OUTER_RIGHT

stone_button

ID
stone_button
Numeric ID
77
Name
Button
Hardness
0.5
Resistance
2.5
State IDs
16 from 1232 to 1247
States
2 total
facing
DOWN
UP
NORTH
SOUTH
EAST
WEST
powered
boolean

stone_pressure_plate

ID
stone_pressure_plate
Numeric ID
70
Name
Stone Pressure Plate
Hardness
0.5
Resistance
2.5
State IDs
16 from 1120 to 1135
States
1 total
powered
boolean

stone_slab

ID
stone_slab
Numeric ID
44
Name
Stone Slab
Hardness
2.0
Resistance
30.0
State IDs
16 from 704 to 719
States
2 total
half
TOP
BOTTOM
variant
STONE
SAND
WOOD
COBBLESTONE
BRICK
SMOOTHBRICK
NETHERBRICK
QUARTZ

stone_slab2

ID
stone_slab2
Numeric ID
182
Hardness
2.0
Resistance
30.0
State IDs
16 from 2912 to 2927
States
2 total
half
TOP
BOTTOM
variant
RED_SANDSTONE

stone_stairs

ID
stone_stairs
Numeric ID
67
Name
Cobblestone Stairs
Hardness
0.0
Resistance
0.0
State IDs
16 from 1072 to 1087
States
3 total
facing
NORTH
EAST
SOUTH
WEST
half
TOP
BOTTOM
shape
STRAIGHT
INNER_LEFT
INNER_RIGHT
OUTER_LEFT
OUTER_RIGHT

stonebrick

ID
stonebrick
Numeric ID
98
Name
Stone Bricks
Hardness
1.5
Resistance
30.0
State IDs
16 from 1568 to 1583
States
1 total
variant
DEFAULT
MOSSY
CRACKED
CHISELED

structure_block

ID
structure_block
Numeric ID
255
Name
Structure Block
Hardness
0.0
Resistance
18000000.0
Light level
15
Block entity
Structure
State IDs
16 from 3408 to 3423
States
1 total
mode
SAVE
LOAD
CORNER
DATA

tallgrass

ID
tallgrass
Numeric ID
31
Name
Grass
Hardness
0.0
Resistance
0.0
State IDs
16 from 496 to 511
States
1 total
type
DEAD_BUSH
GRASS
FERN

tnt

ID
tnt
Numeric ID
46
Name
TNT
Hardness
0.0
Resistance
0.0
State IDs
16 from 736 to 751
States
1 total
explode
boolean

torch

ID
torch
Numeric ID
50
Name
Torch
Hardness
0.0
Resistance
0.0
Light level
14
State IDs
16 from 800 to 815
States
1 total
facing
UP
NORTH
SOUTH
EAST
WEST

trapdoor

ID
trapdoor
Numeric ID
96
Name
Wooden Trapdoor
Hardness
3.0
Resistance
15.0
State IDs
16 from 1536 to 1551
States
3 total
facing
NORTH
EAST
SOUTH
WEST
open
boolean
half
TOP
BOTTOM

trapped_chest

ID
trapped_chest
Numeric ID
146
Name
Trapped Chest
Hardness
2.5
Resistance
12.5
Block entity
Chest
State IDs
16 from 2336 to 2351
States
1 total
facing
NORTH
EAST
SOUTH
WEST

tripwire

ID
tripwire
Numeric ID
132
Name
Tripwire
Hardness
0.0
Resistance
0.0
State IDs
16 from 2112 to 2127
States
7 total
powered
boolean
attached
boolean
disarmed
boolean
north
boolean
east
boolean
west
boolean
south
boolean

tripwire_hook

ID
tripwire_hook
Numeric ID
131
Name
Tripwire Hook
Hardness
0.0
Resistance
0.0
State IDs
16 from 2096 to 2111
States
3 total
facing
NORTH
EAST
SOUTH
WEST
powered
boolean
attached
boolean

unlit_redstone_torch

ID
unlit_redstone_torch
Numeric ID
75
Name
Redstone Torch
Hardness
0.0
Resistance
0.0
State IDs
16 from 1200 to 1215
States
1 total
facing
UP
NORTH
SOUTH
EAST
WEST

unpowered_comparator

ID
unpowered_comparator
Numeric ID
149
Hardness
0.0
Resistance
0.0
Block entity
Comparator
State IDs
16 from 2384 to 2399
States
3 total
facing
NORTH
EAST
SOUTH
WEST
mode
COMPARE
SUBTRACT
powered
boolean

unpowered_repeater

ID
unpowered_repeater
Numeric ID
93
Hardness
0.0
Resistance
0.0
State IDs
16 from 1488 to 1503
States
3 total
facing
NORTH
EAST
SOUTH
WEST
delay
[1...4]
locked
boolean

vine

ID
vine
Numeric ID
106
Name
Vines
Hardness
0.2
Resistance
1.0
State IDs
16 from 1696 to 1711
States
5 total
up
boolean
north
boolean
east
boolean
south
boolean
west
boolean

wall_banner

ID
wall_banner
Numeric ID
177
Hardness
1.0
Resistance
5.0
Block entity
Banner
State IDs
16 from 2832 to 2847
States
1 total
facing
NORTH
EAST
SOUTH
WEST

wall_sign

ID
wall_sign
Numeric ID
68
Name
Sign
Hardness
1.0
Resistance
5.0
Block entity
Sign
State IDs
16 from 1088 to 1103
States
1 total
facing
NORTH
EAST
SOUTH
WEST

water

ID
water
Numeric ID
9
Name
Water
Hardness
100.0
Resistance
500.0
State IDs
16 from 144 to 159
States
1 total
level
[0...15]

waterlily

ID
waterlily
Numeric ID
111
Name
Lily Pad
Hardness
0.0
Resistance
0.0
State IDs
16 from 1776 to 1791
States
0 total

web

ID
web
Numeric ID
30
Name
Cobweb
Hardness
4.0
Resistance
20.0
State IDs
16 from 480 to 495
States
0 total

wheat

ID
wheat
Numeric ID
59
Name
Crops
Hardness
0.0
Resistance
0.0
State IDs
16 from 944 to 959
States
1 total
age
[0...7]

wooden_button

ID
wooden_button
Numeric ID
143
Name
Button
Hardness
0.5
Resistance
2.5
State IDs
16 from 2288 to 2303
States
2 total
facing
DOWN
UP
NORTH
SOUTH
EAST
WEST
powered
boolean

wooden_door

ID
wooden_door
Numeric ID
64
Hardness
3.0
Resistance
15.0
State IDs
16 from 1024 to 1039
States
5 total
half
UPPER
LOWER
facing
NORTH
EAST
SOUTH
WEST
open
boolean
hinge
LEFT
RIGHT
powered
boolean

wooden_pressure_plate

ID
wooden_pressure_plate
Numeric ID
72
Name
Wooden Pressure Plate
Hardness
0.5
Resistance
2.5
State IDs
16 from 1152 to 1167
States
1 total
powered
boolean

wooden_slab

ID
wooden_slab
Numeric ID
126
Name
Wood Slab
Hardness
2.0
Resistance
15.0
State IDs
16 from 2016 to 2031
States
2 total
half
TOP
BOTTOM
variant
OAK
SPRUCE
BIRCH
JUNGLE
ACACIA
DARK_OAK

wool

ID
wool
Numeric ID
35
Name
Wool
Hardness
0.8
Resistance
4.0
State IDs
16 from 560 to 575
States
1 total
color
WHITE
ORANGE
MAGENTA
LIGHT_BLUE
YELLOW
LIME
PINK
GRAY
SILVER
CYAN
PURPLE
BLUE
BROWN
GREEN
RED
BLACK

yellow_flower

ID
yellow_flower
Numeric ID
37
Name
Flower
Hardness
0.0
Resistance
0.0
State IDs
16 from 592 to 607
States
1 total
type
DANDELION

Items

ID
acacia_boat
Numeric ID
447
Max Stack Size
64

ID
acacia_door
Numeric ID
430
Name
Acacia Door
Max Stack Size
64

ID
acacia_fence
Numeric ID
192
Name
Acacia Fence
Max Stack Size
64

ID
acacia_fence_gate
Numeric ID
187
Name
Acacia Fence Gate
Max Stack Size
64

ID
acacia_stairs
Numeric ID
163
Name
Acacia Wood Stairs
Max Stack Size
64

ID
activator_rail
Numeric ID
157
Name
Activator Rail
Max Stack Size
64

ID
anvil
Numeric ID
145
Name
Anvil
Max Stack Size
64

ID
apple
Numeric ID
260
Name
Apple
Max Stack Size
64

ID
armor_stand
Numeric ID
416
Name
Armor Stand
Max Stack Size
16

ID
arrow
Numeric ID
262
Name
Arrow
Max Stack Size
64

ID
baked_potato
Numeric ID
393
Name
Baked Potato
Max Stack Size
64

ID
banner
Numeric ID
425
Max Stack Size
64

ID
barrier
Numeric ID
166
Name
Barrier
Max Stack Size
64

ID
beacon
Numeric ID
138
Name
Beacon
Max Stack Size
64

ID
bed
Numeric ID
355
Name
Bed
Max Stack Size
1

ID
bedrock
Numeric ID
7
Name
Bedrock
Max Stack Size
64

ID
beef
Numeric ID
363
Name
Raw Beef
Max Stack Size
64

ID
beetroot
Numeric ID
434
Name
Beetroot
Max Stack Size
64

ID
beetroot_seeds
Numeric ID
435
Name
Beetroot Seeds
Max Stack Size
64

ID
beetroot_soup
Numeric ID
436
Name
Beetroot Soup
Max Stack Size
64

ID
birch_boat
Numeric ID
445
Max Stack Size
64

ID
birch_door
Numeric ID
428
Name
Birch Door
Max Stack Size
64

ID
birch_fence
Numeric ID
189
Name
Birch Fence
Max Stack Size
64

ID
birch_fence_gate
Numeric ID
184
Name
Birch Fence Gate
Max Stack Size
64

ID
birch_stairs
Numeric ID
135
Name
Birch Wood Stairs
Max Stack Size
64

ID
blaze_powder
Numeric ID
377
Name
Blaze Powder
Max Stack Size
64

ID
blaze_rod
Numeric ID
369
Name
Blaze Rod
Max Stack Size
64

ID
boat
Numeric ID
333
Max Stack Size
64

ID
bone
Numeric ID
352
Name
Bone
Max Stack Size
64

ID
book
Numeric ID
340
Name
Book
Max Stack Size
64

ID
bookshelf
Numeric ID
47
Name
Bookshelf
Max Stack Size
64

ID
bow
Numeric ID
261
Name
Bow
Max Stack Size
64

ID
bowl
Numeric ID
281
Name
Bowl
Max Stack Size
64

ID
bread
Numeric ID
297
Name
Bread
Max Stack Size
64

ID
brewing_stand
Numeric ID
379
Name
Brewing Stand
Max Stack Size
64

ID
brick
Numeric ID
336
Name
Brick
Max Stack Size
64

ID
brick_block
Numeric ID
45
Name
Brick
Max Stack Size
64

ID
brick_stairs
Numeric ID
108
Name
Brick Stairs
Max Stack Size
64

ID
brown_mushroom
Numeric ID
39
Name
Mushroom
Max Stack Size
64

ID
brown_mushroom_block
Numeric ID
99
Name
Mushroom
Max Stack Size
64

ID
bucket
Numeric ID
325
Name
Bucket
Max Stack Size
16

ID
cactus
Numeric ID
81
Name
Cactus
Max Stack Size
64

ID
cake
Numeric ID
354
Name
Cake
Max Stack Size
1

ID
carpet
Numeric ID
171
Name
Carpet
Max Stack Size
64

ID
carrot
Numeric ID
391
Name
Carrot
Max Stack Size
64

ID
carrot_on_a_stick
Numeric ID
398
Name
Carrot on a Stick
Max Stack Size
64

ID
cauldron
Numeric ID
380
Name
Cauldron
Max Stack Size
64

ID
chain_command_block
Numeric ID
211
Name
Chain Command Block
Max Stack Size
64

ID
chainmail_boots
Numeric ID
305
Name
Chain Boots
Max Stack Size
64

ID
chainmail_chestplate
Numeric ID
303
Name
Chain Chestplate
Max Stack Size
64

ID
chainmail_helmet
Numeric ID
302
Name
Chain Helmet
Max Stack Size
64

ID
chainmail_leggings
Numeric ID
304
Name
Chain Leggings
Max Stack Size
64

ID
chest
Numeric ID
54
Name
Chest
Max Stack Size
64

ID
chest_minecart
Numeric ID
342
Name
Minecart with Chest
Max Stack Size
64

ID
chicken
Numeric ID
365
Name
Raw Chicken
Max Stack Size
64

ID
chorus_flower
Numeric ID
200
Name
Chorus Flower
Max Stack Size
64

ID
chorus_fruit
Numeric ID
432
Name
Chorus Fruit
Max Stack Size
64

ID
chorus_fruit_popped
Numeric ID
433
Name
Popped Chorus Fruit
Max Stack Size
64

ID
chorus_plant
Numeric ID
199
Name
Chorus Plant
Max Stack Size
64

ID
clay
Numeric ID
82
Name
Clay
Max Stack Size
64

ID
clay_ball
Numeric ID
337
Name
Clay
Max Stack Size
64

ID
clock
Numeric ID
347
Name
Clock
Max Stack Size
64

ID
coal
Numeric ID
263
Name
Coal
Max Stack Size
64

ID
coal_block
Numeric ID
173
Name
Block of Coal
Max Stack Size
64

ID
coal_ore
Numeric ID
16
Name
Coal Ore
Max Stack Size
64

ID
cobblestone
Numeric ID
4
Name
Cobblestone
Max Stack Size
64

ID
cobblestone_wall
Numeric ID
139
Max Stack Size
64

ID
command_block
Numeric ID
137
Name
Command Block
Max Stack Size
64

ID
command_block_minecart
Numeric ID
422
Name
Minecart with Command Block
Max Stack Size
64

ID
comparator
Numeric ID
404
Name
Redstone Comparator
Max Stack Size
64

ID
compass
Numeric ID
345
Name
Compass
Max Stack Size
64

ID
cooked_beef
Numeric ID
364
Name
Steak
Max Stack Size
64

ID
cooked_chicken
Numeric ID
366
Name
Cooked Chicken
Max Stack Size
64

ID
cooked_fish
Numeric ID
350
Max Stack Size
64

ID
cooked_mutton
Numeric ID
424
Name
Cooked Mutton
Max Stack Size
64

ID
cooked_porkchop
Numeric ID
320
Name
Cooked Porkchop
Max Stack Size
64

ID
cooked_rabbit
Numeric ID
412
Name
Cooked Rabbit
Max Stack Size
64

ID
cookie
Numeric ID
357
Name
Cookie
Max Stack Size
64

ID
crafting_table
Numeric ID
58
Name
Crafting Table
Max Stack Size
64

ID
dark_oak_boat
Numeric ID
448
Max Stack Size
64

ID
dark_oak_door
Numeric ID
431
Name
Dark Oak Door
Max Stack Size
64

ID
dark_oak_fence
Numeric ID
191
Name
Dark Oak Fence
Max Stack Size
64

ID
dark_oak_fence_gate
Numeric ID
186
Name
Dark Oak Fence Gate
Max Stack Size
64

ID
dark_oak_stairs
Numeric ID
164
Name
Dark Oak Wood Stairs
Max Stack Size
64

ID
daylight_detector
Numeric ID
151
Max Stack Size
64

ID
deadbush
Numeric ID
32
Name
Dead Bush
Max Stack Size
64

ID
detector_rail
Numeric ID
28
Name
Detector Rail
Max Stack Size
64

ID
diamond
Numeric ID
264
Name
Diamond
Max Stack Size
64

ID
diamond_axe
Numeric ID
279
Name
Diamond Axe
Max Stack Size
64

ID
diamond_block
Numeric ID
57
Name
Block of Diamond
Max Stack Size
64

ID
diamond_boots
Numeric ID
313
Name
Diamond Boots
Max Stack Size
64

ID
diamond_chestplate
Numeric ID
311
Name
Diamond Chestplate
Max Stack Size
64

ID
diamond_helmet
Numeric ID
310
Name
Diamond Helmet
Max Stack Size
64

ID
diamond_hoe
Numeric ID
293
Name
Diamond Hoe
Max Stack Size
64

ID
diamond_horse_armor
Numeric ID
419
Name
Diamond Horse Armor
Max Stack Size
1

ID
diamond_leggings
Numeric ID
312
Name
Diamond Leggings
Max Stack Size
64

ID
diamond_ore
Numeric ID
56
Name
Diamond Ore
Max Stack Size
64

ID
diamond_pickaxe
Numeric ID
278
Name
Diamond Pickaxe
Max Stack Size
64

ID
diamond_shovel
Numeric ID
277
Name
Diamond Shovel
Max Stack Size
64

ID
diamond_sword
Numeric ID
276
Name
Diamond Sword
Max Stack Size
64

ID
dirt
Numeric ID
3
Name
Dirt
Max Stack Size
64

ID
dispenser
Numeric ID
23
Name
Dispenser
Max Stack Size
64

ID
double_plant
Numeric ID
175
Max Stack Size
64

ID
dragon_breath
Numeric ID
437
Name
Dragon's Breath
Max Stack Size
64

ID
dragon_egg
Numeric ID
122
Name
Dragon Egg
Max Stack Size
64

ID
dropper
Numeric ID
158
Name
Dropper
Max Stack Size
64

ID
dye
Numeric ID
351
Max Stack Size
64

ID
egg
Numeric ID
344
Name
Egg
Max Stack Size
64

ID
elytra
Numeric ID
443
Name
Elytra
Max Stack Size
64

ID
emerald
Numeric ID
388
Name
Emerald
Max Stack Size
64

ID
emerald_block
Numeric ID
133
Name
Block of Emerald
Max Stack Size
64

ID
emerald_ore
Numeric ID
129
Name
Emerald Ore
Max Stack Size
64

ID
enchanted_book
Numeric ID
403
Name
Enchanted Book
Max Stack Size
1

ID
enchanting_table
Numeric ID
116
Name
Enchantment Table
Max Stack Size
64

ID
end_bricks
Numeric ID
206
Name
End Stone Bricks
Max Stack Size
64

ID
end_crystal
Numeric ID
426
Max Stack Size
64

ID
end_portal_frame
Numeric ID
120
Name
End Portal
Max Stack Size
64

ID
end_rod
Numeric ID
198
Name
End Rod
Max Stack Size
64

ID
end_stone
Numeric ID
121
Name
End Stone
Max Stack Size
64

ID
ender_chest
Numeric ID
130
Name
Ender Chest
Max Stack Size
64

ID
ender_eye
Numeric ID
381
Name
Eye of Ender
Max Stack Size
64

ID
ender_pearl
Numeric ID
368
Name
Ender Pearl
Max Stack Size
64

ID
experience_bottle
Numeric ID
384
Name
Bottle o' Enchanting
Max Stack Size
64

ID
farmland
Numeric ID
60
Name
Farmland
Max Stack Size
64

ID
feather
Numeric ID
288
Name
Feather
Max Stack Size
64

ID
fence
Numeric ID
85
Name
Oak Fence
Max Stack Size
64

ID
fence_gate
Numeric ID
107
Name
Oak Fence Gate
Max Stack Size
64

ID
fermented_spider_eye
Numeric ID
376
Name
Fermented Spider Eye
Max Stack Size
64

ID
filled_map
Numeric ID
358
Name
Map
Max Stack Size
64

ID
fire_charge
Numeric ID
385
Name
Fire Charge
Max Stack Size
64

ID
firework_charge
Numeric ID
402
Name
Firework Star
Max Stack Size
64

ID
fireworks
Numeric ID
401
Name
Firework Rocket
Max Stack Size
64

ID
fish
Numeric ID
349
Max Stack Size
64

ID
fishing_rod
Numeric ID
346
Name
Fishing Rod
Max Stack Size
64

ID
flint
Numeric ID
318
Name
Flint
Max Stack Size
64

ID
flint_and_steel
Numeric ID
259
Name
Flint and Steel
Max Stack Size
64

ID
flower_pot
Numeric ID
390
Name
Flower Pot
Max Stack Size
64

ID
furnace
Numeric ID
61
Name
Furnace
Max Stack Size
64

ID
furnace_minecart
Numeric ID
343
Name
Minecart with Furnace
Max Stack Size
64

ID
ghast_tear
Numeric ID
370
Name
Ghast Tear
Max Stack Size
64

ID
glass
Numeric ID
20
Name
Glass
Max Stack Size
64

ID
glass_bottle
Numeric ID
374
Name
Glass Bottle
Max Stack Size
64

ID
glass_pane
Numeric ID
102
Name
Glass Pane
Max Stack Size
64

ID
glowstone
Numeric ID
89
Name
Glowstone
Max Stack Size
64

ID
glowstone_dust
Numeric ID
348
Name
Glowstone Dust
Max Stack Size
64

ID
gold_block
Numeric ID
41
Name
Block of Gold
Max Stack Size
64

ID
gold_ingot
Numeric ID
266
Name
Gold Ingot
Max Stack Size
64

ID
gold_nugget
Numeric ID
371
Name
Gold Nugget
Max Stack Size
64

ID
gold_ore
Numeric ID
14
Name
Gold Ore
Max Stack Size
64

ID
golden_apple
Numeric ID
322
Name
Golden Apple
Max Stack Size
64

ID
golden_axe
Numeric ID
286
Name
Golden Axe
Max Stack Size
64

ID
golden_boots
Numeric ID
317
Name
Golden Boots
Max Stack Size
64

ID
golden_carrot
Numeric ID
396
Name
Golden Carrot
Max Stack Size
64

ID
golden_chestplate
Numeric ID
315
Name
Golden Chestplate
Max Stack Size
64

ID
golden_helmet
Numeric ID
314
Name
Golden Helmet
Max Stack Size
64

ID
golden_hoe
Numeric ID
294
Name
Golden Hoe
Max Stack Size
64

ID
golden_horse_armor
Numeric ID
418
Name
Gold Horse Armor
Max Stack Size
1

ID
golden_leggings
Numeric ID
316
Name
Golden Leggings
Max Stack Size
64

ID
golden_pickaxe
Numeric ID
285
Name
Golden Pickaxe
Max Stack Size
64

ID
golden_rail
Numeric ID
27
Name
Powered Rail
Max Stack Size
64

ID
golden_shovel
Numeric ID
284
Name
Golden Shovel
Max Stack Size
64

ID
golden_sword
Numeric ID
283
Name
Golden Sword
Max Stack Size
64

ID
grass
Numeric ID
2
Name
Grass Block
Max Stack Size
64

ID
grass_path
Numeric ID
208
Name
Grass Path
Max Stack Size
64

ID
gravel
Numeric ID
13
Name
Gravel
Max Stack Size
64

ID
gunpowder
Numeric ID
289
Name
Gunpowder
Max Stack Size
64

ID
hardened_clay
Numeric ID
172
Name
Hardened Clay
Max Stack Size
64

ID
hay_block
Numeric ID
170
Name
Hay Bale
Max Stack Size
64

ID
heavy_weighted_pressure_plate
Numeric ID
148
Name
Weighted Pressure Plate (Heavy)
Max Stack Size
64

ID
hopper
Numeric ID
154
Name
Hopper
Max Stack Size
64

ID
hopper_minecart
Numeric ID
408
Name
Minecart with Hopper
Max Stack Size
64

ID
ice
Numeric ID
79
Name
Ice
Max Stack Size
64

ID
iron_axe
Numeric ID
258
Name
Iron Axe
Max Stack Size
64

ID
iron_bars
Numeric ID
101
Name
Iron Bars
Max Stack Size
64

ID
iron_block
Numeric ID
42
Name
Block of Iron
Max Stack Size
64

ID
iron_boots
Numeric ID
309
Name
Iron Boots
Max Stack Size
64

ID
iron_chestplate
Numeric ID
307
Name
Iron Chestplate
Max Stack Size
64

ID
iron_door
Numeric ID
330
Name
Iron Door
Max Stack Size
64

ID
iron_helmet
Numeric ID
306
Name
Iron Helmet
Max Stack Size
64

ID
iron_hoe
Numeric ID
292
Name
Iron Hoe
Max Stack Size
64

ID
iron_horse_armor
Numeric ID
417
Name
Iron Horse Armor
Max Stack Size
1

ID
iron_ingot
Numeric ID
265
Name
Iron Ingot
Max Stack Size
64

ID
iron_leggings
Numeric ID
308
Name
Iron Leggings
Max Stack Size
64

ID
iron_ore
Numeric ID
15
Name
Iron Ore
Max Stack Size
64

ID
iron_pickaxe
Numeric ID
257
Name
Iron Pickaxe
Max Stack Size
64

ID
iron_shovel
Numeric ID
256
Name
Iron Shovel
Max Stack Size
64

ID
iron_sword
Numeric ID
267
Name
Iron Sword
Max Stack Size
64

ID
iron_trapdoor
Numeric ID
167
Name
Iron Trapdoor
Max Stack Size
64

ID
item_frame
Numeric ID
389
Name
Item Frame
Max Stack Size
64

ID
jukebox
Numeric ID
84
Name
Jukebox
Max Stack Size
64

ID
jungle_boat
Numeric ID
446
Max Stack Size
64

ID
jungle_door
Numeric ID
429
Name
Jungle Door
Max Stack Size
64

ID
jungle_fence
Numeric ID
190
Name
Jungle Fence
Max Stack Size
64

ID
jungle_fence_gate
Numeric ID
185
Name
Jungle Fence Gate
Max Stack Size
64

ID
jungle_stairs
Numeric ID
136
Name
Jungle Wood Stairs
Max Stack Size
64

ID
ladder
Numeric ID
65
Name
Ladder
Max Stack Size
64

ID
lapis_block
Numeric ID
22
Name
Lapis Lazuli Block
Max Stack Size
64

ID
lapis_ore
Numeric ID
21
Name
Lapis Lazuli Ore
Max Stack Size
64

ID
lava_bucket
Numeric ID
327
Name
Lava Bucket
Max Stack Size
64

ID
lead
Numeric ID
420
Name
Lead
Max Stack Size
64

ID
leather
Numeric ID
334
Name
Leather
Max Stack Size
64

ID
leather_boots
Numeric ID
301
Name
Leather Boots
Max Stack Size
64

ID
leather_chestplate
Numeric ID
299
Name
Leather Tunic
Max Stack Size
64

ID
leather_helmet
Numeric ID
298
Name
Leather Cap
Max Stack Size
64

ID
leather_leggings
Numeric ID
300
Name
Leather Pants
Max Stack Size
64

ID
leaves
Numeric ID
18
Name
Leaves
Max Stack Size
64

ID
leaves2
Numeric ID
161
Name
Leaves
Max Stack Size
64

ID
lever
Numeric ID
69
Name
Lever
Max Stack Size
64

ID
light_weighted_pressure_plate
Numeric ID
147
Name
Weighted Pressure Plate (Light)
Max Stack Size
64

ID
lingering_potion
Numeric ID
441
Max Stack Size
64

ID
lit_pumpkin
Numeric ID
91
Name
Jack o'Lantern
Max Stack Size
64

ID
log
Numeric ID
17
Name
Wood
Max Stack Size
64

ID
log2
Numeric ID
162
Name
Wood
Max Stack Size
64

ID
magma_cream
Numeric ID
378
Name
Magma Cream
Max Stack Size
64

ID
map
Numeric ID
395
Name
Empty Map
Max Stack Size
64

ID
melon
Numeric ID
360
Name
Melon
Max Stack Size
64

ID
melon_block
Numeric ID
103
Name
Melon
Max Stack Size
64

ID
melon_seeds
Numeric ID
362
Name
Melon Seeds
Max Stack Size
64

ID
milk_bucket
Numeric ID
335
Name
Milk
Max Stack Size
64

ID
minecart
Numeric ID
328
Name
Minecart
Max Stack Size
64

ID
mob_spawner
Numeric ID
52
Name
Monster Spawner
Max Stack Size
64

ID
monster_egg
Numeric ID
97
Name
Stone Monster Egg
Max Stack Size
64

ID
mossy_cobblestone
Numeric ID
48
Name
Moss Stone
Max Stack Size
64

ID
mushroom_stew
Numeric ID
282
Name
Mushroom Stew
Max Stack Size
64

ID
mutton
Numeric ID
423
Name
Raw Mutton
Max Stack Size
64

ID
mycelium
Numeric ID
110
Name
Mycelium
Max Stack Size
64

ID
name_tag
Numeric ID
421
Name
Name Tag
Max Stack Size
64

ID
nether_brick
Numeric ID
112
Name
Nether Brick
Max Stack Size
64

ID
nether_brick_fence
Numeric ID
113
Name
Nether Brick Fence
Max Stack Size
64

ID
nether_brick_stairs
Numeric ID
114
Name
Nether Brick Stairs
Max Stack Size
64

ID
nether_star
Numeric ID
399
Name
Nether Star
Max Stack Size
64

ID
nether_wart
Numeric ID
372
Name
Nether Wart
Max Stack Size
64

ID
netherbrick
Numeric ID
405
Name
Nether Brick
Max Stack Size
64

ID
netherrack
Numeric ID
87
Name
Netherrack
Max Stack Size
64

ID
noteblock
Numeric ID
25
Name
Note Block
Max Stack Size
64

ID
oak_stairs
Numeric ID
53
Name
Oak Wood Stairs
Max Stack Size
64

ID
obsidian
Numeric ID
49
Name
Obsidian
Max Stack Size
64

ID
packed_ice
Numeric ID
174
Name
Packed Ice
Max Stack Size
64

ID
painting
Numeric ID
321
Name
Painting
Max Stack Size
64

ID
paper
Numeric ID
339
Name
Paper
Max Stack Size
64

ID
piston
Numeric ID
33
Name
Piston
Max Stack Size
64

ID
planks
Numeric ID
5
Name
Wooden Planks
Max Stack Size
64

ID
poisonous_potato
Numeric ID
394
Name
Poisonous Potato
Max Stack Size
64

ID
porkchop
Numeric ID
319
Name
Raw Porkchop
Max Stack Size
64

ID
potato
Numeric ID
392
Name
Potato
Max Stack Size
64

ID
potion
Numeric ID
373
Name
Potion
Max Stack Size
64

ID
prismarine
Numeric ID
168
Max Stack Size
64

ID
prismarine_crystals
Numeric ID
410
Name
Prismarine Crystals
Max Stack Size
64

ID
prismarine_shard
Numeric ID
409
Name
Prismarine Shard
Max Stack Size
64

ID
pumpkin
Numeric ID
86
Name
Pumpkin
Max Stack Size
64

ID
pumpkin_pie
Numeric ID
400
Name
Pumpkin Pie
Max Stack Size
64

ID
pumpkin_seeds
Numeric ID
361
Name
Pumpkin Seeds
Max Stack Size
64

ID
purpur_block
Numeric ID
201
Name
Purpur Block
Max Stack Size
64

ID
purpur_pillar
Numeric ID
202
Name
Purpur Pillar
Max Stack Size
64

ID
purpur_slab
Numeric ID
205
Name
Purpur Slab
Max Stack Size
64

ID
purpur_stairs
Numeric ID
203
Name
Purpur Stairs
Max Stack Size
64

ID
quartz
Numeric ID
406
Name
Nether Quartz
Max Stack Size
64

ID
quartz_block
Numeric ID
155
Name
Block of Quartz
Max Stack Size
64

ID
quartz_ore
Numeric ID
153
Name
Nether Quartz
Max Stack Size
64

ID
quartz_stairs
Numeric ID
156
Name
Quartz Stairs
Max Stack Size
64

ID
rabbit
Numeric ID
411
Name
Raw Rabbit
Max Stack Size
64

ID
rabbit_foot
Numeric ID
414
Name
Rabbit's Foot
Max Stack Size
64

ID
rabbit_hide
Numeric ID
415
Name
Rabbit Hide
Max Stack Size
64

ID
rabbit_stew
Numeric ID
413
Name
Rabbit Stew
Max Stack Size
64

ID
rail
Numeric ID
66
Name
Rail
Max Stack Size
64

ID
record_11
Numeric ID
2266
Name
Music Disc
Max Stack Size
64

ID
record_13
Numeric ID
2256
Name
Music Disc
Max Stack Size
64

ID
record_blocks
Numeric ID
2258
Name
Music Disc
Max Stack Size
64

ID
record_cat
Numeric ID
2257
Name
Music Disc
Max Stack Size
64

ID
record_chirp
Numeric ID
2259
Name
Music Disc
Max Stack Size
64

ID
record_far
Numeric ID
2260
Name
Music Disc
Max Stack Size
64

ID
record_mall
Numeric ID
2261
Name
Music Disc
Max Stack Size
64

ID
record_mellohi
Numeric ID
2262
Name
Music Disc
Max Stack Size
64

ID
record_stal
Numeric ID
2263
Name
Music Disc
Max Stack Size
64

ID
record_strad
Numeric ID
2264
Name
Music Disc
Max Stack Size
64

ID
record_wait
Numeric ID
2267
Name
Music Disc
Max Stack Size
64

ID
record_ward
Numeric ID
2265
Name
Music Disc
Max Stack Size
64

ID
red_flower
Numeric ID
38
Name
Flower
Max Stack Size
64

ID
red_mushroom
Numeric ID
40
Name
Mushroom
Max Stack Size
64

ID
red_mushroom_block
Numeric ID
100
Name
Mushroom
Max Stack Size
64

ID
red_sandstone
Numeric ID
179
Name
Red Sandstone
Max Stack Size
64

ID
red_sandstone_stairs
Numeric ID
180
Name
Red Sandstone Stairs
Max Stack Size
64

ID
redstone
Numeric ID
331
Name
Redstone
Max Stack Size
64

ID
redstone_block
Numeric ID
152
Name
Block of Redstone
Max Stack Size
64

ID
redstone_lamp
Numeric ID
123
Name
Redstone Lamp
Max Stack Size
64

ID
redstone_ore
Numeric ID
73
Name
Redstone Ore
Max Stack Size
64

ID
redstone_torch
Numeric ID
76
Name
Redstone Torch
Max Stack Size
64

ID
reeds
Numeric ID
338
Name
Sugar Canes
Max Stack Size
64

ID
repeater
Numeric ID
356
Name
Redstone Repeater
Max Stack Size
64

ID
repeating_command_block
Numeric ID
210
Name
Repeating Command Block
Max Stack Size
64

ID
rotten_flesh
Numeric ID
367
Name
Rotten Flesh
Max Stack Size
64

ID
saddle
Numeric ID
329
Name
Saddle
Max Stack Size
64

ID
sand
Numeric ID
12
Name
Sand
Max Stack Size
64

ID
sandstone
Numeric ID
24
Name
Sandstone
Max Stack Size
64

ID
sandstone_stairs
Numeric ID
128
Name
Sandstone Stairs
Max Stack Size
64

ID
sapling
Numeric ID
6
Max Stack Size
64

ID
sea_lantern
Numeric ID
169
Name
Sea Lantern
Max Stack Size
64

ID
shears
Numeric ID
359
Name
Shears
Max Stack Size
64

ID
shield
Numeric ID
442
Name
Shield
Max Stack Size
64

ID
sign
Numeric ID
323
Name
Sign
Max Stack Size
64

ID
skull
Numeric ID
397
Max Stack Size
64

ID
slime
Numeric ID
165
Name
Slime Block
Max Stack Size
64

ID
slime_ball
Numeric ID
341
Name
Slimeball
Max Stack Size
64

ID
snow
Numeric ID
80
Name
Snow
Max Stack Size
64

ID
snow_layer
Numeric ID
78
Name
Snow
Max Stack Size
64

ID
snowball
Numeric ID
332
Name
Snowball
Max Stack Size
64

ID
soul_sand
Numeric ID
88
Name
Soul Sand
Max Stack Size
64

ID
spawn_egg
Numeric ID
383
Name
Spawn
Max Stack Size
64

ID
speckled_melon
Numeric ID
382
Name
Glistering Melon
Max Stack Size
64

ID
spectral_arrow
Numeric ID
439
Name
Spectral Arrow
Max Stack Size
64

ID
spider_eye
Numeric ID
375
Name
Spider Eye
Max Stack Size
64

ID
splash_potion
Numeric ID
438
Max Stack Size
64

ID
sponge
Numeric ID
19
Max Stack Size
64

ID
spruce_boat
Numeric ID
444
Max Stack Size
64

ID
spruce_door
Numeric ID
427
Name
Spruce Door
Max Stack Size
64

ID
spruce_fence
Numeric ID
188
Name
Spruce Fence
Max Stack Size
64

ID
spruce_fence_gate
Numeric ID
183
Name
Spruce Fence Gate
Max Stack Size
64

ID
spruce_stairs
Numeric ID
134
Name
Spruce Wood Stairs
Max Stack Size
64

ID
stained_glass
Numeric ID
95
Name
Stained Glass
Max Stack Size
64

ID
stained_glass_pane
Numeric ID
160
Name
Stained Glass Pane
Max Stack Size
64

ID
stained_hardened_clay
Numeric ID
159
Name
Stained Clay
Max Stack Size
64

ID
stick
Numeric ID
280
Name
Stick
Max Stack Size
64

ID
sticky_piston
Numeric ID
29
Name
Sticky Piston
Max Stack Size
64

ID
stone
Numeric ID
1
Max Stack Size
64

ID
stone_axe
Numeric ID
275
Name
Stone Axe
Max Stack Size
64

ID
stone_brick_stairs
Numeric ID
109
Name
Stone Brick Stairs
Max Stack Size
64

ID
stone_button
Numeric ID
77
Name
Button
Max Stack Size
64

ID
stone_hoe
Numeric ID
291
Name
Stone Hoe
Max Stack Size
64

ID
stone_pickaxe
Numeric ID
274
Name
Stone Pickaxe
Max Stack Size
64

ID
stone_pressure_plate
Numeric ID
70
Name
Stone Pressure Plate
Max Stack Size
64

ID
stone_shovel
Numeric ID
273
Name
Stone Shovel
Max Stack Size
64

ID
stone_slab
Numeric ID
44
Name
Stone Slab
Max Stack Size
64

ID
stone_slab2
Numeric ID
182
Max Stack Size
64

ID
stone_stairs
Numeric ID
67
Name
Cobblestone Stairs
Max Stack Size
64

ID
stone_sword
Numeric ID
272
Name
Stone Sword
Max Stack Size
64

ID
stonebrick
Numeric ID
98
Name
Stone Bricks
Max Stack Size
64

ID
string
Numeric ID
287
Name
String
Max Stack Size
64

ID
sugar
Numeric ID
353
Name
Sugar
Max Stack Size
64

ID
tallgrass
Numeric ID
31
Name
Grass
Max Stack Size
64

ID
tipped_arrow
Numeric ID
440
Name
Tipped Arrow
Max Stack Size
64

ID
tnt
Numeric ID
46
Name
TNT
Max Stack Size
64

ID
tnt_minecart
Numeric ID
407
Name
Minecart with TNT
Max Stack Size
64

ID
torch
Numeric ID
50
Name
Torch
Max Stack Size
64

ID
trapdoor
Numeric ID
96
Name
Wooden Trapdoor
Max Stack Size
64

ID
trapped_chest
Numeric ID
146
Name
Trapped Chest
Max Stack Size
64

ID
tripwire_hook
Numeric ID
131
Name
Tripwire Hook
Max Stack Size
64

ID
vine
Numeric ID
106
Name
Vines
Max Stack Size
64

ID
water_bucket
Numeric ID
326
Name
Water Bucket
Max Stack Size
64

ID
waterlily
Numeric ID
111
Name
Lily Pad
Max Stack Size
64

ID
web
Numeric ID
30
Name
Cobweb
Max Stack Size
64

ID
wheat
Numeric ID
296
Name
Wheat
Max Stack Size
64

ID
wheat_seeds
Numeric ID
295
Name
Seeds
Max Stack Size
64

ID
wooden_axe
Numeric ID
271
Name
Wooden Axe
Max Stack Size
64

ID
wooden_button
Numeric ID
143
Name
Button
Max Stack Size
64

ID
wooden_door
Numeric ID
324
Name
Oak Door
Max Stack Size
64

ID
wooden_hoe
Numeric ID
290
Name
Wooden Hoe
Max Stack Size
64

ID
wooden_pickaxe
Numeric ID
270
Name
Wooden Pickaxe
Max Stack Size
64

ID
wooden_pressure_plate
Numeric ID
72
Name
Wooden Pressure Plate
Max Stack Size
64

ID
wooden_shovel
Numeric ID
269
Name
Wooden Shovel
Max Stack Size
64

ID
wooden_slab
Numeric ID
126
Name
Wood Slab
Max Stack Size
64

ID
wooden_sword
Numeric ID
268
Name
Wooden Sword
Max Stack Size
64

ID
wool
Numeric ID
35
Name
Wool
Max Stack Size
64

ID
writable_book
Numeric ID
386
Name
Book and Quill
Max Stack Size
64

ID
written_book
Numeric ID
387
Name
Written Book
Max Stack Size
16

ID
yellow_flower
Numeric ID
37
Name
Flower
Max Stack Size
64

Tags

No entries

Entities

AreaEffectCloud

ID
3
Name
AreaEffectCloud
Metadata
Inherits from ~abstract_entity
Own metadata:
  1. Float: 0.5
  2. VarInt: 0
  3. Boolean: False
  4. VarInt: Unknown

ArmorStand

ID
30
Name
ArmorStand
Display name
Armor Stand
Height
1.975
Width
0.5
Metadata
Inherits from ~abstract_living
Own metadata:
  1. Byte: 0
  2. Rotations: Unknown
  3. Rotations: Unknown
  4. Rotations: Unknown
  5. Rotations: Unknown
  6. Rotations: Unknown
  7. Rotations: Unknown

Arrow

ID
10
Name
Arrow
Display name
Arrow
Height
0.5
Width
0.5
Metadata
Inherits from ~abstract_entity
Abstract parent:
  1. Byte: 0
Own metadata:
  1. VarInt: 0

Bat

ID
65
Name
Bat
Display name
Bat
Height
0.9
Width
0.5
Egg foreground
#0f0f0f
Egg background
#4c3e30
Metadata
Inherits from Mob
Own metadata:
  1. Byte: 0

Blaze

ID
61
Name
Blaze
Display name
Blaze
Egg foreground
#fff87e
Egg background
#f6b201
Metadata
Inherits from Monster
Own metadata:
  1. Byte: 0

Boat

ID
41
Name
Boat
Display name
Boat
Height
0.5625
Width
1.375
Metadata
Inherits from ~abstract_entity
Own metadata:
  1. VarInt: 0
  2. VarInt: 1
  3. Float: 0.0
  4. VarInt: Unknown
  5. Boolean: Unknown
  6. Boolean: Unknown

CaveSpider

ID
59
Name
CaveSpider
Display name
Cave Spider
Height
0.5
Width
0.7
Egg foreground
#a80e0e
Egg background
#0c424e
Metadata
Inherits from Spider

Chicken

ID
93
Name
Chicken
Display name
Chicken
Height
0.7
Width
0.4
Egg foreground
#ff0000
Egg background
#a1a1a1
Metadata
Inherits from ~abstract_animal

Cow

ID
92
Name
Cow
Display name
Cow
Height
1.4
Width
0.9
Egg foreground
#a1a1a1
Egg background
#443626
Metadata
Inherits from ~abstract_animal

Creeper

ID
50
Name
Creeper
Display name
Creeper
Height
1.7
Width
0.6
Egg foreground
#000000
Egg background
#0da70b
Metadata
Inherits from Monster
Own metadata:
  1. VarInt: -1
  2. Boolean: False
  3. Boolean: False

DragonFireball

ID
26
Name
DragonFireball
Display name
Dragon Fireball
Height
0.3125
Width
0.3125
Metadata
Inherits from ~abstract_entity

EnderCrystal

ID
200
Name
EnderCrystal
Metadata
Inherits from ~abstract_entity
Own metadata:
  1. OptBlockPos: Empty
  2. Boolean: True

EnderDragon

ID
63
Name
EnderDragon
Display name
Ender Dragon
Height
8.0
Width
16.0
Metadata
Inherits from Mob
Own metadata:
  1. VarInt: Unknown

Enderman

ID
58
Name
Enderman
Display name
Enderman
Height
2.9
Width
0.6
Egg foreground
#000000
Egg background
#161616
Metadata
Inherits from Monster
Own metadata:
  1. OptBlockState: Empty
  2. Boolean: False

Endermite

ID
67
Name
Endermite
Display name
Endermite
Height
0.3
Width
0.4
Egg foreground
#6e6e6e
Egg background
#161616
Metadata
Inherits from Monster

EntityHorse

ID
100
Name
EntityHorse
Display name
Horse
Height
1.6
Width
1.39648
Egg foreground
#eee500
Egg background
#c09e7d
Metadata
Inherits from ~abstract_animal
Own metadata:
  1. Byte: 0
  2. VarInt: Unknown
  3. VarInt: 0
  4. OptUUID: Empty
  5. VarInt: Unknown

EyeOfEnderSignal

ID
15
Name
EyeOfEnderSignal
Height
0.25
Width
0.25
Metadata
Inherits from ~abstract_entity

FallingSand

ID
21
Name
FallingSand
Display name
Falling Block
Metadata
Inherits from ~abstract_entity
Own metadata:
  1. BlockPos: (0, 0, 0)

Fireball

ID
12
Name
Fireball
Display name
Fireball
Metadata
Inherits from ~abstract_entity

FireworksRocketEntity

ID
22
Name
FireworksRocketEntity
Height
0.25
Width
0.25
Metadata
Inherits from ~abstract_entity
Own metadata:
  1. OptSlot: Empty

Ghast

ID
56
Name
Ghast
Display name
Ghast
Height
4.0
Width
4.0
Egg foreground
#bcbcbc
Egg background
#f9f9f9
Metadata
Inherits from Mob
Own metadata:
  1. Boolean: False

Giant

ID
53
Name
Giant
Display name
Giant
Metadata
Inherits from Monster

Guardian

ID
68
Name
Guardian
Display name
Guardian
Height
0.85
Width
0.85
Egg foreground
#f17d30
Egg background
#5a8272
Metadata
Inherits from Monster
Own metadata:
  1. Byte: 0
  2. VarInt: 0

Item

ID
1
Name
Item
Display name
Item
Height
0.25
Width
0.25
Metadata
Inherits from ~abstract_entity
Own metadata:
  1. OptSlot: Empty

ItemFrame

ID
18
Name
ItemFrame
Height
0.5
Width
0.5
Metadata
Inherits from ~abstract_entity
Own metadata:
  1. OptSlot: Empty
  2. VarInt: 0

LavaSlime

ID
62
Name
LavaSlime
Display name
Magma Cube
Egg foreground
#fcfc00
Egg background
#340000
Metadata
Inherits from Slime

LeashKnot

ID
8
Name
LeashKnot
Height
0.5
Width
0.5
Metadata
Inherits from ~abstract_entity

MinecartChest

ID
43
Name
MinecartChest
Height
0.7
Width
0.98
Metadata
Inherits from ~abstract_minecart

MinecartCommandBlock

ID
40
Name
MinecartCommandBlock
Height
0.7
Width
0.98
Metadata
Inherits from ~abstract_minecart
Own metadata:
  1. String: ""
  2. Chat: {'text': ''}

MinecartFurnace

ID
44
Name
MinecartFurnace
Height
0.7
Width
0.98
Metadata
Inherits from ~abstract_minecart
Own metadata:
  1. Boolean: False

MinecartHopper

ID
46
Name
MinecartHopper
Height
0.7
Width
0.98
Metadata
Inherits from ~abstract_minecart

MinecartRideable

ID
42
Name
MinecartRideable
Height
0.7
Width
0.98
Metadata
Inherits from ~abstract_minecart

MinecartSpawner

ID
47
Name
MinecartSpawner
Height
0.7
Width
0.98
Metadata
Inherits from ~abstract_minecart

MinecartTNT

ID
45
Name
MinecartTNT
Height
0.7
Width
0.98
Metadata
Inherits from ~abstract_minecart

Mob

ID
48
Name
Mob
Display name
Mob
Metadata
Inherits from ~abstract_living
Own metadata:
  1. Byte: 0

Monster

ID
49
Name
Monster
Display name
Monster
Metadata
Inherits from ~abstract_creature

MushroomCow

ID
96
Name
MushroomCow
Display name
Mooshroom
Height
1.4
Width
0.9
Egg foreground
#b7b7b7
Egg background
#a00f10
Metadata
Inherits from Cow

Ozelot

ID
98
Name
Ozelot
Display name
Ocelot
Height
0.7
Width
0.6
Egg foreground
#564434
Egg background
#efde7d
Metadata
Inherits from ~abstract_tameable
Own metadata:
  1. VarInt: 0

Painting

ID
9
Name
Painting
Display name
Painting
Height
0.5
Width
0.5
Metadata
Inherits from ~abstract_entity

Pig

ID
90
Name
Pig
Display name
Pig
Height
0.9
Width
0.9
Egg foreground
#db635f
Egg background
#f0a5a2
Metadata
Inherits from ~abstract_animal
Own metadata:
  1. Boolean: False

PigZombie

ID
57
Name
PigZombie
Display name
Zombie Pigman
Height
1.95
Width
0.6
Egg foreground
#4c7129
Egg background
#ea9393
Metadata
Inherits from Zombie

PrimedTnt

ID
20
Name
PrimedTnt
Display name
Block of TNT
Height
0.98
Width
0.98
Metadata
Inherits from ~abstract_entity
Own metadata:
  1. VarInt: 80

Rabbit

ID
101
Name
Rabbit
Display name
Rabbit
Height
0.5
Width
0.4
Egg foreground
#734831
Egg background
#995f40
Metadata
Inherits from ~abstract_animal
Own metadata:
  1. VarInt: 0

Sheep

ID
91
Name
Sheep
Display name
Sheep
Height
1.3
Width
0.9
Egg foreground
#ffb5b5
Egg background
#e7e7e7
Metadata
Inherits from ~abstract_animal
Own metadata:
  1. Byte: 0

Shulker

ID
69
Name
Shulker
Display name
Shulker
Egg foreground
#4d3852
Egg background
#946794
Metadata
Inherits from ~abstract_creature
Own metadata:
  1. Facing: Unknown
  2. OptBlockPos: Empty
  3. Byte: 0

ShulkerBullet

ID
25
Name
ShulkerBullet
Height
0.3125
Width
0.3125
Metadata
Inherits from ~abstract_entity

Silverfish

ID
60
Name
Silverfish
Display name
Silverfish
Height
0.3
Width
0.4
Egg foreground
#303030
Egg background
#6e6e6e
Metadata
Inherits from Monster

Skeleton

ID
51
Name
Skeleton
Display name
Skeleton
Egg foreground
#494949
Egg background
#c1c1c1
Metadata
Inherits from Monster
Own metadata:
  1. VarInt: 0
  2. Boolean: False

Slime

ID
55
Name
Slime
Display name
Slime
Egg foreground
#7ebf6e
Egg background
#51a03e
Metadata
Inherits from Mob
Own metadata:
  1. VarInt: 1

SmallFireball

ID
13
Name
SmallFireball
Display name
Small Fireball
Height
0.3125
Width
0.3125
Metadata
Inherits from ~abstract_entity

SnowMan

ID
97
Name
SnowMan
Display name
Snow Golem
Height
1.9
Width
0.7
Metadata
Inherits from ~abstract_creature
Own metadata:
  1. Byte: 0

Snowball

ID
11
Name
Snowball
Display name
Snowball
Height
0.25
Width
0.25
Metadata
Inherits from ~abstract_entity

SpectralArrow

ID
24
Name
SpectralArrow
Height
0.5
Width
0.5
Metadata
Inherits from ~abstract_entity
Abstract parent:
  1. Byte: 0

Spider

ID
52
Name
Spider
Display name
Spider
Height
0.9
Width
1.4
Egg foreground
#a80e0e
Egg background
#342d27
Metadata
Inherits from Monster
Own metadata:
  1. Byte: 0

Squid

ID
94
Name
Squid
Display name
Squid
Height
0.8
Width
0.8
Egg foreground
#708899
Egg background
#223b4d
Metadata
Inherits from Mob

ThrownEgg

ID
7
Name
ThrownEgg
Height
0.25
Width
0.25
Metadata
Inherits from ~abstract_entity

ThrownEnderpearl

ID
14
Name
ThrownEnderpearl
Height
0.25
Width
0.25
Metadata
Inherits from ~abstract_entity

ThrownExpBottle

ID
17
Name
ThrownExpBottle
Height
0.25
Width
0.25
Metadata
Inherits from ~abstract_entity

ThrownPotion

ID
16
Name
ThrownPotion
Display name
Potion
Height
0.25
Width
0.25
Metadata
Inherits from ~abstract_entity
Own metadata:
  1. OptSlot: Empty

Villager

ID
120
Name
Villager
Display name
Villager
Egg foreground
#bd8b72
Egg background
#563c33
Metadata
Inherits from ~abstract_ageable
Own metadata:
  1. VarInt: 0

VillagerGolem

ID
99
Name
VillagerGolem
Display name
Iron Golem
Height
2.7
Width
1.4
Metadata
Inherits from ~abstract_creature
Own metadata:
  1. Byte: 0

Witch

ID
66
Name
Witch
Display name
Witch
Height
1.95
Width
0.6
Egg foreground
#51a03e
Egg background
#340000
Metadata
Inherits from Monster
Own metadata:
  1. Boolean: False

WitherBoss

ID
64
Name
WitherBoss
Display name
Wither
Height
3.5
Width
0.9
Metadata
Inherits from Monster
Own metadata:
  1. VarInt: 0
  2. VarInt: 0
  3. VarInt: 0
  4. VarInt: 0

WitherSkull

ID
19
Name
WitherSkull
Height
0.3125
Width
0.3125
Metadata
Inherits from ~abstract_entity
Own metadata:
  1. Boolean: False

Wolf

ID
95
Name
Wolf
Display name
Wolf
Height
0.85
Width
0.6
Egg foreground
#ceaf96
Egg background
#d7d3d3
Metadata
Inherits from ~abstract_tameable
Own metadata:
  1. Float: Unknown
  2. Boolean: False
  3. VarInt: Unknown

XPOrb

ID
2
Name
XPOrb
Display name
Experience Orb
Height
0.5
Width
0.5
Metadata
Inherits from ~abstract_entity

Zombie

ID
54
Name
Zombie
Display name
Zombie
Height
1.95
Width
0.6
Egg foreground
#799c65
Egg background
#00afaf
Metadata
Inherits from Monster
Own metadata:
  1. Boolean: False
  2. VarInt: 0
  3. Boolean: False
  4. Boolean: False

~abstract_ageable

Name
~abstract_ageable
Metadata
Inherits from ~abstract_creature
Own metadata:
  1. Boolean: False

~abstract_animal

Name
~abstract_animal
Metadata
Inherits from ~abstract_ageable

~abstract_creature

Name
~abstract_creature
Metadata
Inherits from Mob

~abstract_entity

Name
~abstract_entity
Metadata
Own metadata:
  1. Byte: 0
  2. VarInt: 300
  3. String: ""
  4. Boolean: False
  5. Boolean: False

~abstract_living

Name
~abstract_living
Metadata
Inherits from ~abstract_entity
Own metadata:
  1. Byte: 0
  2. Float: 1.0
  3. VarInt: 0
  4. Boolean: False
  5. VarInt: 0

~abstract_minecart

Name
~abstract_minecart
Height
0.7
Width
0.98
Metadata
Inherits from ~abstract_entity
Own metadata:
  1. VarInt: 0
  2. VarInt: 1
  3. Float: 0.0
  4. VarInt: 0
  5. VarInt: 6
  6. Boolean: False

~abstract_tameable

Name
~abstract_tameable
Metadata
Inherits from ~abstract_animal
Own metadata:
  1. Byte: 0
  2. OptUUID: Empty

Objects

Boat

ID
1
Name
Boat
Entity ID
41
Height
0.5625
Width
1.375

Item

ID
2
Name
Item
Entity ID
1
Height
0.25
Width
0.25

AreaEffectCloud

ID
3
Name
AreaEffectCloud
Entity ID
3

PrimedTnt

ID
50
Name
PrimedTnt
Entity ID
20
Height
0.98
Width
0.98

EnderCrystal

ID
51
Name
EnderCrystal
Entity ID
200

Arrow

ID
60
Name
Arrow
Entity ID
10
Height
0.5
Width
0.5

Snowball

ID
61
Name
Snowball
Entity ID
11
Height
0.25
Width
0.25

ThrownEgg

ID
62
Name
ThrownEgg
Entity ID
7
Height
0.25
Width
0.25

Fireball

ID
63
Name
Fireball
Entity ID
12

SmallFireball

ID
64
Name
SmallFireball
Entity ID
13
Height
0.3125
Width
0.3125

ThrownEnderpearl

ID
65
Name
ThrownEnderpearl
Entity ID
14
Height
0.25
Width
0.25

WitherSkull

ID
66
Name
WitherSkull
Entity ID
19
Height
0.3125
Width
0.3125

ShulkerBullet

ID
67
Name
ShulkerBullet
Entity ID
25
Height
0.3125
Width
0.3125

FallingSand

ID
70
Name
FallingSand
Entity ID
21

71

ID
71

EyeOfEnderSignal

ID
72
Name
EyeOfEnderSignal
Entity ID
15
Height
0.25
Width
0.25

ThrownPotion

ID
73
Name
ThrownPotion
Entity ID
16
Height
0.25
Width
0.25

ThrownExpBottle

ID
75
Name
ThrownExpBottle
Entity ID
17
Height
0.25
Width
0.25

FireworksRocketEntity

ID
76
Name
FireworksRocketEntity
Entity ID
22
Height
0.25
Width
0.25

77

ID
77

ArmorStand

ID
78
Name
ArmorStand
Entity ID
30
Height
1.975
Width
0.5

90

ID
90
Height
0.25
Width
0.25

SpectralArrow

ID
91
Name
SpectralArrow
Entity ID
24
Height
0.5
Width
0.5

DragonFireball

ID
93
Name
DragonFireball
Entity ID
26
Height
0.3125
Width
0.3125

Block entities

Airportal

Name
Airportal
Network ID
N/A
Blocks
end_portal

Banner

Name
Banner
Network ID
6
Blocks
standing_banner
wall_banner

Beacon

Name
Beacon
Network ID
3
Blocks
beacon

Cauldron

Name
Cauldron
Network ID
N/A
Blocks
brewing_stand

Chest

Name
Chest
Network ID
N/A
Blocks
chest
trapped_chest

Comparator

Name
Comparator
Network ID
N/A
Blocks
unpowered_comparator
powered_comparator

Control

Name
Control
Network ID
2
Blocks
command_block
repeating_command_block
chain_command_block

DLDetector

Name
DLDetector
Network ID
N/A
Blocks
daylight_detector
daylight_detector_inverted

Dropper

Name
Dropper
Network ID
N/A
Blocks
dropper

EnchantTable

Name
EnchantTable
Network ID
N/A
Blocks
enchanting_table

EndGateway

Name
EndGateway
Network ID
8
Blocks
end_gateway

EnderChest

Name
EnderChest
Network ID
N/A
Blocks
ender_chest

FlowerPot

Name
FlowerPot
Network ID
5
Blocks
flower_pot

Furnace

Name
Furnace
Network ID
N/A
Blocks
furnace
lit_furnace

Hopper

Name
Hopper
Network ID
N/A
Blocks
hopper

MobSpawner

Name
MobSpawner
Network ID
1
Blocks
mob_spawner

Music

Name
Music
Network ID
N/A
Blocks
noteblock

Piston

Name
Piston
Network ID
N/A
Blocks

RecordPlayer

Name
RecordPlayer
Network ID
N/A
Blocks
jukebox

Sign

Name
Sign
Network ID
N/A
Blocks
standing_sign
wall_sign

Skull

Name
Skull
Network ID
4
Blocks
skull

Structure

Name
Structure
Network ID
7
Blocks
structure_block

Trap

Name
Trap
Network ID
N/A
Blocks
dispenser

Packets

HANDSHAKING_SERVERBOUND_00

Direction
Client to server
ID
0
writeVarInt(a);
writeString(b);
writeShort(c);
writeVarInt(d.a());

LOGIN_CLIENTBOUND_00

Direction
Server to client
ID
0
writeChatComponent(a);

LOGIN_CLIENTBOUND_01

Direction
Server to client
ID
1
writeString(a);
writeVarInt(b.getEncoded().length);
writeBytes(b.getEncoded());
writeVarInt(c.length);
writeBytes(c);

LOGIN_CLIENTBOUND_02

Direction
Server to client
ID
2
Object var2 = this.a.getId();
writeString((var2 == null) ? "" : var2.toString());
writeString(a.getName());

LOGIN_CLIENTBOUND_03

Direction
Server to client
ID
3
writeVarInt(a);

LOGIN_SERVERBOUND_00

Direction
Client to server
ID
0
writeString(a.getName());

LOGIN_SERVERBOUND_01

Direction
Client to server
ID
1
writeVarInt(a.length);
writeBytes(a);
writeVarInt(b.length);
writeBytes(b);

PLAY_CLIENTBOUND_00

Direction
Server to client
ID
0
writeVarInt(a);
writeUUID(b);
writeByte(k);
writeDouble(c);
writeDouble(d);
writeDouble(e);
writeByte(i);
writeByte(j);
writeInt(l);
writeShort(f);
writeShort(g);
writeShort(h);

PLAY_CLIENTBOUND_01

Direction
Server to client
ID
1
writeVarInt(a);
writeDouble(b);
writeDouble(c);
writeDouble(d);
writeShort(e);

PLAY_CLIENTBOUND_02

Direction
Server to client
ID
2
writeVarInt(a);
writeByte(e);
writeDouble(b);
writeDouble(c);
writeDouble(d);

PLAY_CLIENTBOUND_03

Direction
Server to client
ID
3
writeVarInt(a);
writeUUID(b);
writeByte(c & 0xff);
writeDouble(d);
writeDouble(e);
writeDouble(f);
writeByte(j);
writeByte(k);
writeByte(l);
writeShort(g);
writeShort(h);
writeShort(i);
writeMetadata(m);

PLAY_CLIENTBOUND_04

Direction
Server to client
ID
4
writeVarInt(a);
writeUUID(b);
writeString(e);
writePosition(c);
writeByte(d.b());

PLAY_CLIENTBOUND_05

Direction
Server to client
ID
5
writeVarInt(a);
writeUUID(b);
writeDouble(c);
writeDouble(d);
writeDouble(e);
writeByte(f);
writeByte(g);
writeMetadata(h);

PLAY_CLIENTBOUND_06

Direction
Server to client
ID
6
writeVarInt(a);
writeByte(b);

PLAY_CLIENTBOUND_07

Direction
Server to client
ID
7
writeVarInt(a.size());
Object var2 = this.a.entrySet().iterator();
while(var2.hasNext()) {
  Object var3 = ((Map$Entry)var2.next());
  writeString(((np)var3.getKey()).e);
  writeVarInt(((Integer)var3.getValue()).intValue());
}

PLAY_CLIENTBOUND_08

Direction
Server to client
ID
8
writeVarInt(a);
writePosition(b);
writeByte(c);

PLAY_CLIENTBOUND_09

Direction
Server to client
ID
9
writePosition(a);
writeByte((byte)b);
writeNBTCompound(c);

PLAY_CLIENTBOUND_0A

Direction
Server to client
ID
10
writePosition(a);
writeByte(b);
writeByte(c);
writeVarInt(ajt.a(d) & 0xfff);

PLAY_CLIENTBOUND_0B

Direction
Server to client
ID
11
writePosition(a);
writeVarInt(ajt.i.a(b));

PLAY_CLIENTBOUND_0C

Direction
Server to client
ID
12
writeUUID(a);
writeVarIntEnum(b);
switch(fv$1.a[this.b.ordinal()]) {
  case 1:
    writeChatComponent(c);
    writeFloat(d);
    writeVarIntEnum(e);
    writeVarIntEnum(f);
    writeByte(j());
    break;
  case 2:
    break;
  case 3:
    writeFloat(d);
    break;
  case 4:
    writeChatComponent(c);
    break;
  case 5:
    writeVarIntEnum(e);
    writeVarIntEnum(f);
    break;
  case 6:
    writeByte(j());
}

PLAY_CLIENTBOUND_0D

Direction
Server to client
ID
13
writeByte(a.a());

PLAY_CLIENTBOUND_0E

Direction
Server to client
ID
14
writeVarInt(a.length);
Object var2 = this.a;
int var3 = var2.length;
int var4 = 0;
while(var4 < var3) {
  Object var5 = var2[var4];
  writeString(var5);
  var4++;
}

PLAY_CLIENTBOUND_0F

Direction
Server to client
ID
15
writeChatComponent(a);
writeByte(b);

PLAY_CLIENTBOUND_10

Direction
Server to client
ID
16
writeInt(a.a);
writeInt(a.b);
writeVarInt(b.length);
Object var2 = this.b;
int var3 = var2.length;
int var4 = 0;
while(var4 < var3) {
  Object var5 = var2[var4];
  writeShort(var5.b());
  writeVarInt(ajt.i.a(var5.c()));
  var4++;
}

PLAY_CLIENTBOUND_11

Direction
Server to client
ID
17
writeByte(a);
writeShort(b);
writeBoolean(c);

PLAY_CLIENTBOUND_12

Direction
Server to client
ID
18
writeByte(a);

PLAY_CLIENTBOUND_13

Direction
Server to client
ID
19
writeByte(a);
writeString(b);
writeChatComponent(c);
writeByte(d);
if(b.equals("EntityHorse")) {
  writeInt(e);
}

PLAY_CLIENTBOUND_14

Direction
Server to client
ID
20
writeByte(a);
writeShort(b.length);
Object var2 = this.b;
int var3 = var2.length;
int var4 = 0;
while(var4 < var3) {
  Object var5 = var2[var4];
  writeItemStack(var5);
  var4++;
}

PLAY_CLIENTBOUND_15

Direction
Server to client
ID
21
writeByte(a);
writeShort(b);
writeShort(c);

PLAY_CLIENTBOUND_16

Direction
Server to client
ID
22
writeByte(a);
writeShort(b);
writeItemStack(c);

PLAY_CLIENTBOUND_17

Direction
Server to client
ID
23
writeVarInt(ado.a(a));
writeVarInt(b);

PLAY_CLIENTBOUND_18

Direction
Server to client
ID
24
writeString(a);
writeBytes(b);

PLAY_CLIENTBOUND_19

Direction
Server to client
ID
25
writeString(a);
writeVarIntEnum(b);
writeInt(c);
writeInt(d);
writeInt(e);
writeFloat(f);
writeByte(g);

PLAY_CLIENTBOUND_1A

Direction
Server to client
ID
26
writeChatComponent(a);

PLAY_CLIENTBOUND_1B

Direction
Server to client
ID
27
writeInt(a);
writeByte(b);

PLAY_CLIENTBOUND_1C

Direction
Server to client
ID
28
writeFloat((float)a);
writeFloat((float)b);
writeFloat((float)c);
writeFloat(d);
writeInt(e.size());
int var2 = ((int)this.a);
int var3 = ((int)this.b);
int var4 = ((int)this.c);
Object var5 = this.e.iterator();
while(var5.hasNext()) {
  Object var6 = ((cj)var5.next());
  int var7 = (var6.p() - var2);
  int var8 = (var6.q() - var3);
  int var9 = (var6.r() - var4);
  writeByte(var7);
  writeByte(var8);
  writeByte(var9);
}
writeFloat(f);
writeFloat(g);
writeFloat(h);

PLAY_CLIENTBOUND_1D

Direction
Server to client
ID
29
writeInt(a);
writeInt(b);

PLAY_CLIENTBOUND_1E

Direction
Server to client
ID
30
writeByte(b);
writeFloat(c);

PLAY_CLIENTBOUND_1F

Direction
Server to client
ID
31
writeVarInt(a);

PLAY_CLIENTBOUND_20

Direction
Server to client
ID
32
writeInt(a);
writeInt(b);
writeBoolean(e);
writeVarInt(c);
writeVarInt(d.length);
writeBytes(d);

PLAY_CLIENTBOUND_21

Direction
Server to client
ID
33
writeInt(a);
writePosition(b);
writeInt(c);
writeBoolean(d);

PLAY_CLIENTBOUND_22

Direction
Server to client
ID
34
writeInt(a.c());
writeBoolean(j);
writeFloat(b);
writeFloat(c);
writeFloat(d);
writeFloat(e);
writeFloat(f);
writeFloat(g);
writeFloat(h);
writeInt(i);
int var2 = this.a.d();
int var3 = 0;
while(var3 < var2) {
  writeVarInt(k[var3]);
  var3++;
}

PLAY_CLIENTBOUND_23

Direction
Server to client
ID
35
writeInt(a);
int var2 = this.c.a();
if(b) {
  int var2 = (var2 | 0x8);
}
writeByte(var2);
writeByte(d);
writeByte(e.a());
writeByte(f);
writeString(g.a());
writeBoolean(h);

PLAY_CLIENTBOUND_24

Direction
Server to client
ID
36
writeVarInt(a);
writeByte(b);
writeBoolean(c);
writeVarInt(d.length);
Object var2 = this.d;
int var3 = var2.length;
int var4 = 0;
while(var4 < var3) {
  Object var5 = var2[var4];
  writeByte(((var5.a() & 0xf) << 4) | (var5.d() & 0xf));
  writeByte(var5.b());
  writeByte(var5.c());
  var4++;
}
writeByte(g);
if(g > 0) {
  writeByte(h);
  writeByte(e);
  writeByte(f);
  writeVarInt(i.length);
  writeBytes(i);
}

PLAY_CLIENTBOUND_25

Direction
Server to client
ID
37
writeVarInt(a);
writeShort(b);
writeShort(c);
writeShort(d);
writeBoolean(g);

PLAY_CLIENTBOUND_26

Direction
Server to client
ID
38
writeVarInt(a);
writeShort(b);
writeShort(c);
writeShort(d);
writeByte(e);
writeByte(f);
writeBoolean(g);

PLAY_CLIENTBOUND_27

Direction
Server to client
ID
39
writeVarInt(a);
writeByte(e);
writeByte(f);
writeBoolean(g);

PLAY_CLIENTBOUND_28

Direction
Server to client
ID
40
writeVarInt(a);

PLAY_CLIENTBOUND_29

Direction
Server to client
ID
41
writeDouble(a);
writeDouble(b);
writeDouble(c);
writeFloat(d);
writeFloat(e);

PLAY_CLIENTBOUND_2A

Direction
Server to client
ID
42
writePosition(a);

PLAY_CLIENTBOUND_2B

Direction
Server to client
ID
43
int var2 = 0;
if(a()) {
  int var2 = ((byte)(var2 | 1));
}
if(b()) {
  int var2 = ((byte)(var2 | 2));
}
if(c()) {
  int var2 = ((byte)(var2 | 4));
}
if(d()) {
  int var2 = ((byte)(var2 | 0x8));
}
writeByte(var2);
writeFloat(e);
writeFloat(f);

PLAY_CLIENTBOUND_2C

Direction
Server to client
ID
44
writeVarIntEnum(a);
if(a == gy$a.b) {
  writeVarInt(d);
  writeInt(c);
} else {
  if(a == gy$a.c) {
    writeVarInt(b);
    writeInt(c);
    writeChatComponent(e);
  }
}

PLAY_CLIENTBOUND_2D

Direction
Server to client
ID
45
writeVarIntEnum(a);
writeVarInt(b.size());
Object var2 = this.b.iterator();
while(var2.hasNext()) {
  Object var3 = ((gz$b)var2.next());
  switch(gz$1.a[this.a.ordinal()]) {
    case 1:
      writeUUID(var3.a().getId());
      writeString(var3.a().getName());
      writeVarInt(var3.a().getProperties().size());
      Object var4 = var3.a().getProperties().values().iterator();
      while(var4.hasNext()) {
        Object var5 = ((com.mojang.authlib.properties.Property)var4.next());
        writeString(var5.getName());
        writeString(var5.getValue());
        if(var5.hasSignature()) {
          writeBoolean(1);
          writeString(var5.getSignature());
        } else {
          writeBoolean(0);
        }
      }
      writeVarInt(var3.c().a());
      writeVarInt(var3.b());
      if(var3.d() == null) {
        writeBoolean(0);
        break;
      }
      writeBoolean(1);
      writeChatComponent(var3.d());
      break;
    case 2:
      writeUUID(var3.a().getId());
      writeVarInt(var3.c().a());
      break;
    case 3:
      writeUUID(var3.a().getId());
      writeVarInt(var3.b());
      break;
    case 4:
      writeUUID(var3.a().getId());
      if(var3.d() == null) {
        writeBoolean(0);
        break;
      }
      writeBoolean(1);
      writeChatComponent(var3.d());
      break;
    case 5:
      writeUUID(var3.a().getId());
  }
}

PLAY_CLIENTBOUND_2E

Direction
Server to client
ID
46
writeDouble(a);
writeDouble(b);
writeDouble(c);
writeFloat(d);
writeFloat(e);
writeByte(ha$a.a(f));
writeVarInt(g);

PLAY_CLIENTBOUND_2F

Direction
Server to client
ID
47
writeVarInt(a);
writePosition(b);

PLAY_CLIENTBOUND_30

Direction
Server to client
ID
48
writeVarInt(a.length);
int var2 = 0;
while(var2 < a.length) {
  writeVarInt(a[var2]);
  var2++;
}

PLAY_CLIENTBOUND_31

Direction
Server to client
ID
49
writeVarInt(a);
writeByte(rk.a(b));

PLAY_CLIENTBOUND_32

Direction
Server to client
ID
50
writeString(a);
writeString(b);

PLAY_CLIENTBOUND_33

Direction
Server to client
ID
51
writeInt(a);
writeByte(b.a());
writeByte(c.a());
writeString(d.a());

PLAY_CLIENTBOUND_34

Direction
Server to client
ID
52
writeVarInt(a);
writeByte(b);

PLAY_CLIENTBOUND_35

Direction
Server to client
ID
53
writeVarIntEnum(a);
switch(hh$1.a[this.a.ordinal()]) {
  case 1:
    writeDouble(e);
    break;
  case 2:
    writeDouble(f);
    writeDouble(e);
    writeVarLong(g);
    break;
  case 3:
    writeDouble(c);
    writeDouble(d);
    break;
  case 5:
    writeVarInt(h);
    break;
  case 4:
    writeVarInt(i);
    break;
  case 6:
    writeDouble(c);
    writeDouble(d);
    writeDouble(f);
    writeDouble(e);
    writeVarLong(g);
    writeVarInt(b);
    writeVarInt(i);
    writeVarInt(h);
}

PLAY_CLIENTBOUND_36

Direction
Server to client
ID
54
writeVarInt(a);

PLAY_CLIENTBOUND_37

Direction
Server to client
ID
55
writeByte(a);

PLAY_CLIENTBOUND_38

Direction
Server to client
ID
56
writeByte(a);
writeString(b);

PLAY_CLIENTBOUND_39

Direction
Server to client
ID
57
writeVarInt(a);
writeMetadata(b);

PLAY_CLIENTBOUND_3A

Direction
Server to client
ID
58
writeInt(a);
writeInt(b);

PLAY_CLIENTBOUND_3B

Direction
Server to client
ID
59
writeVarInt(a);
writeShort(b);
writeShort(c);
writeShort(d);

PLAY_CLIENTBOUND_3C

Direction
Server to client
ID
60
writeVarInt(a);
writeVarIntEnum(b);
writeItemStack(c);

PLAY_CLIENTBOUND_3D

Direction
Server to client
ID
61
writeFloat(a);
writeVarInt(c);
writeVarInt(b);

PLAY_CLIENTBOUND_3E

Direction
Server to client
ID
62
writeFloat(a);
writeVarInt(b);
writeFloat(c);

PLAY_CLIENTBOUND_3F

Direction
Server to client
ID
63
writeString(a);
writeByte(d);
if(d) {
  writeString(b);
  writeString(c.a());
}

PLAY_CLIENTBOUND_40

Direction
Server to client
ID
64
writeVarInt(a);
writeVarInt(b.length);
writeVarIntArray(b);

PLAY_CLIENTBOUND_41

Direction
Server to client
ID
65
writeString(a);
writeByte(i);
if(i) {
  writeString(b);
  writeString(c);
  writeString(d);
  writeByte(j);
  writeString(e);
  writeString(f);
  writeByte(g);
}
if(i) {
  writeVarInt(h.size());
  Object var2 = this.h.iterator();
  while(var2.hasNext()) {
    Object var3 = ((String)var2.next());
    writeString(var3);
  }
}

PLAY_CLIENTBOUND_42

Direction
Server to client
ID
66
writeString(a);
writeVarIntEnum(d);
writeString(b);
if(d != hu$a.b) {
  writeVarInt(c);
}

PLAY_CLIENTBOUND_43

Direction
Server to client
ID
67
writePosition(a);

PLAY_CLIENTBOUND_44

Direction
Server to client
ID
68
writeLong(a);
writeLong(b);

PLAY_CLIENTBOUND_45

Direction
Server to client
ID
69
writeVarIntEnum(a);
if(a != hx$a.a) {
  writeChatComponent(b);
}
if(a == hx$a.c) {
  writeInt(c);
  writeInt(d);
  writeInt(e);
}

PLAY_CLIENTBOUND_46

Direction
Server to client
ID
70
writePosition(b);
int var2 = 0;
while(var2 < 4) {
  writeChatComponent(c[var2]);
  var2++;
}

PLAY_CLIENTBOUND_47

Direction
Server to client
ID
71
writeVarInt(nf.a.a(a));
writeVarIntEnum(b);
writeInt(c);
writeInt(d);
writeInt(e);
writeFloat(f);
writeByte(g);

PLAY_CLIENTBOUND_48

Direction
Server to client
ID
72
writeChatComponent(a);
writeChatComponent(b);

PLAY_CLIENTBOUND_49

Direction
Server to client
ID
73
writeVarInt(a);
writeVarInt(b);

PLAY_CLIENTBOUND_4A

Direction
Server to client
ID
74
writeVarInt(a);
writeDouble(b);
writeDouble(c);
writeDouble(d);
writeByte(e);
writeByte(f);
writeBoolean(g);

PLAY_CLIENTBOUND_4B

Direction
Server to client
ID
75
writeVarInt(a);
writeInt(b.size());
Object var2 = this.b.iterator();
while(var2.hasNext()) {
  Object var3 = ((id$a)var2.next());
  writeString(var3.a());
  writeDouble(var3.b());
  writeVarInt(var3.c().size());
  Object var4 = var3.c().iterator();
  while(var4.hasNext()) {
    Object var5 = ((sn)var4.next());
    writeUUID(var5.a());
    writeDouble(var5.d());
    writeByte(var5.c());
  }
}

PLAY_CLIENTBOUND_4C

Direction
Server to client
ID
76
writeVarInt(a);
writeByte(b);
writeByte(c);
writeVarInt(d);
writeByte(e);

PLAY_SERVERBOUND_00

Direction
Client to server
ID
0
writeVarInt(a);

PLAY_SERVERBOUND_01

Direction
Client to server
ID
1
writeString(org/apache/commons/lang3/StringUtils.substring(a, 0, 0x7fff));
writeBoolean(b);
int var2 = ((this.c != null) ? 1 : 0);
writeBoolean(var2);
if(var2) {
  writePosition(c);
}

PLAY_SERVERBOUND_02

Direction
Client to server
ID
2
writeString(a);

PLAY_SERVERBOUND_03

Direction
Client to server
ID
3
writeVarIntEnum(a);

PLAY_SERVERBOUND_04

Direction
Client to server
ID
4
writeString(a);
writeByte(b);
writeVarIntEnum(c);
writeBoolean(d);
writeByte(e);
writeVarIntEnum(f);

PLAY_SERVERBOUND_05

Direction
Client to server
ID
5
writeByte(a);
writeShort(b);
writeByte((c) ? 1 : 0);

PLAY_SERVERBOUND_06

Direction
Client to server
ID
6
writeByte(a);
writeByte(b);

PLAY_SERVERBOUND_07

Direction
Client to server
ID
7
writeByte(a);
writeShort(b);
writeByte(c);
writeShort(d);
writeVarIntEnum(f);
writeItemStack(e);

PLAY_SERVERBOUND_08

Direction
Client to server
ID
8
writeByte(a);

PLAY_SERVERBOUND_09

Direction
Client to server
ID
9
writeString(a);
writeBytes(b);

PLAY_SERVERBOUND_0A

Direction
Client to server
ID
10
writeVarInt(a);
writeVarIntEnum(b);
if(b == ir$a.c) {
  writeFloat((float)c.b);
  writeFloat((float)c.c);
  writeFloat((float)c.d);
}
if(b != ir$a.a) {
  writeVarIntEnum(d);
}

PLAY_SERVERBOUND_0B

Direction
Client to server
ID
11
writeVarInt(a);

PLAY_SERVERBOUND_0C

Direction
Client to server
ID
12
writeDouble(a);
writeDouble(b);
writeDouble(c);
writeByte((f) ? 1 : 0);

PLAY_SERVERBOUND_0D

Direction
Client to server
ID
13
writeDouble(a);
writeDouble(b);
writeDouble(c);
writeFloat(d);
writeFloat(e);
writeByte((f) ? 1 : 0);

PLAY_SERVERBOUND_0E

Direction
Client to server
ID
14
writeFloat(d);
writeFloat(e);
writeByte((f) ? 1 : 0);

PLAY_SERVERBOUND_0F

Direction
Client to server
ID
15
writeByte((f) ? 1 : 0);

PLAY_SERVERBOUND_10

Direction
Client to server
ID
16
writeDouble(a);
writeDouble(b);
writeDouble(c);
writeFloat(d);
writeFloat(e);

PLAY_SERVERBOUND_11

Direction
Client to server
ID
17
writeBoolean(a);
writeBoolean(b);

PLAY_SERVERBOUND_12

Direction
Client to server
ID
18
int var2 = 0;
if(a()) {
  int var2 = ((byte)(var2 | 1));
}
if(b()) {
  int var2 = ((byte)(var2 | 2));
}
if(c()) {
  int var2 = ((byte)(var2 | 4));
}
if(d()) {
  int var2 = ((byte)(var2 | 0x8));
}
writeByte(var2);
writeFloat(e);
writeFloat(f);

PLAY_SERVERBOUND_13

Direction
Client to server
ID
19
writeVarIntEnum(c);
writePosition(a);
writeByte(b.a());

PLAY_SERVERBOUND_14

Direction
Client to server
ID
20
writeVarInt(a);
writeVarIntEnum(b);
writeVarInt(c);

PLAY_SERVERBOUND_15

Direction
Client to server
ID
21
writeFloat(a);
writeFloat(b);
int var2 = 0;
if(c) {
  int var2 = ((byte)(var2 | 1));
}
if(d) {
  int var2 = ((byte)(var2 | 2));
}
writeByte(var2);

PLAY_SERVERBOUND_16

Direction
Client to server
ID
22
writeString(a);
writeVarIntEnum(b);

PLAY_SERVERBOUND_17

Direction
Client to server
ID
23
writeShort(a);

PLAY_SERVERBOUND_18

Direction
Client to server
ID
24
writeShort(a);
writeItemStack(b);

PLAY_SERVERBOUND_19

Direction
Client to server
ID
25
writePosition(a);
int var2 = 0;
while(var2 < 4) {
  writeString(b[var2]);
  var2++;
}

PLAY_SERVERBOUND_1A

Direction
Client to server
ID
26
writeVarIntEnum(a);

PLAY_SERVERBOUND_1B

Direction
Client to server
ID
27
writeUUID(a);

PLAY_SERVERBOUND_1C

Direction
Client to server
ID
28
writePosition(a);
writeVarIntEnum(b);
writeVarIntEnum(c);
writeByte((int)(d * 16.0));
writeByte((int)(e * 16.0));
writeByte((int)(f * 16.0));

PLAY_SERVERBOUND_1D

Direction
Client to server
ID
29
writeVarIntEnum(a);

STATUS_CLIENTBOUND_00

Direction
Server to client
ID
0
writeString(jy.a.toJson(b));

STATUS_CLIENTBOUND_01

Direction
Server to client
ID
1
writeLong(a);

STATUS_SERVERBOUND_00

Direction
Client to server
ID
0
// empty

STATUS_SERVERBOUND_01

Direction
Client to server
ID
1
writeLong(a);

Entity Metadata Serializers

BlockPos

ID
8
writePosition((cj)value);

Boolean

ID
6
writeBoolean(((Boolean)value).booleanValue());

Byte

ID
0
writeByte(((Byte)value).byteValue());

Chat

ID
4
writeChatComponent((eu)value);

Facing

ID
10
writeVarIntEnum((cq)value);

Float

ID
2
writeFloat(((Float)value).floatValue());

OptBlockPos

ID
9
writeBoolean(((com.google.common.base.Optional)value).isPresent());
if(((com.google.common.base.Optional)value).isPresent()) {
  writePosition((cj)((com.google.common.base.Optional)value).get());
}

OptBlockState

ID
12
if(((com.google.common.base.Optional)value).isPresent()) {
  writeVarInt(ajt.j(((arc)((com.google.common.base.Optional)value).get())));
} else {
  writeVarInt(0);
}

OptSlot

ID
5
writeItemStack((adq)((com.google.common.base.Optional)value).orNull());

OptUUID

ID
11
writeBoolean(((com.google.common.base.Optional)value).isPresent());
if(((com.google.common.base.Optional)value).isPresent()) {
  writeUUID((UUID)((com.google.common.base.Optional)value).get());
}

Rotations

ID
7
writeFloat(((dc)value).b());
writeFloat(((dc)value).c());
writeFloat(((dc)value).d());

String

ID
3
writeString((String)value);

VarInt

ID
1
writeVarInt(((Integer)value).intValue());

Plugin Channels

Clientbound

MC|BOpen
MC|Brand
MC|DebugPath
MC|TrList

Serverbound

MC|AdvCmd
MC|AutoCmd
MC|BEdit
MC|BSign
MC|Beacon
MC|ItemName
MC|PickItem
MC|Struct
MC|TrSel

Versions

data

169

distribution

client

entity_format

1.10

id

1.9

is_flattened

False

name

1.9

netty_rewrite

True

protocol

107

Stats

animalsBred

Animals Bred

armorCleaned

Armor Pieces Cleaned

aviateOneCm

Distance by Elytra

bannerCleaned

Banners Cleaned

beaconInteraction

Interactions with Beacon

blocksButton

Blocks

boatOneCm

Distance by Boat

breakItem

%1$s Depleted

brewingstandInteraction

Interactions with Brewing Stand

cakeSlicesEaten

Cake Slices Eaten

cauldronFilled

Cauldrons Filled

cauldronUsed

Water Taken from Cauldron

chestOpened

Chests Opened

climbOneCm

Distance Climbed

craftItem

%1$s Crafted

crafted

Times Crafted

createWorld

Worlds created

crouchOneCm

Distance Crouched

damageDealt

Damage Dealt

damageTaken

Damage Taken

deaths

Number of Deaths

depleted

Times Depleted

dispenserInspected

Dispensers Searched

diveOneCm

Distance Dove

drop

Items Dropped

dropped

Dropped

dropperInspected

Droppers Searched

enderchestOpened

Ender Chests Opened

entityKilledBy

%s killed you %d time(s)

entityKilledBy.none

You have never been killed by %s

entityKills

You killed %d %s

entityKills.none

You have never killed %s

fallOneCm

Distance Fallen

fishCaught

Fish Caught

flowerPotted

Plants potted

flyOneCm

Distance Flown

furnaceInteraction

Interactions with Furnace

generalButton

General

hopperInspected

Hoppers Searched

horseOneCm

Distance by Horse

itemEnchanted

Items Enchanted

itemsButton

Items

joinMultiplayer

Multiplayer joins

jump

Jumps

junkFished

Junk Fished

leaveGame

Games quit

loadWorld

Saves loaded

mineBlock

%1$s Mined

minecartOneCm

Distance by Minecart

mined

Times Mined

mobKills

Mob Kills

mobsButton

Mobs

noteblockPlayed

Noteblocks played

noteblockTuned

Noteblocks tuned

pickup

Picked Up

pigOneCm

Distance by Pig

playOneMinute

Minutes Played

playerKills

Player Kills

recordPlayed

Records Played

sleepInBed

Times Slept in a Bed

sneakTime

Sneak Time

sprintOneCm

Distance Sprinted

startGame

Times played

swimOneCm

Distance Swum

talkedToVillager

Talked to Villagers

timeSinceDeath

Since Last Death

tradedWithVillager

Traded with Villagers

trappedChestTriggered

Trapped Chests Triggered

treasureFished

Treasure Fished

useItem

%1$s Used

used

Times Used

walkOneCm

Distance Walked

workbenchInteraction

Interactions with Crafting Table

Achievements

Acquire Hardware

Smelt an iron ingot

The Lie

Wheat, sugar, milk and eggs!

Into Fire

Relieve a Blaze of its rod

Librarian

Build some bookshelves to improve your enchantment table

Repopulation

Breed two cows with wheat

Getting an Upgrade

Construct a better pickaxe

Hot Topic

Construct a furnace out of eight stone blocks

Time to Farm!

Use planks and sticks to make a hoe

Time to Mine!

Use planks and sticks to make a pickaxe

Time to Strike!

Use planks and sticks to make a sword

Benchmarking

Craft a workbench with four blocks of planks

Delicious Fish

Catch and cook fish!

DIAMONDS!

Acquire diamonds with your iron tools

Diamonds to you!

Throw diamonds at another player.

Enchanter

Use a book, obsidian and diamonds to construct an enchantment table

Adventuring Time

Discover all biomes

When Pigs Fly

Fly a pig off a cliff

Beaconator

Create a full beacon

Achievement get!

Return to Sender

Destroy a Ghast with a fireball

Cow Tipper

Harvest some leather

Monster Hunter

Attack and destroy a monster

The Beginning.

Kill the Wither

Bake Bread

Turn wheat into bread

Getting Wood

Attack a tree until a block of wood pops out

On A Rail

Travel by minecart at least 1 km from where you started

Taking Inventory

Press '%1$s' to open your inventory.

Overkill

Deal nine hearts of damage in a single hit

Overpowered

Eat a Notch apple

We Need to Go Deeper

Build a portal to the Nether

Local Brewery

Brew a potion

Requires '%1$s'

Sniper Duel

Kill a skeleton with an arrow from more than 50 meters

The Beginning?

Spawn the Wither

Taken!

The End?

Locate the End

The End.

Defeat the Ender Dragon

???

Language

achievement

acquireIron
Acquire Hardware
acquireIron
Smelt an iron ingot
bakeCake
The Lie
bakeCake
Wheat, sugar, milk and eggs!
blazeRod
Into Fire
blazeRod
Relieve a Blaze of its rod
bookcase
Librarian
bookcase
Build some bookshelves to improve your enchantment table
breedCow
Repopulation
breedCow
Breed two cows with wheat
buildBetterPickaxe
Getting an Upgrade
buildBetterPickaxe
Construct a better pickaxe
buildFurnace
Hot Topic
buildFurnace
Construct a furnace out of eight stone blocks
buildHoe
Time to Farm!
buildHoe
Use planks and sticks to make a hoe
buildPickaxe
Time to Mine!
buildPickaxe
Use planks and sticks to make a pickaxe
buildSword
Time to Strike!
buildSword
Use planks and sticks to make a sword
buildWorkBench
Benchmarking
buildWorkBench
Craft a workbench with four blocks of planks
cookFish
Delicious Fish
cookFish
Catch and cook fish!
diamonds
DIAMONDS!
diamonds
Acquire diamonds with your iron tools
diamondsToYou
Diamonds to you!
diamondsToYou
Throw diamonds at another player.
enchantments
Enchanter
enchantments
Use a book, obsidian and diamonds to construct an enchantment table
exploreAllBiomes
Adventuring Time
exploreAllBiomes
Discover all biomes
flyPig
When Pigs Fly
flyPig
Fly a pig off a cliff
fullBeacon
Beaconator
fullBeacon
Create a full beacon
get
Achievement get!
ghast
Return to Sender
ghast
Destroy a Ghast with a fireball
killCow
Cow Tipper
killCow
Harvest some leather
killEnemy
Monster Hunter
killEnemy
Attack and destroy a monster
killWither
The Beginning.
killWither
Kill the Wither
makeBread
Bake Bread
makeBread
Turn wheat into bread
mineWood
Getting Wood
mineWood
Attack a tree until a block of wood pops out
onARail
On A Rail
onARail
Travel by minecart at least 1 km from where you started
openInventory
Taking Inventory
openInventory
Press '%1$s' to open your inventory.
overkill
Overkill
overkill
Deal nine hearts of damage in a single hit
overpowered
Overpowered
overpowered
Eat a Notch apple
portal
We Need to Go Deeper
portal
Build a portal to the Nether
potion
Local Brewery
potion
Brew a potion
requires
Requires '%1$s'
snipeSkeleton
Sniper Duel
snipeSkeleton
Kill a skeleton with an arrow from more than 50 meters
spawnWither
The Beginning?
spawnWither
Spawn the Wither
taken
Taken!
theEnd
The End?
theEnd
Locate the End
theEnd2
The End.
theEnd2
Defeat the Ender Dragon
unknown
???

addServer

add
Done
enterIp
Server Address
enterName
Server Name
hideAddress
Hide Address
resourcePack
Server Resource Packs
resourcePack.disabled
Disabled
resourcePack.enabled
Enabled
resourcePack.prompt
Prompt
title
Edit Server Info

advMode

allEntities
Use "@e" to target all entities
allPlayers
Use "@a" to target all players
command
Console Command
mode.auto
Repeat
mode.autoexec.bat
Always Active
mode.conditional
Conditional
mode.redstone
Impulse
mode.redstoneTriggered
Needs Redstone
mode.sequence
Chain
mode.unconditional
Unconditional
nearestPlayer
Use "@p" to target nearest player
notAllowed
Must be an opped player in creative mode
notEnabled
Command blocks are not enabled on this server
previousOutput
Previous Output
randomPlayer
Use "@r" to target random player
setCommand
Set Console Command for Block
setCommand.success
Command set: %s

attribute

modifier.equals.0
%d %s
modifier.equals.1
%d%% %s
modifier.equals.2
%d%% %s
modifier.plus.0
+%d %s
modifier.plus.1
+%d%% %s
modifier.plus.2
+%d%% %s
modifier.take.0
-%d %s
modifier.take.1
-%d%% %s
modifier.take.2
-%d%% %s
name.generic.armor
Armor
name.generic.attackDamage
Attack Damage
name.generic.attackSpeed
Attack Speed
name.generic.followRange
Mob Follow Range
name.generic.knockbackResistance
Knockback Resistance
name.generic.luck
Luck
name.generic.maxHealth
Max Health
name.generic.movementSpeed
Speed
name.horse.jumpStrength
Horse Jump Strength
name.zombie.spawnReinforcements
Zombie Reinforcements

book

byAuthor
by %1$s
editTitle
Enter Book Title:
finalizeButton
Sign and Close
finalizeWarning
Note! When you sign the book, it will no longer be editable.
generation.0
Original
generation.1
Copy of original
generation.2
Copy of a copy
generation.3
Tattered
pageIndicator
Page %1$s of %2$s
signButton
Sign

build

tooHigh
Height limit for building is %s blocks

chat

cannotSend
Cannot send chat message
copy
Copy to Clipboard
link.confirm
Are you sure you want to open the following website?
link.confirmTrusted
Do you want to open this link or copy it to your clipboard?
link.open
Open in browser
link.warning
Never open links from people that you don't trust!
type.achievement
%s has just earned the achievement %s
type.achievement.taken
%s has lost the achievement %s
type.admin
[%s: %s]
type.announcement
[%s] %s
type.emote
* %s %s
type.text
<%s> %s

commands

achievement.alreadyHave
Player %s already has achievement %s
achievement.dontHave
Player %s doesn't have achievement %s
achievement.give.success.all
Successfully given all achievements to %s
achievement.give.success.one
Successfully given %s the stat %s
achievement.statTooLow
Player %s does not have the stat %s
achievement.take.success.all
Successfully taken all achievements from %s
achievement.take.success.one
Successfully taken the stat %s from %s
achievement.unknownAchievement
Unknown achievement or statistic '%s'
achievement.usage
/achievement <give|take> <stat_name|*> [player]
ban.failed
Could not ban player %s
ban.success
Banned player %s
ban.usage
/ban <name> [reason ...]
banip.invalid
You have entered an invalid IP address or a player that is not online
banip.success
Banned IP address %s
banip.success.players
Banned IP address %s belonging to %s
banip.usage
/ban-ip <address|name> [reason ...]
banlist.ips
There are %d total banned IP addresses:
banlist.players
There are %d total banned players:
banlist.usage
/banlist [ips|players]
blockdata.failed
The data tag did not change: %s
blockdata.notValid
The target block is not a data holder block
blockdata.outOfWorld
Cannot change block outside of the world
blockdata.success
Block data updated to: %s
blockdata.tagError
Data tag parsing failed: %s
blockdata.usage
/blockdata <x> <y> <z> <dataTag>
chunkinfo.compiled
Chunk is compiled.
chunkinfo.data
First 64 vertices are: %s
chunkinfo.empty
Chunk is empty.
chunkinfo.hasLayers
Chunk has layers: %s
chunkinfo.hasNoRenderableLayers
Chunk has no renderable layers.
chunkinfo.isEmpty
Chunk has empty layers: %s
chunkinfo.location
Chunk location: (%d, %d, %d)
chunkinfo.noChunk
No chunk found at chunk position %d, %d, %d
chunkinfo.notCompiled
Chunk is not compiled.
chunkinfo.notEmpty
Chunk is not empty.
chunkinfo.usage
/chunkinfo [<x> <y> <z>]
chunkinfo.vertices
%s layer's buffer contains %d vertices
clear.failure
Could not clear the inventory of %s, no items to remove
clear.success
Cleared the inventory of %s, removing %d items
clear.tagError
Data tag parsing failed: %s
clear.testing
%s has %d items that match the criteria
clear.usage
/clear [player] [item] [data] [maxCount] [dataTag]
clone.failed
No blocks cloned
clone.noOverlap
Source and destination can not overlap
clone.outOfWorld
Cannot access blocks outside of the world
clone.success
%d blocks cloned
clone.tooManyBlocks
Too many blocks in the specified area (%d > %d)
clone.usage
/clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [maskMode] [cloneMode]
compare.failed
Source and destination are not identical
compare.outOfWorld
Cannot access blocks outside of the world
compare.success
%d blocks compared
compare.tooManyBlocks
Too many blocks in the specified area (%d > %d)
compare.usage
/testforblocks <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
debug.notStarted
Can't stop profiling when we haven't started yet!
debug.start
Started debug profiling
debug.stop
Stopped debug profiling after %.2f seconds (%d ticks)
debug.usage
/debug <start|stop>
defaultgamemode.success
The world's default game mode is now %s
defaultgamemode.usage
/defaultgamemode <mode>
deop.failed
Could not de-op %s
deop.success
De-opped %s
deop.usage
/deop <player>
difficulty.success
Set game difficulty to %s
difficulty.usage
/difficulty <new difficulty>
downfall.success
Toggled downfall
downfall.usage
/toggledownfall
effect.failure.notActive
Couldn't take %1$s from %2$s as they do not have the effect
effect.failure.notActive.all
Couldn't take any effects from %s as they do not have any
effect.notFound
There is no such mob effect with ID %d
effect.success
Given %1$s (ID %2$d) * %3$d to %4$s for %5$d seconds
effect.success.removed
Took %1$s from %2$s
effect.success.removed.all
Took all effects from %s
effect.usage
/effect <player> <effect> [seconds] [amplifier] [hideParticles] OR /effect <player> clear
enchant.cantCombine
%1$s can't be combined with %2$s
enchant.cantEnchant
The selected enchantment can't be added to the target item
enchant.noItem
The target doesn't hold an item
enchant.notFound
There is no such enchantment with ID %d
enchant.success
Enchanting succeeded
enchant.usage
/enchant <player> <enchantment ID> [level]
entitydata.failed
The data tag did not change: %s
entitydata.noPlayers
%s is a player and cannot be changed
entitydata.success
Entity data updated to: %s
entitydata.tagError
Data tag parsing failed: %s
entitydata.usage
/entitydata <entity> <dataTag>
execute.allInvocationsFailed
All invocations failed: '%s'
execute.failed
Failed to execute '%s' as %s
execute.usage
/execute <entity> <x> <y> <z> <command> OR /execute <entity> <x> <y> <z> detect <x> <y> <z> <block> <data> <command>
fill.failed
No blocks filled
fill.outOfWorld
Cannot place blocks outside of the world
fill.success
%d blocks filled
fill.tagError
Data tag parsing failed: %s
fill.tooManyBlocks
Too many blocks in the specified area (%d > %d)
fill.usage
/fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] [dataTag]
gamemode.success.other
Set %s's game mode to %s
gamemode.success.self
Set own game mode to %s
gamemode.usage
/gamemode <mode> [player]
gamerule.nopermission
Only server owners can change '%s'
gamerule.norule
No game rule called '%s' is available
gamerule.success
Game rule %s has been updated to %s
gamerule.usage
/gamerule <rule name> [value]
generic.boolean.invalid
'%s' is not true or false
generic.double.tooBig
The number you have entered (%.2f) is too big, it must be at most %.2f
generic.double.tooSmall
The number you have entered (%.2f) is too small, it must be at least %.2f
generic.entity.invalidType
Entity type '%s' is invalid
generic.entity.invalidUuid
The entity UUID provided is in an invalid format
generic.entity.notFound
That entity cannot be found
generic.exception
An unknown error occurred while attempting to perform this command
generic.notFound
Unknown command. Try /help for a list of commands
generic.num.invalid
'%s' is not a valid number
generic.num.tooBig
The number you have entered (%d) is too big, it must be at most %d
generic.num.tooSmall
The number you have entered (%d) is too small, it must be at least %d
generic.parameter.invalid
'%s' is not a valid parameter
generic.permission
You do not have permission to use this command
generic.player.notFound
That player cannot be found
generic.syntax
Invalid command syntax
generic.usage
Usage: %s
give.block.notFound
There is no such block with name %d
give.item.notFound
There is no such item with name %d
give.success
Given %s * %d to %s
give.tagError
Data tag parsing failed: %s
give.usage
/give <player> <item> [amount] [data] [dataTag]
help.footer
Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments
help.header
--- Showing help page %d of %d (/help <page>) ---
help.usage
/help [page|command name]
kick.success
Kicked %s from the game
kick.success.reason
Kicked %s from the game: '%s'
kick.usage
/kick <player> [reason ...]
kill.successful
Killed %s
kill.usage
/kill [player|entity]
me.usage
/me <action ...>
message.display.incoming
%s whispers to you: %s
message.display.outgoing
You whisper to %s: %s
message.sameTarget
You can't send a private message to yourself!
message.usage
/tell <player> <private message ...>
op.failed
Could not op %s
op.success
Opped %s
op.usage
/op <player>
particle.invalidParam
Invalid param given (%s)
particle.notFound
Unknown effect name (%s)
particle.success
Playing effect %s for %d times
particle.usage
/particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [mode] [player] [params]
players.list
There are %d/%d players online:
players.usage
/list
playsound.playerTooFar
Player %s is too far away to hear the sound
playsound.success
Played sound '%s' to %s
playsound.unknownSoundSource
Source %s is unknown
playsound.usage
/playsound <sound> <source> <player> [x] [y] [z] [volume] [pitch] [minimumVolume]
publish.failed
Unable to host local game
publish.started
Local game hosted on port %s
publish.usage
/publish
replaceitem.block.usage
/replaceitem block <x> <y> <z> <slot> <item> [amount] [data] [dataTag]
replaceitem.entity.usage
/replaceitem entity <selector> <slot> <item> [amount] [data] [dataTag]
replaceitem.failed
Could not replace slot %d with %d * %s
replaceitem.noContainer
Block at %d, %d, %d is not a container
replaceitem.success
Replaced slot %d with %d * %s
replaceitem.tagError
Data tag parsing failed: %s
replaceitem.usage
/replaceitem <entity|block> ...
save-off.alreadyOff
Saving is already turned off.
save-off.usage
/save-off
save-on.alreadyOn
Saving is already turned on.
save-on.usage
/save-on
save.disabled
Turned off world auto-saving
save.enabled
Turned on world auto-saving
save.failed
Saving failed: %s
save.start
Saving...
save.success
Saved the world
save.usage
/save-all
say.usage
/say <message ...>
scoreboard.allMatchesFailed
All matches failed
scoreboard.noMultiWildcard
Only one user wildcard allowed
scoreboard.objectiveNotFound
No objective was found by the name '%s'
scoreboard.objectiveReadOnly
The objective '%s' is read-only and cannot be set
scoreboard.objectives.add.alreadyExists
An objective with the name '%s' already exists
scoreboard.objectives.add.displayTooLong
The display name '%s' is too long for an objective, it can be at most %d characters long
scoreboard.objectives.add.success
Added new objective '%s' successfully
scoreboard.objectives.add.tooLong
The name '%s' is too long for an objective, it can be at most %d characters long
scoreboard.objectives.add.usage
/scoreboard objectives add <name> <criteriaType> [display name ...]
scoreboard.objectives.add.wrongType
Invalid objective criteria type '%s'
scoreboard.objectives.list.count
Showing %d objective(s) on scoreboard:
scoreboard.objectives.list.empty
There are no objectives on the scoreboard
scoreboard.objectives.list.entry
- %s: displays as '%s' and is type '%s'
scoreboard.objectives.remove.success
Removed objective '%s' successfully
scoreboard.objectives.remove.usage
/scoreboard objectives remove <name>
scoreboard.objectives.setdisplay.invalidSlot
No such display slot '%s'
scoreboard.objectives.setdisplay.successCleared
Cleared objective display slot '%s'
scoreboard.objectives.setdisplay.successSet
Set the display objective in slot '%s' to '%s'
scoreboard.objectives.setdisplay.usage
/scoreboard objectives setdisplay <slot> [objective]
scoreboard.objectives.usage
/scoreboard objectives <list|add|remove|setdisplay> ...
scoreboard.players.add.usage
/scoreboard players add <player> <objective> <count> [dataTag]
scoreboard.players.enable.noTrigger
Objective %s is not a trigger
scoreboard.players.enable.success
Enabled trigger %s for %s
scoreboard.players.enable.usage
/scoreboard players enable <player> <trigger>
scoreboard.players.list.count
Showing %d tracked players on the scoreboard:
scoreboard.players.list.empty
There are no tracked players on the scoreboard
scoreboard.players.list.player.count
Showing %d tracked objective(s) for %s:
scoreboard.players.list.player.empty
Player %s has no scores recorded
scoreboard.players.list.player.entry
- %2$s: %1$d (%3$s)
scoreboard.players.list.usage
/scoreboard players list [name]
scoreboard.players.name.tooLong
The name '%s' is too long for a player, it can be at most %d characters long
scoreboard.players.operation.invalidOperation
Invalid operation %s
scoreboard.players.operation.notFound
No %s score for %s found
scoreboard.players.operation.success
Operation applied successfully
scoreboard.players.operation.usage
/scoreboard players operation <targetName> <targetObjective> <operation> <selector> <objective>
scoreboard.players.remove.usage
/scoreboard players remove <player> <objective> <count> [dataTag]
scoreboard.players.reset.success
Reset scores of player %s
scoreboard.players.reset.usage
/scoreboard players reset <player> [objective]
scoreboard.players.resetscore.success
Reset score %s of player %s
scoreboard.players.set.success
Set score of %s for player %s to %d
scoreboard.players.set.tagError
Could not parse dataTag, reason: %s
scoreboard.players.set.tagMismatch
The dataTag does not match for %s
scoreboard.players.set.usage
/scoreboard players set <player> <objective> <score> [dataTag]
scoreboard.players.tag.list
Tags on entity %s are:
scoreboard.players.tag.notFound
Entity didn't have the %s tag
scoreboard.players.tag.success.add
Tag %s added
scoreboard.players.tag.success.remove
Tag %s removed
scoreboard.players.tag.tagMismatch
The dataTag does not match for %s
scoreboard.players.tag.tooMany
Can't add more than %d tags to an entity
scoreboard.players.tag.usage
/scoreboard players tag <player> <add|remove|list> <tagName> [dataTag]
scoreboard.players.test.failed
Score %d is NOT in range %d to %d
scoreboard.players.test.notFound
No %s score for %s found
scoreboard.players.test.success
Score %d is in range %d to %d
scoreboard.players.test.usage
/scoreboard players test <player> <objective> <min> <max>
scoreboard.players.usage
/scoreboard players <set|add|remove|reset|list|enable|test|operation|tag> ...
scoreboard.teamNotFound
No team was found by the name '%s'
scoreboard.teams.add.alreadyExists
A team with the name '%s' already exists
scoreboard.teams.add.displayTooLong
The display name '%s' is too long for a team, it can be at most %d characters long
scoreboard.teams.add.success
Added new team '%s' successfully
scoreboard.teams.add.tooLong
The name '%s' is too long for a team, it can be at most %d characters long
scoreboard.teams.add.usage
/scoreboard teams add <name> [display name ...]
scoreboard.teams.empty.alreadyEmpty
Team %s is already empty, cannot remove nonexistant players
scoreboard.teams.empty.success
Removed all %d player(s) from team %s
scoreboard.teams.empty.usage
/scoreboard teams empty <team>
scoreboard.teams.join.failure
Could not add %d player(s) to team %s: %s
scoreboard.teams.join.success
Added %d player(s) to team %s: %s
scoreboard.teams.join.usage
/scoreboard teams join <team> [player]
scoreboard.teams.leave.failure
Could not remove %d player(s) from their teams: %s
scoreboard.teams.leave.noTeam
You are not in a team
scoreboard.teams.leave.success
Removed %d player(s) from their teams: %s
scoreboard.teams.leave.usage
/scoreboard teams leave [player]
scoreboard.teams.list.count
Showing %d teams on the scoreboard:
scoreboard.teams.list.empty
There are no teams registered on the scoreboard
scoreboard.teams.list.entry
- %1$s: '%2$s' has %3$d players
scoreboard.teams.list.player.count
Showing %d player(s) in team %s:
scoreboard.teams.list.player.empty
Team %s has no players
scoreboard.teams.list.player.entry
- %2$s: %1$d (%3$s)
scoreboard.teams.list.usage
/scoreboard teams list [name]
scoreboard.teams.option.noValue
Valid values for option %s are: %s
scoreboard.teams.option.success
Set option %s for team %s to %s
scoreboard.teams.option.usage
/scoreboard teams option <team> <friendlyfire|color|seeFriendlyInvisibles|nametagVisibility|deathMessageVisibility|collisionRule> <value>
scoreboard.teams.remove.success
Removed team %s
scoreboard.teams.remove.usage
/scoreboard teams remove <name>
scoreboard.teams.usage
/scoreboard teams <list|add|remove|empty|join|leave|option> ...
scoreboard.usage
/scoreboard <objectives|players|teams> ...
seed.success
Seed: %s
seed.usage
/seed
setblock.failed
Unable to place block
setblock.noChange
The block couldn't be placed
setblock.notFound
There is no such block with ID/name %s
setblock.outOfWorld
Cannot place block outside of the world
setblock.success
Block placed
setblock.tagError
Data tag parsing failed: %s
setblock.usage
/setblock <x> <y> <z> <TileName> [dataValue] [oldBlockHandling] [dataTag]
setidletimeout.success
Successfully set the idle timeout to %d minutes.
setidletimeout.usage
/setidletimeout <Minutes until kick>
setworldspawn.success
Set the world spawn point to (%d, %d, %d)
setworldspawn.usage
/setworldspawn [<x> <y> <z>]
spawnpoint.success
Set %s's spawn point to (%d, %d, %d)
spawnpoint.usage
/spawnpoint [player] [<x> <y> <z>]
spreadplayers.failure.players
Could not spread %s players around %s,%s (too many players for space - try using spread of at most %s)
spreadplayers.failure.teams
Could not spread %s teams around %s,%s (too many players for space - try using spread of at most %s)
spreadplayers.info.players
(Average distance between players is %s blocks apart after %s iterations)
spreadplayers.info.teams
(Average distance between teams is %s blocks apart after %s iterations)
spreadplayers.spreading.players
Spreading %s players %s blocks around %s,%s (min %s blocks apart)
spreadplayers.spreading.teams
Spreading %s teams %s blocks around %s,%s (min %s blocks apart)
spreadplayers.success.players
Successfully spread %s players around %s,%s
spreadplayers.success.teams
Successfully spread %s teams around %s,%s
spreadplayers.usage
/spreadplayers <x> <z> <spreadDistance> <maxRange> <respectTeams true|false> <player ...>
stats.block.clear.usage
/stats block <x> <y> <z> clear <stat>
stats.block.set.usage
/stats block <x> <y> <z> set <stat> <selector> <objective>
stats.block.usage
/stats block <x> <y> <z> <mode> ...
stats.cleared
Cleared %s stats
stats.entity.clear.usage
/stats entity <selector> clear <stat>
stats.entity.set.usage
/stats entity <selector> set <stat> <selector> <objective>
stats.entity.usage
/stats entity <selector> <mode>
stats.failed
Invalid parameters
stats.noCompatibleBlock
Block at %d, %d, %d can not track stats
stats.success
Storing %s stats in %s on %s
stats.usage
/stats <entity|block> ...
stop.start
Stopping the server
stop.usage
/stop
summon.failed
Unable to summon object
summon.outOfWorld
Cannot summon the object out of the world
summon.success
Object successfully summoned
summon.tagError
Data tag parsing failed: %s
summon.usage
/summon <EntityName> [x] [y] [z] [dataTag]
tellraw.jsonException
Invalid json: %s
tellraw.usage
/tellraw <player> <raw json message>
testfor.failure
%s did not match the required data structure
testfor.success
Found %s
testfor.tagError
Data tag parsing failed: %s
testfor.usage
/testfor <player> [dataTag]
testforblock.failed.data
The block at %d,%d,%d had the data value of %s (expected: %s).
testforblock.failed.nbt
The block at %d,%d,%d did not have the required NBT keys.
testforblock.failed.tile
The block at %d,%d,%d is %s (expected: %s).
testforblock.failed.tileEntity
The block at %d,%d,%d is not a tile entity and cannot support tag matching.
testforblock.outOfWorld
Cannot test for block outside of the world
testforblock.success
Successfully found the block at %d,%d,%d.
testforblock.usage
/testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]
time.added
Added %d to the time
time.query
Time is %d
time.set
Set the time to %d
time.usage
/time <set|add|query> <value>
title.success
Title command successfully executed
title.usage
/title <player> <title|subtitle|clear|reset|times> ...
title.usage.clear
/title <player> clear|reset
title.usage.times
/title <player> times <fadeIn> <stay> <fadeOut>
title.usage.title
/title <player> title|subtitle <raw json title>
tp.notSameDimension
Unable to teleport because players are not in the same dimension
tp.success
Teleported %s to %s
tp.success.coordinates
Teleported %s to %s, %s, %s
tp.usage
/tp [target player] <destination player> OR /tp [target player] <x> <y> <z> [<y-rot> <x-rot>]
trigger.disabled
Trigger %s is not enabled
trigger.invalidMode
Invalid trigger mode %s
trigger.invalidObjective
Invalid trigger name %s
trigger.invalidPlayer
Only players can use the /trigger command
trigger.success
Trigger %s changed with %s %s
trigger.usage
/trigger <objective> <add|set> <value>
unban.failed
Could not unban player %s
unban.success
Unbanned player %s
unban.usage
/pardon <name>
unbanip.invalid
You have entered an invalid IP address
unbanip.success
Unbanned IP address %s
unbanip.usage
/pardon-ip <address>
weather.clear
Changing to clear weather
weather.rain
Changing to rainy weather
weather.thunder
Changing to rain and thunder
weather.usage
/weather <clear|rain|thunder> [duration in seconds]
whitelist.add.failed
Could not add %s to the whitelist
whitelist.add.success
Added %s to the whitelist
whitelist.add.usage
/whitelist add <player>
whitelist.disabled
Turned off the whitelist
whitelist.enabled
Turned on the whitelist
whitelist.list
There are %d (out of %d seen) whitelisted players:
whitelist.reloaded
Reloaded the whitelist
whitelist.remove.failed
Could not remove %s from the whitelist
whitelist.remove.success
Removed %s from the whitelist
whitelist.remove.usage
/whitelist remove <player>
whitelist.usage
/whitelist <on|off|list|add|remove|reload>
worldborder.add.usage
/worldborder add <sizeInBlocks> [timeInSeconds]
worldborder.center.success
Set world border center to %s,%s
worldborder.center.usage
/worldborder center <x> <z>
worldborder.damage.amount.success
Set world border damage amount to %s per block (from %s per block)
worldborder.damage.amount.usage
/worldborder damage amount <damagePerBlock>
worldborder.damage.buffer.success
Set world border damage buffer to %s blocks (from %s blocks)
worldborder.damage.buffer.usage
/worldborder damage buffer <sizeInBlocks>
worldborder.damage.usage
/worldborder damage <buffer|amount>
worldborder.get.success
World border is currently %s blocks wide
worldborder.set.success
Set world border to %s blocks wide (from %s blocks)
worldborder.set.usage
/worldborder set <sizeInBlocks> [timeInSeconds]
worldborder.setSlowly.grow.success
Growing world border to %s blocks wide (up from %s blocks) over %s seconds
worldborder.setSlowly.shrink.success
Shrinking world border to %s blocks wide (down from %s blocks) over %s seconds
worldborder.usage
/worldborder <set|center|damage|warning|get|add> ...
worldborder.warning.distance.success
Set world border warning to %s blocks away (from %s blocks)
worldborder.warning.distance.usage
/worldborder warning distance <blocks>
worldborder.warning.time.success
Set world border warning to %s seconds away (from %s seconds)
worldborder.warning.time.usage
/worldborder warning time <seconds>
worldborder.warning.usage
/worldborder warning <time|distance>
xp.failure.widthdrawXp
Cannot give player negative experience points
xp.success
Given %d experience to %s
xp.success.levels
Given %d levels to %s
xp.success.negative.levels
Taken %d levels from %s
xp.usage
/xp <amount> [player] OR /xp <amount>L [player]

connect

authorizing
Logging in...
connecting
Connecting to the server...
failed
Failed to connect to the server

container

beacon
Beacon
brewing
Brewing Stand
chest
Chest
chestDouble
Large Chest
crafting
Crafting
creative
Item Selection
dispenser
Dispenser
dropper
Dropper
enchant
Enchant
enchant.clue
%s . . . ?
enchant.lapis.many
%d Lapis Lazuli
enchant.lapis.one
1 Lapis Lazuli
enchant.level.many
%d Enchantment Levels
enchant.level.one
1 Enchantment Level
enderchest
Ender Chest
furnace
Furnace
hopper
Item Hopper
inventory
Inventory
isLocked
%s is locked!
minecart
Minecart
minecart.chest
Chest minecart
minecart.hopper
Hopper minecart
repair
Repair & Name
repair.cost
Enchantment Cost: %1$d
repair.expensive
Too Expensive!
spectatorCantOpen
Unable to open. Loot not generated yet.

controls

reset
Reset
resetAll
Reset Keys
title
Controls

createWorld

customize.custom.baseSize
Depth Base Size
customize.custom.biomeDepthOffset
Biome Depth Offset
customize.custom.biomeDepthWeight
Biome Depth Weight
customize.custom.biomeScaleOffset
Biome Scale Offset
customize.custom.biomeScaleWeight
Biome Scale Weight
customize.custom.biomeSize
Biome Size
customize.custom.center
Center Height
customize.custom.confirm1
This will overwrite your current
customize.custom.confirm2
settings and cannot be undone.
customize.custom.confirmTitle
Warning!
customize.custom.coordinateScale
Coordinate Scale
customize.custom.count
Spawn Tries
customize.custom.defaults
Defaults
customize.custom.depthNoiseScaleExponent
Depth Noise Exponent
customize.custom.depthNoiseScaleX
Depth Noise Scale X
customize.custom.depthNoiseScaleZ
Depth Noise Scale Z
customize.custom.dungeonChance
Dungeon Count
customize.custom.fixedBiome
Biome
customize.custom.heightScale
Height Scale
customize.custom.lavaLakeChance
Lava Lake Rarity
customize.custom.lowerLimitScale
Lower Limit Scale
customize.custom.mainNoiseScaleX
Main Noise Scale X
customize.custom.mainNoiseScaleY
Main Noise Scale Y
customize.custom.mainNoiseScaleZ
Main Noise Scale Z
customize.custom.maxHeight
Max. Height
customize.custom.minHeight
Min. Height
customize.custom.next
Next Page
customize.custom.page0
Basic Settings
customize.custom.page1
Ore Settings
customize.custom.page2
Advanced Settings (Expert Users Only!)
customize.custom.page3
Extra Advanced Settings (Expert Users Only!)
customize.custom.preset.caveChaos
Caves of Chaos
customize.custom.preset.caveDelight
Caver's Delight
customize.custom.preset.drought
Drought
customize.custom.preset.goodLuck
Good Luck
customize.custom.preset.isleLand
Isle Land
customize.custom.preset.mountains
Mountain Madness
customize.custom.preset.waterWorld
Water World
customize.custom.presets
Presets
customize.custom.presets.title
Customize World Presets
customize.custom.prev
Previous Page
customize.custom.randomize
Randomize
customize.custom.riverSize
River Size
customize.custom.seaLevel
Sea Level
customize.custom.size
Spawn Size
customize.custom.spread
Spread Height
customize.custom.stretchY
Height Stretch
customize.custom.upperLimitScale
Upper Limit Scale
customize.custom.useCaves
Caves
customize.custom.useDungeons
Dungeons
customize.custom.useLavaLakes
Lava Lakes
customize.custom.useLavaOceans
Lava Oceans
customize.custom.useMineShafts
Mineshafts
customize.custom.useMonuments
Ocean Monuments
customize.custom.useRavines
Ravines
customize.custom.useStrongholds
Strongholds
customize.custom.useTemples
Temples
customize.custom.useVillages
Villages
customize.custom.useWaterLakes
Water Lakes
customize.custom.waterLakeChance
Water Lake Rarity
customize.flat.addLayer
Add Layer
customize.flat.air
Air
customize.flat.editLayer
Edit Layer
customize.flat.height
Height
customize.flat.layer
%d
customize.flat.layer.bottom
Bottom - %d
customize.flat.layer.top
Top - %d
customize.flat.removeLayer
Remove Layer
customize.flat.tile
Layer Material
customize.flat.title
Superflat Customization
customize.presets
Presets
customize.presets.list
Alternatively, here's some we made earlier!
customize.presets.select
Use Preset
customize.presets.share
Want to share your preset with someone? Use the below box!
customize.presets.title
Select a Preset

death

attack.anvil
%1$s was squashed by a falling anvil
attack.arrow
%1$s was shot by %2$s
attack.arrow.item
%1$s was shot by %2$s using %3$s
attack.cactus
%1$s was pricked to death
attack.cactus.player
%1$s walked into a cactus whilst trying to escape %2$s
attack.dragonBreath
%1$s was roasted in dragon breath
attack.drown
%1$s drowned
attack.drown.player
%1$s drowned whilst trying to escape %2$s
attack.explosion
%1$s blew up
attack.explosion.player
%1$s was blown up by %2$s
attack.fall
%1$s hit the ground too hard
attack.fallingBlock
%1$s was squashed by a falling block
attack.fireball
%1$s was fireballed by %2$s
attack.fireball.item
%1$s was fireballed by %2$s using %3$s
attack.flyIntoWall
%1$s experienced kinetic energy
attack.generic
%1$s died
attack.inFire
%1$s went up in flames
attack.inFire.player
%1$s walked into fire whilst fighting %2$s
attack.inWall
%1$s suffocated in a wall
attack.indirectMagic
%1$s was killed by %2$s using magic
attack.indirectMagic.item
%1$s was killed by %2$s using %3$s
attack.lava
%1$s tried to swim in lava
attack.lava.player
%1$s tried to swim in lava to escape %2$s
attack.lightningBolt
%1$s was struck by lightning
attack.magic
%1$s was killed by magic
attack.mob
%1$s was slain by %2$s
attack.onFire
%1$s burned to death
attack.onFire.player
%1$s was burnt to a crisp whilst fighting %2$s
attack.outOfWorld
%1$s fell out of the world
attack.player
%1$s was slain by %2$s
attack.player.item
%1$s was slain by %2$s using %3$s
attack.starve
%1$s starved to death
attack.thorns
%1$s was killed trying to hurt %2$s
attack.thrown
%1$s was pummeled by %2$s
attack.thrown.item
%1$s was pummeled by %2$s using %3$s
attack.wither
%1$s withered away
fell.accident.generic
%1$s fell from a high place
fell.accident.ladder
%1$s fell off a ladder
fell.accident.vines
%1$s fell off some vines
fell.accident.water
%1$s fell out of the water
fell.assist
%1$s was doomed to fall by %2$s
fell.assist.item
%1$s was doomed to fall by %2$s using %3$s
fell.finish
%1$s fell too far and was finished by %2$s
fell.finish.item
%1$s fell too far and was finished by %2$s using %3$s
fell.killer
%1$s was doomed to fall

deathScreen

deleteWorld
Delete world
leaveServer
Leave server
quit.confirm
Are you sure you want to quit?
respawn
Respawn
score
Score
spectate
Spectate world
title
You died!
title.hardcore
Game over!
titleScreen
Title screen

demo

day.1
This demo will last five game days, do your best!
day.2
Day Two
day.3
Day Three
day.4
Day Four
day.5
This is your last day!
day.6
You have passed your fifth day, use F2 to save a screenshot of your creation
day.warning
Your time is almost up!
demoExpired
Demo time's up!
help.buy
Purchase Now!
help.fullWrapped
This demo will last 5 ingame days (about 1 hour and 40 minutes of real time). Check the achievements for hints! Have fun!
help.inventory
Use %1$s to open your inventory
help.jump
Jump by pressing %1$s
help.later
Continue Playing!
help.movement
Use %1$s, %2$s, %3$s, %4$s and the mouse to move around
help.movementMouse
Look around using the mouse
help.movementShort
Move by pressing %1$s, %2$s, %3$s, %4$s
help.title
Minecraft Demo Mode
remainingTime
Remaining time: %s
reminder
The demo time has expired, buy the game to continue or start a new world!

difficulty

lock.question
Are you sure you want to lock the difficulty of this world? This will set this world to always be %1$s, and you will never be able to change that again.
lock.title
Lock World Difficulty

disconnect

closed
Connection closed
disconnected
Disconnected by Server
endOfStream
End of stream
genericReason
%s
kicked
Was kicked from the game
loginFailed
Failed to login
loginFailedInfo
Failed to login: %s
loginFailedInfo.invalidSession
Invalid session (Try restarting your game)
loginFailedInfo.serversUnavailable
The authentication servers are currently down for maintenance.
lost
Connection Lost
overflow
Buffer overflow
quitting
Quitting
spam
Kicked for spamming
timeout
Timed out

effect

absorption
Absorption
blindness
Blindness
confusion
Nausea
damageBoost
Strength
digSlowDown
Mining Fatigue
digSpeed
Haste
fireResistance
Fire Resistance
glowing
Glowing
harm
Instant Damage
heal
Instant Health
healthBoost
Health Boost
hunger
Hunger
invisibility
Invisibility
jump
Jump Boost
levitation
Levitation
luck
Luck
moveSlowdown
Slowness
moveSpeed
Speed
nightVision
Night Vision
none
No Effects
poison
Poison
regeneration
Regeneration
resistance
Resistance
saturation
Saturation
unluck
Bad Luck
waterBreathing
Water Breathing
weakness
Weakness
wither
Wither

enchantment

arrowDamage
Power
arrowFire
Flame
arrowInfinite
Infinity
arrowKnockback
Punch
damage.all
Sharpness
damage.arthropods
Bane of Arthropods
damage.undead
Smite
digging
Efficiency
durability
Unbreaking
fire
Fire Aspect
fishingSpeed
Lure
frostWalker
Frost Walker
knockback
Knockback
level.1
I
level.10
X
level.2
II
level.3
III
level.4
IV
level.5
V
level.6
VI
level.7
VII
level.8
VIII
level.9
IX
lootBonus
Looting
lootBonusDigger
Fortune
lootBonusFishing
Luck of the Sea
mending
Mending
oxygen
Respiration
protect.all
Protection
protect.explosion
Blast Protection
protect.fall
Feather Falling
protect.fire
Fire Protection
protect.projectile
Projectile Protection
thorns
Thorns
untouching
Silk Touch
waterWalker
Depth Strider
waterWorker
Aqua Affinity

entity

ArmorStand
Armor Stand
Arrow
Arrow
Bat
Bat
Blaze
Blaze
Boat
Boat
Cat
Cat
CaveSpider
Cave Spider
Chicken
Chicken
Cow
Cow
Creeper
Creeper
DragonFireball
Dragon Fireball
EnderDragon
Ender Dragon
Enderman
Enderman
Endermite
Endermite
EntityHorse
Horse
FallingSand
Falling Block
Fireball
Fireball
Ghast
Ghast
Giant
Giant
Guardian
Guardian
Item
Item
KillerBunny
The Killer Bunny
LavaSlime
Magma Cube
Minecart
Minecart
Mob
Mob
Monster
Monster
MushroomCow
Mooshroom
Ozelot
Ocelot
Painting
Painting
Pig
Pig
PigZombie
Zombie Pigman
PrimedTnt
Block of TNT
Rabbit
Rabbit
Sheep
Sheep
Shulker
Shulker
Silverfish
Silverfish
Skeleton
Skeleton
Slime
Slime
SmallFireball
Small Fireball
SnowMan
Snow Golem
Snowball
Snowball
Spider
Spider
Squid
Squid
ThrownPotion
Potion
Villager.armor
Armorer
Villager.butcher
Butcher
Villager.cleric
Cleric
Villager.farmer
Farmer
Villager.fisherman
Fisherman
Villager.fletcher
Fletcher
Villager.leather
Leatherworker
Villager.librarian
Librarian
Villager
Villager
Villager.shepherd
Shepherd
Villager.tool
Tool Smith
Villager.weapon
Weapon Smith
VillagerGolem
Iron Golem
Witch
Witch
WitherBoss
Wither
Wolf
Wolf
XPOrb
Experience Orb
Zombie
Zombie
donkey
Donkey
generic
unknown
horse
Horse
mule
Mule
skeletonhorse
Skeleton Horse
zombiehorse
Zombie Horse

gameMode

adventure
Adventure Mode
changed
Your game mode has been updated to %s
creative
Creative Mode
hardcore
Hardcore Mode!
spectator
Spectator Mode
survival
Survival Mode

generator

amplified
AMPLIFIED
amplified.info
Notice: Just for fun, requires beefy computer
customized
Customized
debug_all_block_states
Debug Mode
default
Default
flat
Superflat
largeBiomes
Large Biomes

gui

achievements
Achievements
all
All
back
Back
cancel
Cancel
done
Done
down
Down
no
No
none
None
stats
Statistics
toMenu
Back to server list
toTitle
Back to title screen
up
Up
yes
Yes

inventory

binSlot
Destroy Item

item

apple
Apple
appleGold
Golden Apple
armorStand
Armor Stand
arrow
Arrow
banner.black
Black Banner
banner.blue
Blue Banner
banner.border.black
Black Bordure
banner.border.blue
Blue Bordure
banner.border.brown
Brown Bordure
banner.border.cyan
Cyan Bordure
banner.border.gray
Gray Bordure
banner.border.green
Green Bordure
banner.border.lightBlue
Light Blue Bordure
banner.border.lime
Lime Bordure
banner.border.magenta
Magenta Bordure
banner.border.orange
Orange Bordure
banner.border.pink
Pink Bordure
banner.border.purple
Purple Bordure
banner.border.red
Red Bordure
banner.border.silver
Light Gray Bordure
banner.border.white
White Bordure
banner.border.yellow
Yellow Bordure
banner.bricks.black
Black Field Masoned
banner.bricks.blue
Blue Field Masoned
banner.bricks.brown
Brown Field Masoned
banner.bricks.cyan
Cyan Field Masoned
banner.bricks.gray
Gray Field Masoned
banner.bricks.green
Green Field Masoned
banner.bricks.lightBlue
Light Blue Field Masoned
banner.bricks.lime
Lime Field Masoned
banner.bricks.magenta
Magenta Field Masoned
banner.bricks.orange
Orange Field Masoned
banner.bricks.pink
Pink Field Masoned
banner.bricks.purple
Purple Field Masoned
banner.bricks.red
Red Field Masoned
banner.bricks.silver
Light Gray Field Masoned
banner.bricks.white
White Field Masoned
banner.bricks.yellow
Yellow Field Masoned
banner.brown
Brown Banner
banner.circle.black
Black Roundel
banner.circle.blue
Blue Roundel
banner.circle.brown
Brown Roundel
banner.circle.cyan
Cyan Roundel
banner.circle.gray
Gray Roundel
banner.circle.green
Green Roundel
banner.circle.lightBlue
Light Blue Roundel
banner.circle.lime
Lime Roundel
banner.circle.magenta
Magenta Roundel
banner.circle.orange
Orange Roundel
banner.circle.pink
Pink Roundel
banner.circle.purple
Purple Roundel
banner.circle.red
Red Roundel
banner.circle.silver
Light Gray Roundel
banner.circle.white
White Roundel
banner.circle.yellow
Yellow Roundel
banner.creeper.black
Black Creeper Charge
banner.creeper.blue
Blue Creeper Charge
banner.creeper.brown
Brown Creeper Charge
banner.creeper.cyan
Cyan Creeper Charge
banner.creeper.gray
Gray Creeper Charge
banner.creeper.green
Green Creeper Charge
banner.creeper.lightBlue
Light Blue Creeper Charge
banner.creeper.lime
Lime Creeper Charge
banner.creeper.magenta
Magenta Creeper Charge
banner.creeper.orange
Orange Creeper Charge
banner.creeper.pink
Pink Creeper Charge
banner.creeper.purple
Purple Creeper Charge
banner.creeper.red
Red Creeper Charge
banner.creeper.silver
Light Gray Creeper Charge
banner.creeper.white
White Creeper Charge
banner.creeper.yellow
Yellow Creeper Charge
banner.cross.black
Black Saltire
banner.cross.blue
Blue Saltire
banner.cross.brown
Brown Saltire
banner.cross.cyan
Cyan Saltire
banner.cross.gray
Gray Saltire
banner.cross.green
Green Saltire
banner.cross.lightBlue
Light Blue Saltire
banner.cross.lime
Lime Saltire
banner.cross.magenta
Magenta Saltire
banner.cross.orange
Orange Saltire
banner.cross.pink
Pink Saltire
banner.cross.purple
Purple Saltire
banner.cross.red
Red Saltire
banner.cross.silver
Light Gray Saltire
banner.cross.white
White Saltire
banner.cross.yellow
Yellow Saltire
banner.curly_border.black
Black Bordure Indented
banner.curly_border.blue
Blue Bordure Indented
banner.curly_border.brown
Brown Bordure Indented
banner.curly_border.cyan
Cyan Bordure Indented
banner.curly_border.gray
Gray Bordure Indented
banner.curly_border.green
Green Bordure Indented
banner.curly_border.lightBlue
Light Blue Bordure Indented
banner.curly_border.lime
Lime Bordure Indented
banner.curly_border.magenta
Magenta Bordure Indented
banner.curly_border.orange
Orange Bordure Indented
banner.curly_border.pink
Pink Bordure Indented
banner.curly_border.purple
Purple Bordure Indented
banner.curly_border.red
Red Bordure Indented
banner.curly_border.silver
Light Gray Bordure Indented
banner.curly_border.white
White Bordure Indented
banner.curly_border.yellow
Yellow Bordure Indented
banner.cyan
Cyan Banner
banner.diagonal_left.black
Black Per Bend Sinister
banner.diagonal_left.blue
Blue Per Bend Sinister
banner.diagonal_left.brown
Brown Per Bend Sinister
banner.diagonal_left.cyan
Cyan Per Bend Sinister
banner.diagonal_left.gray
Gray Per Bend Sinister
banner.diagonal_left.green
Green Per Bend Sinister
banner.diagonal_left.lightBlue
Light Blue Per Bend Sinister
banner.diagonal_left.lime
Lime Per Bend Sinister
banner.diagonal_left.magenta
Magenta Per Bend Sinister
banner.diagonal_left.orange
Orange Per Bend Sinister
banner.diagonal_left.pink
Pink Per Bend Sinister
banner.diagonal_left.purple
Purple Per Bend Sinister
banner.diagonal_left.red
Red Per Bend Sinister
banner.diagonal_left.silver
Light Gray Per Bend Sinister
banner.diagonal_left.white
White Per Bend Sinister
banner.diagonal_left.yellow
Yellow Per Bend Sinister
banner.diagonal_right.black
Black Per Bend
banner.diagonal_right.blue
Blue Per Bend
banner.diagonal_right.brown
Brown Per Bend
banner.diagonal_right.cyan
Cyan Per Bend
banner.diagonal_right.gray
Gray Per Bend
banner.diagonal_right.green
Green Per Bend
banner.diagonal_right.lightBlue
Light Blue Per Bend
banner.diagonal_right.lime
Lime Per Bend
banner.diagonal_right.magenta
Magenta Per Bend
banner.diagonal_right.orange
Orange Per Bend
banner.diagonal_right.pink
Pink Per Bend
banner.diagonal_right.purple
Purple Per Bend
banner.diagonal_right.red
Red Per Bend
banner.diagonal_right.silver
Light Gray Per Bend
banner.diagonal_right.white
White Per Bend
banner.diagonal_right.yellow
Yellow Per Bend
banner.diagonal_up_left.black
Black Per Bend Inverted
banner.diagonal_up_left.blue
Blue Per Bend Inverted
banner.diagonal_up_left.brown
Brown Per Bend Inverted
banner.diagonal_up_left.cyan
Cyan Per Bend Inverted
banner.diagonal_up_left.gray
Gray Per Bend Inverted
banner.diagonal_up_left.green
Green Per Bend Inverted
banner.diagonal_up_left.lightBlue
Light Blue Per Bend Inverted
banner.diagonal_up_left.lime
Lime Per Bend Inverted
banner.diagonal_up_left.magenta
Magenta Per Bend Inverted
banner.diagonal_up_left.orange
Orange Per Bend Inverted
banner.diagonal_up_left.pink
Pink Per Bend Inverted
banner.diagonal_up_left.purple
Purple Per Bend Inverted
banner.diagonal_up_left.red
Red Per Bend Inverted
banner.diagonal_up_left.silver
Light Gray Per Bend Inverted
banner.diagonal_up_left.white
White Per Bend Inverted
banner.diagonal_up_left.yellow
Yellow Per Bend Inverted
banner.diagonal_up_right.black
Black Per Bend Sinister Inverted
banner.diagonal_up_right.blue
Blue Per Bend Sinister Inverted
banner.diagonal_up_right.brown
Brown Per Bend Sinister Inverted
banner.diagonal_up_right.cyan
Cyan Per Bend Sinister Inverted
banner.diagonal_up_right.gray
Gray Per Bend Sinister Inverted
banner.diagonal_up_right.green
Green Per Bend Sinister Inverted
banner.diagonal_up_right.lightBlue
Light Blue Per Bend Sinister Inverted
banner.diagonal_up_right.lime
Lime Per Bend Sinister Inverted
banner.diagonal_up_right.magenta
Magenta Per Bend Sinister Inverted
banner.diagonal_up_right.orange
Orange Per Bend Sinister Inverted
banner.diagonal_up_right.pink
Pink Per Bend Sinister Inverted
banner.diagonal_up_right.purple
Purple Per Bend Sinister Inverted
banner.diagonal_up_right.red
Red Per Bend Sinister Inverted
banner.diagonal_up_right.silver
Light Gray Per Bend Sinister Inverted
banner.diagonal_up_right.white
White Per Bend Sinister Inverted
banner.diagonal_up_right.yellow
Yellow Per Bend Sinister Inverted
banner.flower.black
Black Flower Charge
banner.flower.blue
Blue Flower Charge
banner.flower.brown
Brown Flower Charge
banner.flower.cyan
Cyan Flower Charge
banner.flower.gray
Gray Flower Charge
banner.flower.green
Green Flower Charge
banner.flower.lightBlue
Light Blue Flower Charge
banner.flower.lime
Lime Flower Charge
banner.flower.magenta
Magenta Flower Charge
banner.flower.orange
Orange Flower Charge
banner.flower.pink
Pink Flower Charge
banner.flower.purple
Purple Flower Charge
banner.flower.red
Red Flower Charge
banner.flower.silver
Light Gray Flower Charge
banner.flower.white
White Flower Charge
banner.flower.yellow
Yellow Flower Charge
banner.gradient.black
Black Gradient
banner.gradient.blue
Blue Gradient
banner.gradient.brown
Brown Gradient
banner.gradient.cyan
Cyan Gradient
banner.gradient.gray
Gray Gradient
banner.gradient.green
Green Gradient
banner.gradient.lightBlue
Light Blue Gradient
banner.gradient.lime
Lime Gradient
banner.gradient.magenta
Magenta Gradient
banner.gradient.orange
Orange Gradient
banner.gradient.pink
Pink Gradient
banner.gradient.purple
Purple Gradient
banner.gradient.red
Red Gradient
banner.gradient.silver
Light Gray Gradient
banner.gradient.white
White Gradient
banner.gradient.yellow
Yellow Gradient
banner.gradient_up.black
Black Base Gradient
banner.gradient_up.blue
Blue Base Gradient
banner.gradient_up.brown
Brown Base Gradient
banner.gradient_up.cyan
Cyan Base Gradient
banner.gradient_up.gray
Gray Base Gradient
banner.gradient_up.green
Green Base Gradient
banner.gradient_up.lightBlue
Light Blue Base Gradient
banner.gradient_up.lime
Lime Base Gradient
banner.gradient_up.magenta
Magenta Base Gradient
banner.gradient_up.orange
Orange Base Gradient
banner.gradient_up.pink
Pink Base Gradient
banner.gradient_up.purple
Purple Base Gradient
banner.gradient_up.red
Red Base Gradient
banner.gradient_up.silver
Light Gray Base Gradient
banner.gradient_up.white
White Base Gradient
banner.gradient_up.yellow
Yellow Base Gradient
banner.gray
Gray Banner
banner.green
Green Banner
banner.half_horizontal.black
Black Per Fess
banner.half_horizontal.blue
Blue Per Fess
banner.half_horizontal.brown
Brown Per Fess
banner.half_horizontal.cyan
Cyan Per Fess
banner.half_horizontal.gray
Gray Per Fess
banner.half_horizontal.green
Green Per Fess
banner.half_horizontal.lightBlue
Light Blue Per Fess
banner.half_horizontal.lime
Lime Per Fess
banner.half_horizontal.magenta
Magenta Per Fess
banner.half_horizontal.orange
Orange Per Fess
banner.half_horizontal.pink
Pink Per Fess
banner.half_horizontal.purple
Purple Per Fess
banner.half_horizontal.red
Red Per Fess
banner.half_horizontal.silver
Light Gray Per Fess
banner.half_horizontal.white
White Per Fess
banner.half_horizontal.yellow
Yellow Per Fess
banner.half_horizontal_bottom.black
Black Per Fess Inverted
banner.half_horizontal_bottom.blue
Blue Per Fess Inverted
banner.half_horizontal_bottom.brown
Brown Per Fess Inverted
banner.half_horizontal_bottom.cyan
Cyan Per Fess Inverted
banner.half_horizontal_bottom.gray
Gray Per Fess Inverted
banner.half_horizontal_bottom.green
Green Per Fess Inverted
banner.half_horizontal_bottom.lightBlue
Light Blue Per Fess Inverted
banner.half_horizontal_bottom.lime
Lime Per Fess Inverted
banner.half_horizontal_bottom.magenta
Magenta Per Fess Inverted
banner.half_horizontal_bottom.orange
Orange Per Fess Inverted
banner.half_horizontal_bottom.pink
Pink Per Fess Inverted
banner.half_horizontal_bottom.purple
Purple Per Fess Inverted
banner.half_horizontal_bottom.red
Red Per Fess Inverted
banner.half_horizontal_bottom.silver
Light Gray Per Fess Inverted
banner.half_horizontal_bottom.white
White Per Fess Inverted
banner.half_horizontal_bottom.yellow
Yellow Per Fess Inverted
banner.half_vertical.black
Black Per Pale
banner.half_vertical.blue
Blue Per Pale
banner.half_vertical.brown
Brown Per Pale
banner.half_vertical.cyan
Cyan Per Pale
banner.half_vertical.gray
Gray Per Pale
banner.half_vertical.green
Green Per Pale
banner.half_vertical.lightBlue
Light Blue Per Pale
banner.half_vertical.lime
Lime Per Pale
banner.half_vertical.magenta
Magenta Per Pale
banner.half_vertical.orange
Orange Per Pale
banner.half_vertical.pink
Pink Per Pale
banner.half_vertical.purple
Purple Per Pale
banner.half_vertical.red
Red Per Pale
banner.half_vertical.silver
Light Gray Per Pale
banner.half_vertical.white
White Per Pale
banner.half_vertical.yellow
Yellow Per Pale
banner.half_vertical_right.black
Black Per Pale Inverted
banner.half_vertical_right.blue
Blue Per Pale Inverted
banner.half_vertical_right.brown
Brown Per Pale Inverted
banner.half_vertical_right.cyan
Cyan Per Pale Inverted
banner.half_vertical_right.gray
Gray Per Pale Inverted
banner.half_vertical_right.green
Green Per Pale Inverted
banner.half_vertical_right.lightBlue
Light Blue Per Pale Inverted
banner.half_vertical_right.lime
Lime Per Pale Inverted
banner.half_vertical_right.magenta
Magenta Per Pale Inverted
banner.half_vertical_right.orange
Orange Per Pale Inverted
banner.half_vertical_right.pink
Pink Per Pale Inverted
banner.half_vertical_right.purple
Purple Per Pale Inverted
banner.half_vertical_right.red
Red Per Pale Inverted
banner.half_vertical_right.silver
Light Gray Per Pale Inverted
banner.half_vertical_right.white
White Per Pale Inverted
banner.half_vertical_right.yellow
Yellow Per Pale Inverted
banner.lightBlue
Light Blue Banner
banner.lime
Lime Banner
banner.magenta
Magenta Banner
banner.mojang.black
Black Thing
banner.mojang.blue
Blue Thing
banner.mojang.brown
Brown Thing
banner.mojang.cyan
Cyan Thing
banner.mojang.gray
Gray Thing
banner.mojang.green
Green Thing
banner.mojang.lightBlue
Light Blue Thing
banner.mojang.lime
Lime Thing
banner.mojang.magenta
Magenta Thing
banner.mojang.orange
Orange Thing
banner.mojang.pink
Pink Thing
banner.mojang.purple
Purple Thing
banner.mojang.red
Red Thing
banner.mojang.silver
Light Gray Thing
banner.mojang.white
White Thing
banner.mojang.yellow
Yellow Thing
banner.orange
Orange Banner
banner.pink
Pink Banner
banner.purple
Purple Banner
banner.red
Red Banner
banner.rhombus.black
Black Lozenge
banner.rhombus.blue
Blue Lozenge
banner.rhombus.brown
Brown Lozenge
banner.rhombus.cyan
Cyan Lozenge
banner.rhombus.gray
Gray Lozenge
banner.rhombus.green
Green Lozenge
banner.rhombus.lightBlue
Light Blue Lozenge
banner.rhombus.lime
Lime Lozenge
banner.rhombus.magenta
Magenta Lozenge
banner.rhombus.orange
Orange Lozenge
banner.rhombus.pink
Pink Lozenge
banner.rhombus.purple
Purple Lozenge
banner.rhombus.red
Red Lozenge
banner.rhombus.silver
Light Gray Lozenge
banner.rhombus.white
White Lozenge
banner.rhombus.yellow
Yellow Lozenge
banner.silver
Light Gray Banner
banner.skull.black
Black Skull Charge
banner.skull.blue
Blue Skull Charge
banner.skull.brown
Brown Skull Charge
banner.skull.cyan
Cyan Skull Charge
banner.skull.gray
Gray Skull Charge
banner.skull.green
Green Skull Charge
banner.skull.lightBlue
Light Blue Skull Charge
banner.skull.lime
Lime Skull Charge
banner.skull.magenta
Magenta Skull Charge
banner.skull.orange
Orange Skull Charge
banner.skull.pink
Pink Skull Charge
banner.skull.purple
Purple Skull Charge
banner.skull.red
Red Skull Charge
banner.skull.silver
Light Gray Skull Charge
banner.skull.white
White Skull Charge
banner.skull.yellow
Yellow Skull Charge
banner.small_stripes.black
Black Paly
banner.small_stripes.blue
Blue Paly
banner.small_stripes.brown
Brown Paly
banner.small_stripes.cyan
Cyan Paly
banner.small_stripes.gray
Gray Paly
banner.small_stripes.green
Green Paly
banner.small_stripes.lightBlue
Light Blue Paly
banner.small_stripes.lime
Lime Paly
banner.small_stripes.magenta
Magenta Paly
banner.small_stripes.orange
Orange Paly
banner.small_stripes.pink
Pink Paly
banner.small_stripes.purple
Purple Paly
banner.small_stripes.red
Red Paly
banner.small_stripes.silver
Light Gray Paly
banner.small_stripes.white
White Paly
banner.small_stripes.yellow
Yellow Paly
banner.square_bottom_left.black
Black Base Dexter Canton
banner.square_bottom_left.blue
Blue Base Dexter Canton
banner.square_bottom_left.brown
Brown Base Dexter Canton
banner.square_bottom_left.cyan
Cyan Base Dexter Canton
banner.square_bottom_left.gray
Gray Base Dexter Canton
banner.square_bottom_left.green
Green Base Dexter Canton
banner.square_bottom_left.lightBlue
Light Blue Base Dexter Canton
banner.square_bottom_left.lime
Lime Base Dexter Canton
banner.square_bottom_left.magenta
Magenta Base Dexter Canton
banner.square_bottom_left.orange
Orange Base Dexter Canton
banner.square_bottom_left.pink
Pink Base Dexter Canton
banner.square_bottom_left.purple
Purple Base Dexter Canton
banner.square_bottom_left.red
Red Base Dexter Canton
banner.square_bottom_left.silver
Light Gray Base Dexter Canton
banner.square_bottom_left.white
White Base Dexter Canton
banner.square_bottom_left.yellow
Yellow Base Dexter Canton
banner.square_bottom_right.black
Black Base Sinister Canton
banner.square_bottom_right.blue
Blue Base Sinister Canton
banner.square_bottom_right.brown
Brown Base Sinister Canton
banner.square_bottom_right.cyan
Cyan Base Sinister Canton
banner.square_bottom_right.gray
Gray Base Sinister Canton
banner.square_bottom_right.green
Green Base Sinister Canton
banner.square_bottom_right.lightBlue
Light Blue Base Sinister Canton
banner.square_bottom_right.lime
Lime Base Sinister Canton
banner.square_bottom_right.magenta
Magenta Base Sinister Canton
banner.square_bottom_right.orange
Orange Base Sinister Canton
banner.square_bottom_right.pink
Pink Base Sinister Canton
banner.square_bottom_right.purple
Purple Base Sinister Canton
banner.square_bottom_right.red
Red Base Sinister Canton
banner.square_bottom_right.silver
Light Gray Base Sinister Canton
banner.square_bottom_right.white
White Base Sinister Canton
banner.square_bottom_right.yellow
Yellow Base Sinister Canton
banner.square_top_left.black
Black Chief Dexter Canton
banner.square_top_left.blue
Blue Chief Dexter Canton
banner.square_top_left.brown
Brown Chief Dexter Canton
banner.square_top_left.cyan
Cyan Chief Dexter Canton
banner.square_top_left.gray
Gray Chief Dexter Canton
banner.square_top_left.green
Green Chief Dexter Canton
banner.square_top_left.lightBlue
Light Blue Chief Dexter Canton
banner.square_top_left.lime
Lime Chief Dexter Canton
banner.square_top_left.magenta
Magenta Chief Dexter Canton
banner.square_top_left.orange
Orange Chief Dexter Canton
banner.square_top_left.pink
Pink Chief Dexter Canton
banner.square_top_left.purple
Purple Chief Dexter Canton
banner.square_top_left.red
Red Chief Dexter Canton
banner.square_top_left.silver
Light Gray Chief Dexter Canton
banner.square_top_left.white
White Chief Dexter Canton
banner.square_top_left.yellow
Yellow Chief Dexter Canton
banner.square_top_right.black
Black Chief Sinister Canton
banner.square_top_right.blue
Blue Chief Sinister Canton
banner.square_top_right.brown
Brown Chief Sinister Canton
banner.square_top_right.cyan
Cyan Chief Sinister Canton
banner.square_top_right.gray
Gray Chief Sinister Canton
banner.square_top_right.green
Green Chief Sinister Canton
banner.square_top_right.lightBlue
Light Blue Chief Sinister Canton
banner.square_top_right.lime
Lime Chief Sinister Canton
banner.square_top_right.magenta
Magenta Chief Sinister Canton
banner.square_top_right.orange
Orange Chief Sinister Canton
banner.square_top_right.pink
Pink Chief Sinister Canton
banner.square_top_right.purple
Purple Chief Sinister Canton
banner.square_top_right.red
Red Chief Sinister Canton
banner.square_top_right.silver
Light Gray Chief Sinister Canton
banner.square_top_right.white
White Chief Sinister Canton
banner.square_top_right.yellow
Yellow Chief Sinister Canton
banner.straight_cross.black
Black Cross
banner.straight_cross.blue
Blue Cross
banner.straight_cross.brown
Brown Cross
banner.straight_cross.cyan
Cyan Cross
banner.straight_cross.gray
Gray Cross
banner.straight_cross.green
Green Cross
banner.straight_cross.lightBlue
Light Blue Cross
banner.straight_cross.lime
Lime Cross
banner.straight_cross.magenta
Magenta Cross
banner.straight_cross.orange
Orange Cross
banner.straight_cross.pink
Pink Cross
banner.straight_cross.purple
Purple Cross
banner.straight_cross.red
Red Cross
banner.straight_cross.silver
Light Gray Cross
banner.straight_cross.white
White Cross
banner.straight_cross.yellow
Yellow Cross
banner.stripe_bottom.black
Black Base Fess
banner.stripe_bottom.blue
Blue Base Fess
banner.stripe_bottom.brown
Brown Base Fess
banner.stripe_bottom.cyan
Cyan Base Fess
banner.stripe_bottom.gray
Gray Base Fess
banner.stripe_bottom.green
Green Base Fess
banner.stripe_bottom.lightBlue
Light Blue Base Fess
banner.stripe_bottom.lime
Lime Base Fess
banner.stripe_bottom.magenta
Magenta Base Fess
banner.stripe_bottom.orange
Orange Base Fess
banner.stripe_bottom.pink
Pink Base Fess
banner.stripe_bottom.purple
Purple Base Fess
banner.stripe_bottom.red
Red Base Fess
banner.stripe_bottom.silver
Light Gray Base Fess
banner.stripe_bottom.white
White Base Fess
banner.stripe_bottom.yellow
Yellow Base Fess
banner.stripe_center.black
Black Pale
banner.stripe_center.blue
Blue Pale
banner.stripe_center.brown
Brown Pale
banner.stripe_center.cyan
Cyan Pale
banner.stripe_center.gray
Gray Pale
banner.stripe_center.green
Green Pale
banner.stripe_center.lightBlue
Light Blue Pale
banner.stripe_center.lime
Lime Pale
banner.stripe_center.magenta
Magenta Pale
banner.stripe_center.orange
Orange Pale
banner.stripe_center.pink
Pink Pale
banner.stripe_center.purple
Purple Pale
banner.stripe_center.red
Red Pale
banner.stripe_center.silver
Light Gray Pale
banner.stripe_center.white
White Pale
banner.stripe_center.yellow
Yellow Pale
banner.stripe_downleft.black
Black Bend Sinister
banner.stripe_downleft.blue
Blue Bend Sinister
banner.stripe_downleft.brown
Brown Bend Sinister
banner.stripe_downleft.cyan
Cyan Bend Sinister
banner.stripe_downleft.gray
Gray Bend Sinister
banner.stripe_downleft.green
Green Bend Sinister
banner.stripe_downleft.lightBlue
Light Blue Bend Sinister
banner.stripe_downleft.lime
Lime Bend Sinister
banner.stripe_downleft.magenta
Magenta Bend Sinister
banner.stripe_downleft.orange
Orange Bend Sinister
banner.stripe_downleft.pink
Pink Bend Sinister
banner.stripe_downleft.purple
Purple Bend Sinister
banner.stripe_downleft.red
Red Bend Sinister
banner.stripe_downleft.silver
Light Gray Bend Sinister
banner.stripe_downleft.white
White Bend Sinister
banner.stripe_downleft.yellow
Yellow Bend Sinister
banner.stripe_downright.black
Black Bend
banner.stripe_downright.blue
Blue Bend
banner.stripe_downright.brown
Brown Bend
banner.stripe_downright.cyan
Cyan Bend
banner.stripe_downright.gray
Gray Bend
banner.stripe_downright.green
Green Bend
banner.stripe_downright.lightBlue
Light Blue Bend
banner.stripe_downright.lime
Lime Bend
banner.stripe_downright.magenta
Magenta Bend
banner.stripe_downright.orange
Orange Bend
banner.stripe_downright.pink
Pink Bend
banner.stripe_downright.purple
Purple Bend
banner.stripe_downright.red
Red Bend
banner.stripe_downright.silver
Light Gray Bend
banner.stripe_downright.white
White Bend
banner.stripe_downright.yellow
Yellow Bend
banner.stripe_left.black
Black Pale Dexter
banner.stripe_left.blue
Blue Pale Dexter
banner.stripe_left.brown
Brown Pale Dexter
banner.stripe_left.cyan
Cyan Pale Dexter
banner.stripe_left.gray
Gray Pale Dexter
banner.stripe_left.green
Green Pale Dexter
banner.stripe_left.lightBlue
Light Blue Pale Dexter
banner.stripe_left.lime
Lime Pale Dexter
banner.stripe_left.magenta
Magenta Pale Dexter
banner.stripe_left.orange
Orange Pale Dexter
banner.stripe_left.pink
Pink Pale Dexter
banner.stripe_left.purple
Purple Pale Dexter
banner.stripe_left.red
Red Pale Dexter
banner.stripe_left.silver
Light Gray Pale Dexter
banner.stripe_left.white
White Pale Dexter
banner.stripe_left.yellow
Yellow Pale Dexter
banner.stripe_middle.black
Black Fess
banner.stripe_middle.blue
Blue Fess
banner.stripe_middle.brown
Brown Fess
banner.stripe_middle.cyan
Cyan Fess
banner.stripe_middle.gray
Gray Fess
banner.stripe_middle.green
Green Fess
banner.stripe_middle.lightBlue
Light Blue Fess
banner.stripe_middle.lime
Lime Fess
banner.stripe_middle.magenta
Magenta Fess
banner.stripe_middle.orange
Orange Fess
banner.stripe_middle.pink
Pink Fess
banner.stripe_middle.purple
Purple Fess
banner.stripe_middle.red
Red Fess
banner.stripe_middle.silver
Light Gray Fess
banner.stripe_middle.white
White Fess
banner.stripe_middle.yellow
Yellow Fess
banner.stripe_right.black
Black Pale Sinister
banner.stripe_right.blue
Blue Pale Sinister
banner.stripe_right.brown
Brown Pale Sinister
banner.stripe_right.cyan
Cyan Pale Sinister
banner.stripe_right.gray
Gray Pale Sinister
banner.stripe_right.green
Green Pale Sinister
banner.stripe_right.lightBlue
Light Blue Pale Sinister
banner.stripe_right.lime
Lime Pale Sinister
banner.stripe_right.magenta
Magenta Pale Sinister
banner.stripe_right.orange
Orange Pale Sinister
banner.stripe_right.pink
Pink Pale Sinister
banner.stripe_right.purple
Purple Pale Sinister
banner.stripe_right.red
Red Pale Sinister
banner.stripe_right.silver
Light Gray Pale Sinister
banner.stripe_right.white
White Pale Sinister
banner.stripe_right.yellow
Yellow Pale Sinister
banner.stripe_top.black
Black Chief Fess
banner.stripe_top.blue
Blue Chief Fess
banner.stripe_top.brown
Brown Chief Fess
banner.stripe_top.cyan
Cyan Chief Fess
banner.stripe_top.gray
Gray Chief Fess
banner.stripe_top.green
Green Chief Fess
banner.stripe_top.lightBlue
Light Blue Chief Fess
banner.stripe_top.lime
Lime Chief Fess
banner.stripe_top.magenta
Magenta Chief Fess
banner.stripe_top.orange
Orange Chief Fess
banner.stripe_top.pink
Pink Chief Fess
banner.stripe_top.purple
Purple Chief Fess
banner.stripe_top.red
Red Chief Fess
banner.stripe_top.silver
Light Gray Chief Fess
banner.stripe_top.white
White Chief Fess
banner.stripe_top.yellow
Yellow Chief Fess
banner.triangle_bottom.black
Black Chevron
banner.triangle_bottom.blue
Blue Chevron
banner.triangle_bottom.brown
Brown Chevron
banner.triangle_bottom.cyan
Cyan Chevron
banner.triangle_bottom.gray
Gray Chevron
banner.triangle_bottom.green
Green Chevron
banner.triangle_bottom.lightBlue
Light Blue Chevron
banner.triangle_bottom.lime
Lime Chevron
banner.triangle_bottom.magenta
Magenta Chevron
banner.triangle_bottom.orange
Orange Chevron
banner.triangle_bottom.pink
Pink Chevron
banner.triangle_bottom.purple
Purple Chevron
banner.triangle_bottom.red
Red Chevron
banner.triangle_bottom.silver
Light Gray Chevron
banner.triangle_bottom.white
White Chevron
banner.triangle_bottom.yellow
Yellow Chevron
banner.triangle_top.black
Black Inverted Chevron
banner.triangle_top.blue
Blue Inverted Chevron
banner.triangle_top.brown
Brown Inverted Chevron
banner.triangle_top.cyan
Cyan Inverted Chevron
banner.triangle_top.gray
Gray Inverted Chevron
banner.triangle_top.green
Green Inverted Chevron
banner.triangle_top.lightBlue
Light Blue Inverted Chevron
banner.triangle_top.lime
Lime Inverted Chevron
banner.triangle_top.magenta
Magenta Inverted Chevron
banner.triangle_top.orange
Orange Inverted Chevron
banner.triangle_top.pink
Pink Inverted Chevron
banner.triangle_top.purple
Purple Inverted Chevron
banner.triangle_top.red
Red Inverted Chevron
banner.triangle_top.silver
Light Gray Inverted Chevron
banner.triangle_top.white
White Inverted Chevron
banner.triangle_top.yellow
Yellow Inverted Chevron
banner.triangles_bottom.black
Black Base Indented
banner.triangles_bottom.blue
Blue Base Indented
banner.triangles_bottom.brown
Brown Base Indented
banner.triangles_bottom.cyan
Cyan Base Indented
banner.triangles_bottom.gray
Gray Base Indented
banner.triangles_bottom.green
Green Base Indented
banner.triangles_bottom.lightBlue
Light Blue Base Indented
banner.triangles_bottom.lime
Lime Base Indented
banner.triangles_bottom.magenta
Magenta Base Indented
banner.triangles_bottom.orange
Orange Base Indented
banner.triangles_bottom.pink
Pink Base Indented
banner.triangles_bottom.purple
Purple Base Indented
banner.triangles_bottom.red
Red Base Indented
banner.triangles_bottom.silver
Light Gray Base Indented
banner.triangles_bottom.white
White Base Indented
banner.triangles_bottom.yellow
Yellow Base Indented
banner.triangles_top.black
Black Chief Indented
banner.triangles_top.blue
Blue Chief Indented
banner.triangles_top.brown
Brown Chief Indented
banner.triangles_top.cyan
Cyan Chief Indented
banner.triangles_top.gray
Gray Chief Indented
banner.triangles_top.green
Green Chief Indented
banner.triangles_top.lightBlue
Light Blue Chief Indented
banner.triangles_top.lime
Lime Chief Indented
banner.triangles_top.magenta
Magenta Chief Indented
banner.triangles_top.orange
Orange Chief Indented
banner.triangles_top.pink
Pink Chief Indented
banner.triangles_top.purple
Purple Chief Indented
banner.triangles_top.red
Red Chief Indented
banner.triangles_top.silver
Light Gray Chief Indented
banner.triangles_top.white
White Chief Indented
banner.triangles_top.yellow
Yellow Chief Indented
banner.white
White Banner
banner.yellow
Yellow Banner
bed
Bed
beefCooked
Steak
beefRaw
Raw Beef
beetroot
Beetroot
beetroot_seeds
Beetroot Seeds
beetroot_soup
Beetroot Soup
blazePowder
Blaze Powder
blazeRod
Blaze Rod
boat.acacia
Acacia Boat
boat.birch
Birch Boat
boat.dark_oak
Dark Oak Boat
boat.jungle
Jungle Boat
boat.oak
Oak Boat
boat.spruce
Spruce Boat
bone
Bone
book
Book
bootsChain
Chain Boots
bootsCloth
Leather Boots
bootsDiamond
Diamond Boots
bootsGold
Golden Boots
bootsIron
Iron Boots
bow
Bow
bowl
Bowl
bread
Bread
brewingStand
Brewing Stand
brick
Brick
bucket
Bucket
bucketLava
Lava Bucket
bucketWater
Water Bucket
cake
Cake
canBreak
Can break:
canPlace
Can be placed on:
carrotGolden
Golden Carrot
carrotOnAStick
Carrot on a Stick
carrots
Carrot
cauldron
Cauldron
charcoal
Charcoal
chestplateChain
Chain Chestplate
chestplateCloth
Leather Tunic
chestplateDiamond
Diamond Chestplate
chestplateGold
Golden Chestplate
chestplateIron
Iron Chestplate
chickenCooked
Cooked Chicken
chickenRaw
Raw Chicken
chorusFruit
Chorus Fruit
chorusFruitPopped
Popped Chorus Fruit
clay
Clay
clock
Clock
coal
Coal
comparator
Redstone Comparator
compass
Compass
cookie
Cookie
diamond
Diamond
diode
Redstone Repeater
doorAcacia
Acacia Door
doorBirch
Birch Door
doorDarkOak
Dark Oak Door
doorIron
Iron Door
doorJungle
Jungle Door
doorOak
Oak Door
doorSpruce
Spruce Door
dragon_breath
Dragon's Breath
dyePowder.black
Ink Sac
dyePowder.blue
Lapis Lazuli
dyePowder.brown
Cocoa Beans
dyePowder.cyan
Cyan Dye
dyePowder.gray
Gray Dye
dyePowder.green
Cactus Green
dyePowder.lightBlue
Light Blue Dye
dyePowder.lime
Lime Dye
dyePowder.magenta
Magenta Dye
dyePowder.orange
Orange Dye
dyePowder.pink
Pink Dye
dyePowder.purple
Purple Dye
dyePowder.red
Rose Red
dyePowder.silver
Light Gray Dye
dyePowder.white
Bone Meal
dyePowder.yellow
Dandelion Yellow
dyed
Dyed
egg
Egg
elytra
Elytra
emerald
Emerald
emptyMap
Empty Map
enchantedBook
Enchanted Book
end_crystal
End Crystal
enderPearl
Ender Pearl
expBottle
Bottle o' Enchanting
eyeOfEnder
Eye of Ender
feather
Feather
fermentedSpiderEye
Fermented Spider Eye
fireball
Fire Charge
fireworks.flight
Flight Duration:
fireworks
Firework Rocket
fireworksCharge.black
Black
fireworksCharge.blue
Blue
fireworksCharge.brown
Brown
fireworksCharge.customColor
Custom
fireworksCharge.cyan
Cyan
fireworksCharge.fadeTo
Fade to
fireworksCharge.flicker
Twinkle
fireworksCharge.gray
Gray
fireworksCharge.green
Green
fireworksCharge.lightBlue
Light Blue
fireworksCharge.lime
Lime
fireworksCharge.magenta
Magenta
fireworksCharge
Firework Star
fireworksCharge.orange
Orange
fireworksCharge.pink
Pink
fireworksCharge.purple
Purple
fireworksCharge.red
Red
fireworksCharge.silver
Light Gray
fireworksCharge.trail
Trail
fireworksCharge.type
Unknown Shape
fireworksCharge.type.0
Small Ball
fireworksCharge.type.1
Large Ball
fireworksCharge.type.2
Star-shaped
fireworksCharge.type.3
Creeper-shaped
fireworksCharge.type.4
Burst
fireworksCharge.white
White
fireworksCharge.yellow
Yellow
fish.clownfish.raw
Clownfish
fish.cod.cooked
Cooked Fish
fish.cod.raw
Raw Fish
fish.pufferfish.raw
Pufferfish
fish.salmon.cooked
Cooked Salmon
fish.salmon.raw
Raw Salmon
fishingRod
Fishing Rod
flint
Flint
flintAndSteel
Flint and Steel
flowerPot
Flower Pot
frame
Item Frame
ghastTear
Ghast Tear
glassBottle
Glass Bottle
goldNugget
Gold Nugget
hatchetDiamond
Diamond Axe
hatchetGold
Golden Axe
hatchetIron
Iron Axe
hatchetStone
Stone Axe
hatchetWood
Wooden Axe
helmetChain
Chain Helmet
helmetCloth
Leather Cap
helmetDiamond
Diamond Helmet
helmetGold
Golden Helmet
helmetIron
Iron Helmet
hoeDiamond
Diamond Hoe
hoeGold
Golden Hoe
hoeIron
Iron Hoe
hoeStone
Stone Hoe
hoeWood
Wooden Hoe
horsearmordiamond
Diamond Horse Armor
horsearmorgold
Gold Horse Armor
horsearmormetal
Iron Horse Armor
ingotGold
Gold Ingot
ingotIron
Iron Ingot
leash
Lead
leather
Leather
leaves
Leaves
leggingsChain
Chain Leggings
leggingsCloth
Leather Pants
leggingsDiamond
Diamond Leggings
leggingsGold
Golden Leggings
leggingsIron
Iron Leggings
magmaCream
Magma Cream
map
Map
melon
Melon
milk
Milk
minecart
Minecart
minecartChest
Minecart with Chest
minecartCommandBlock
Minecart with Command Block
minecartFurnace
Minecart with Furnace
minecartHopper
Minecart with Hopper
minecartTnt
Minecart with TNT
modifiers.chest
When on body:
modifiers.feet
When on feet:
modifiers.head
When on head:
modifiers.legs
When on legs:
modifiers.mainhand
When in main hand:
modifiers.offhand
When in off hand:
monsterPlacer
Spawn
mushroomStew
Mushroom Stew
muttonCooked
Cooked Mutton
muttonRaw
Raw Mutton
nameTag
Name Tag
netherStalkSeeds
Nether Wart
netherStar
Nether Star
netherbrick
Nether Brick
netherquartz
Nether Quartz
painting
Painting
paper
Paper
pickaxeDiamond
Diamond Pickaxe
pickaxeGold
Golden Pickaxe
pickaxeIron
Iron Pickaxe
pickaxeStone
Stone Pickaxe
pickaxeWood
Wooden Pickaxe
porkchopCooked
Cooked Porkchop
porkchopRaw
Raw Porkchop
potato
Potato
potatoBaked
Baked Potato
potatoPoisonous
Poisonous Potato
potion
Potion
prismarineCrystals
Prismarine Crystals
prismarineShard
Prismarine Shard
pumpkinPie
Pumpkin Pie
rabbitCooked
Cooked Rabbit
rabbitFoot
Rabbit's Foot
rabbitHide
Rabbit Hide
rabbitRaw
Raw Rabbit
rabbitStew
Rabbit Stew
record.11
C418 - 11
record.13
C418 - 13
record.blocks
C418 - blocks
record.cat
C418 - cat
record.chirp
C418 - chirp
record.far
C418 - far
record.mall
C418 - mall
record.mellohi
C418 - mellohi
record
Music Disc
record.stal
C418 - stal
record.strad
C418 - strad
record.wait
C418 - wait
record.ward
C418 - ward
redstone
Redstone
reeds
Sugar Canes
rottenFlesh
Rotten Flesh
ruby
Ruby
saddle
Saddle
seeds
Seeds
seeds_melon
Melon Seeds
seeds_pumpkin
Pumpkin Seeds
shears
Shears
shield.black
Black Shield
shield.blue
Blue Shield
shield.brown
Brown Shield
shield.cyan
Cyan Shield
shield.gray
Gray Shield
shield.green
Green Shield
shield.lightBlue
Light Blue Shield
shield.lime
Lime Shield
shield.magenta
Magenta Shield
shield
Shield
shield.orange
Orange Shield
shield.pink
Pink Shield
shield.purple
Purple Shield
shield.red
Red Shield
shield.silver
Light Gray Shield
shield.white
White Shield
shield.yellow
Yellow Shield
shovelDiamond
Diamond Shovel
shovelGold
Golden Shovel
shovelIron
Iron Shovel
shovelStone
Stone Shovel
shovelWood
Wooden Shovel
sign
Sign
skull.char
Head
skull.creeper
Creeper Head
skull.dragon
Dragon Head
skull.player
%s's Head
skull.skeleton
Skeleton Skull
skull.wither
Wither Skeleton Skull
skull.zombie
Zombie Head
slimeball
Slimeball
snowball
Snowball
speckledMelon
Glistering Melon
spectral_arrow
Spectral Arrow
spiderEye
Spider Eye
stick
Stick
string
String
sugar
Sugar
sulphur
Gunpowder
swordDiamond
Diamond Sword
swordGold
Golden Sword
swordIron
Iron Sword
swordStone
Stone Sword
swordWood
Wooden Sword
tipped_arrow
Tipped Arrow
unbreakable
Unbreakable
wheat
Wheat
writingBook
Book and Quill
writtenBook
Written Book
yellowDust
Glowstone Dust

itemGroup

brewing
Brewing
buildingBlocks
Building Blocks
combat
Combat
decorations
Decoration Blocks
food
Foodstuffs
inventory
Survival Inventory
materials
Materials
misc
Miscellaneous
redstone
Redstone
search
Search Items
tools
Tools
transportation
Transportation

key

attack
Attack/Destroy
back
Walk Backwards
categories.gameplay
Gameplay
categories.inventory
Inventory
categories.misc
Miscellaneous
categories.movement
Movement
categories.multiplayer
Multiplayer
categories.ui
Game Interface
chat
Open Chat
command
Open Command
drop
Drop Selected Item
forward
Walk Forwards
fullscreen
Toggle Fullscreen
hotbar.1
Hotbar Slot 1
hotbar.2
Hotbar Slot 2
hotbar.3
Hotbar Slot 3
hotbar.4
Hotbar Slot 4
hotbar.5
Hotbar Slot 5
hotbar.6
Hotbar Slot 6
hotbar.7
Hotbar Slot 7
hotbar.8
Hotbar Slot 8
hotbar.9
Hotbar Slot 9
inventory
Open/Close Inventory
jump
Jump
left
Strafe Left
mouseButton
Button %1$s
pickItem
Pick Block
playerlist
List Players
right
Strafe Right
screenshot
Take Screenshot
smoothCamera
Toggle Cinematic Camera
sneak
Sneak
spectatorOutlines
Highlight Players (Spectators)
sprint
Sprint
swapHands
Swap Item In Hands
togglePerspective
Toggle Perspective
use
Use Item/Place Block

lanServer

otherPlayers
Settings for Other Players
scanning
Scanning for games on your local network
start
Start LAN World
title
LAN World

language

code
en_US
name
English
region
US

lingering_potion

effect.awkward
Awkward Lingering Potion
effect.empty
Lingering Uncraftable Potion
effect.fire_resistance
Lingering Potion of Fire Resistance
effect.harming
Lingering Potion of Harming
effect.healing
Lingering Potion of Healing
effect.invisibility
Lingering Potion of Invisibility
effect.leaping
Lingering Potion of Leaping
effect.levitation
Lingering Potion of Levitation
effect.luck
Lingering Potion of Luck
effect.mundane
Mundane Lingering Potion
effect.night_vision
Lingering Potion of Night Vision
effect.poison
Lingering Potion of Poison
effect.regeneration
Lingering Potion of Regeneration
effect.slowness
Lingering Potion of Slowness
effect.strength
Lingering Potion of Strength
effect.swiftness
Lingering Potion of Swiftness
effect.thick
Thick Lingering Potion
effect.water
Lingering Water Bottle
effect.water_breathing
Lingering Potion of Water Breathing
effect.weakness
Lingering Potion of Weakness

mcoServer

title
Minecraft Online World

menu

convertingLevel
Converting world
disconnect
Disconnect
game
Game menu
generatingLevel
Generating world
generatingTerrain
Building terrain
loadingLevel
Loading world
multiplayer
Multiplayer
online
Minecraft Realms
options
Options...
playdemo
Play Demo World
quit
Quit Game
resetdemo
Reset Demo World
respawning
Respawning
returnToGame
Back to Game
returnToMenu
Save and Quit to Title
shareToLan
Open to LAN
simulating
Simulating the world for a bit
singleplayer
Singleplayer
switchingLevel
Switching worlds

merchant

deprecated
Trade something else to unlock!

mount

onboard
Press %1$s to dismount

multiplayer

connect
Connect
downloadingStats
Downloading statistics & achievements...
downloadingTerrain
Downloading terrain
info1
Minecraft Multiplayer is currently not finished, but there
info2
is some buggy early testing going on.
ipinfo
Enter the IP of a server to connect to it:
player.joined
%s joined the game
player.joined.renamed
%s (formerly known as %s) joined the game
player.left
%s left the game
stopSleeping
Leave Bed
texturePrompt.line1
This server recommends the use of a custom resource pack.
texturePrompt.line2
Would you like to download and install it automagically?
title
Play Multiplayer

options

advancedButton
Advanced Video Settings...
advancedOpengl
Advanced OpenGL
advancedVideoTitle
Advanced Video Settings
anaglyph
3D Anaglyph
ao
Smooth Lighting
ao.max
Maximum
ao.min
Minimum
ao.off
OFF
attack.crosshair
Crosshair
attack.hotbar
Hotbar
attackIndicator
Attack Indicator
chat.color
Colors
chat.height.focused
Focused Height
chat.height.unfocused
Unfocused Height
chat.links
Web Links
chat.links.prompt
Prompt on Links
chat.opacity
Opacity
chat.scale
Scale
chat.title
Chat Settings...
chat.visibility
Chat
chat.visibility.full
Shown
chat.visibility.hidden
Hidden
chat.visibility.system
Commands Only
chat.width
Width
controls
Controls...
customizeTitle
Customize World Settings
difficulty
Difficulty
difficulty.easy
Easy
difficulty.hard
Hard
difficulty.hardcore
Hardcore
difficulty.normal
Normal
difficulty.peaceful
Peaceful
entityShadows
Entity Shadows
farWarning1
A 64 bit Java installation is recommended
farWarning2
for 'Far' render distance (you have 32 bit)
fboEnable
Enable FBOs
forceUnicodeFont
Force Unicode Font
fov
FOV
fov.max
Quake Pro
fov.min
Normal
framerateLimit
Max Framerate
framerateLimit.max
Unlimited
fullscreen
Fullscreen
gamma
Brightness
gamma.max
Bright
gamma.min
Moody
graphics
Graphics
graphics.fancy
Fancy
graphics.fast
Fast
guiScale
GUI Scale
guiScale.auto
Auto
guiScale.large
Large
guiScale.normal
Normal
guiScale.small
Small
hidden
Hidden
invertMouse
Invert Mouse
language
Language...
languageWarning
Language translations may not be 100%% accurate
mainHand
Main Hand
mainHand.left
Left
mainHand.right
Right
mipmapLevels
Mipmap Levels
modelPart.cape
Cape
modelPart.hat
Hat
modelPart.jacket
Jacket
modelPart.left_pants_leg
Left Pants Leg
modelPart.left_sleeve
Left Sleeve
modelPart.right_pants_leg
Right Pants Leg
modelPart.right_sleeve
Right Sleeve
multiplayer.title
Multiplayer Settings...
music
Music
off
OFF
on
ON
particles
Particles
particles.all
All
particles.decreased
Decreased
particles.minimal
Minimal
performanceButton
Video Performance Settings...
performanceVideoTitle
Video Performance Settings
postButton
Post-Processing Settings...
postProcessEnable
Enable Post-Processing
postVideoTitle
Post-Processing Settings
qualityButton
Video Quality Settings...
qualityVideoTitle
Video Quality Settings
realmsNotifications
Realms Notifications
reducedDebugInfo
Reduced Debug Info
renderClouds
Clouds
renderDistance
Render Distance
renderDistance.far
Far
renderDistance.normal
Normal
renderDistance.short
Short
renderDistance.tiny
Tiny
resourcepack
Resource Packs...
saturation
Saturation
sensitivity
Sensitivity
sensitivity.max
HYPERSPEED!!!
sensitivity.min
*yawn*
showSubtitles
Show Subtitles
skinCustomisation
Skin Customization...
skinCustomisation.title
Skin Customization
snooper
Allow Snooper
snooper
We want to collect information about your machine to help improve Minecraft by knowing what we can support and where the biggest problems are. All of this information is completely anonymous and viewable below. We promise we won't do anything bad with this data, but if you want to opt out then feel free to toggle it off!
snooper.title
Machine Specs Collection
snooper.view
Snooper Settings...
sound
Sound
sounds
Music & Sounds...
sounds.title
Music & Sound Options
title
Options
touchscreen
Touchscreen Mode
vbo
Use VBOs
video
Video Settings...
videoTitle
Video Settings
viewBobbing
View Bobbing
visible
Shown
vsync
Use VSync

potion

effect.awkward
Awkward Potion
effect.empty
Uncraftable Potion
effect.fire_resistance
Potion of Fire Resistance
effect.harming
Potion of Harming
effect.healing
Potion of Healing
effect.invisibility
Potion of Invisibility
effect.leaping
Potion of Leaping
effect.levitation
Potion of Levitation
effect.luck
Potion of Luck
effect.mundane
Mundane Potion
effect.night_vision
Potion of Night Vision
effect.poison
Potion of Poison
effect.regeneration
Potion of Regeneration
effect.slowness
Potion of Slowness
effect.strength
Potion of Strength
effect.swiftness
Potion of Swiftness
effect.thick
Thick Potion
effect.water
Water Bottle
effect.water_breathing
Potion of Water Breathing
effect.weakness
Potion of Weakness
potency.1
II
potency.2
III
whenDrank
When Applied:

record

nowPlaying
Now playing: %s

resourcePack

available.title
Available Resource Packs
folderInfo
(Place resource pack files here)
incompatible
Incompatible
incompatible.confirm.new
This resource pack was made for a newer version of Minecraft and may no longer work correctly.
incompatible.confirm.old
This resource pack was made for an older version of Minecraft and may no longer work correctly.
incompatible.confirm.title
Are you sure you want to load this resource pack?
incompatible.new
(Made for a newer version of Minecraft)
incompatible.old
(Made for an older version of Minecraft)
openFolder
Open resource pack folder
selected.title
Selected Resource Packs
title
Select Resource Packs

screenshot

failure
Couldn't save screenshot: %s
success
Saved screenshot as %s

selectServer

add
Add server
defaultName
Minecraft Server
delete
Delete
deleteButton
Delete
deleteQuestion
Are you sure you want to remove this server?
deleteWarning
will be lost forever! (A long time!)
direct
Direct Connect
edit
Edit
empty
empty
hiddenAddress
(Hidden)
refresh
Refresh
select
Join Server
title
Select Server

selectWorld

allowCommands
Allow Cheats:
allowCommands.info
Commands like /gamemode, /xp
bonusItems
Bonus Chest:
cheats
Cheats
conversion
Must be converted!
create
Create New World
createDemo
Play New Demo World
customizeType
Customize
delete
Delete
deleteButton
Delete
deleteQuestion
Are you sure you want to delete this world?
deleteWarning
will be lost forever! (A long time!)
edit
Edit
edit.openFolder
Open Folder
edit.resetIcon
Reset Icon
edit.save
Save World
edit.title
Edit World
empty
empty
enterName
World Name
enterSeed
Seed for the World Generator
gameMode
Game Mode
gameMode.adventure
Adventure
gameMode.adventure.line1
Same as survival mode, but blocks can't
gameMode.adventure.line2
be added or removed
gameMode.creative
Creative
gameMode.creative.line1
Unlimited resources, free flying and
gameMode.creative.line2
destroy blocks instantly
gameMode.hardcore
Hardcore
gameMode.hardcore.line1
Same as survival mode, locked at hardest
gameMode.hardcore.line2
difficulty, and one life only
gameMode.spectator
Spectator
gameMode.spectator.line1
You can look but don't touch
gameMode.survival
Survival
gameMode.survival.line1
Search for resources, crafting, gain
gameMode.survival.line2
levels, health and hunger
hardcoreMode
Hardcore:
hardcoreMode.info
World is deleted upon death
mapFeatures
Generate Structures:
mapFeatures.info
Villages, dungeons etc
mapType
World Type:
mapType.normal
Normal
moreWorldOptions
More World Options...
newWorld
New World
newWorld.copyOf
Copy of %s
recreate
Re-Create
resultFolder
Will be saved in:
seedInfo
Leave blank for a random seed
select
Play Selected World
title
Select World
tooltip.fromNewerVersion1
World was saved in a newer version,
tooltip.fromNewerVersion2
loading this world could cause problems!
tooltip.snapshot1
Don't forget to backup this world
tooltip.snapshot2
before you load it in this snapshot.
version
Version:
versionJoinButton
Use anyway
versionQuestion
Do you really want to load this world?
versionUnknown
unknown
versionWarning
This world was saved in version '%s' and loading it in this version could cause corruption!
world
World

sign

edit
Edit sign message

soundCategory

ambient
Ambient/Environment
block
Blocks
hostile
Hostile Creatures
master
Master Volume
music
Music
neutral
Friendly Creatures
player
Players
record
Jukebox/Noteblocks
voice
Voice/Speech
weather
Weather

splash_potion

effect.awkward
Awkward Splash Potion
effect.empty
Splash Uncraftable Potion
effect.fire_resistance
Splash Potion of Fire Resistance
effect.harming
Splash Potion of Harming
effect.healing
Splash Potion of Healing
effect.invisibility
Splash Potion of Invisibility
effect.leaping
Splash Potion of Leaping
effect.levitation
Splash Potion of Levitation
effect.luck
Splash Potion of Luck
effect.mundane
Mundane Splash Potion
effect.night_vision
Splash Potion of Night Vision
effect.poison
Splash Potion of Poison
effect.regeneration
Splash Potion of Regeneration
effect.slowness
Splash Potion of Slowness
effect.strength
Splash Potion of Strength
effect.swiftness
Splash Potion of Swiftness
effect.thick
Thick Splash Potion
effect.water
Splash Water Bottle
effect.water_breathing
Splash Potion of Water Breathing
effect.weakness
Splash Potion of Weakness

stat

animalsBred
Animals Bred
armorCleaned
Armor Pieces Cleaned
aviateOneCm
Distance by Elytra
bannerCleaned
Banners Cleaned
beaconInteraction
Interactions with Beacon
blocksButton
Blocks
boatOneCm
Distance by Boat
breakItem
%1$s Depleted
brewingstandInteraction
Interactions with Brewing Stand
cakeSlicesEaten
Cake Slices Eaten
cauldronFilled
Cauldrons Filled
cauldronUsed
Water Taken from Cauldron
chestOpened
Chests Opened
climbOneCm
Distance Climbed
craftItem
%1$s Crafted
crafted
Times Crafted
createWorld
Worlds created
crouchOneCm
Distance Crouched
damageDealt
Damage Dealt
damageTaken
Damage Taken
deaths
Number of Deaths
depleted
Times Depleted
dispenserInspected
Dispensers Searched
diveOneCm
Distance Dove
drop
Items Dropped
dropped
Dropped
dropperInspected
Droppers Searched
enderchestOpened
Ender Chests Opened
entityKilledBy
%s killed you %d time(s)
entityKilledBy.none
You have never been killed by %s
entityKills
You killed %d %s
entityKills.none
You have never killed %s
fallOneCm
Distance Fallen
fishCaught
Fish Caught
flowerPotted
Plants potted
flyOneCm
Distance Flown
furnaceInteraction
Interactions with Furnace
generalButton
General
hopperInspected
Hoppers Searched
horseOneCm
Distance by Horse
itemEnchanted
Items Enchanted
itemsButton
Items
joinMultiplayer
Multiplayer joins
jump
Jumps
junkFished
Junk Fished
leaveGame
Games quit
loadWorld
Saves loaded
mineBlock
%1$s Mined
minecartOneCm
Distance by Minecart
mined
Times Mined
mobKills
Mob Kills
mobsButton
Mobs
noteblockPlayed
Noteblocks played
noteblockTuned
Noteblocks tuned
pickup
Picked Up
pigOneCm
Distance by Pig
playOneMinute
Minutes Played
playerKills
Player Kills
recordPlayed
Records Played
sleepInBed
Times Slept in a Bed
sneakTime
Sneak Time
sprintOneCm
Distance Sprinted
startGame
Times played
swimOneCm
Distance Swum
talkedToVillager
Talked to Villagers
timeSinceDeath
Since Last Death
tradedWithVillager
Traded with Villagers
trappedChestTriggered
Trapped Chests Triggered
treasureFished
Treasure Fished
useItem
%1$s Used
used
Times Used
walkOneCm
Distance Walked
workbenchInteraction
Interactions with Crafting Table

stats

tooltip.type.achievement
Achievement
tooltip.type.statistic
Statistic

subtitles

ambient.cave
Eerie noise
block.anvil.destroy
Anvil destroyed
block.anvil.land
Anvil landed
block.anvil.use
Anvil used
block.brewing_stand.brew
Brewing Stand bubbles
block.button.click
Button clicks
block.chest.close
Chest closes
block.chest.locked
Chest locked
block.chest.open
Chest opens
block.chorus_flower.death
Chorus Flower withers
block.chorus_flower.grow
Chorus Flower grows
block.comparator.click
Comparator clicks
block.dispenser.dispense
Dispensed item
block.dispenser.fail
Dispenser failed
block.door.toggle
Door creaks
block.fence_gate.toggle
Fence Gate creaks
block.fire.ambient
Fire crackles
block.fire.extinguish
Fire extinguished
block.furnace.fire_crackle
Furnace crackles
block.generic.break
Block broken
block.generic.footsteps
Footsteps
block.generic.hit
Block breaking
block.generic.place
Block placed
block.iron_trapdoor.close
Trapdoor opens
block.iron_trapdoor.open
Trapdoor closes
block.lava.ambient
Lava pops
block.lava.extinguish
Lava hisses
block.lever.click
Lever clicks
block.note.note
Noteblock plays
block.piston.move
Piston moves
block.portal.ambient
Portal whooshes
block.pressure_plate.click
Pressure Plate clicks
block.redstone_torch.burnout
Torch fizzes
block.trapdoor.toggle
Trapdoor creaks
block.tripwire.attach
Tripwire attaches
block.tripwire.click
Tripwire clicks
block.tripwire.detach
Tripwire detaches
block.water.ambient
Water flows
enchant.thorns.hit
Thorns prick
entity.armorstand.fall
Something fell
entity.arrow.hit
Arrow hits
entity.arrow.hit_player
Player hit
entity.arrow.shoot
Arrow fired
entity.bat.ambient
Bat screeches
entity.bat.death
Bat dies
entity.bat.hurt
Bat hurts
entity.bat.takeoff
Bat takes off
entity.blaze.ambient
Blaze breathes
entity.blaze.burn
Blaze crackles
entity.blaze.death
Blaze dies
entity.blaze.hurt
Blaze hurts
entity.blaze.shoot
Blaze shoots
entity.bobber.splash
Fishing hook splashes
entity.bobber.throw
Bobber thrown
entity.cat.ambient
Cat meows
entity.cat.death
Cat dies
entity.cat.hurt
Cat hurts
entity.chicken.ambient
Chicken clucks
entity.chicken.death
Chicken dies
entity.chicken.egg
Chicken plops
entity.chicken.hurt
Chicken hurts
entity.cow.ambient
Cow moos
entity.cow.death
Cow dies
entity.cow.hurt
Cow hurts
entity.cow.milk
Cow gets milked
entity.creeper.death
Creeper dies
entity.creeper.hurt
Creeper hurts
entity.creeper.primed
Creeper hisses
entity.donkey.ambient
Donkey hee-haws
entity.donkey.angry
Donkey neighs
entity.donkey.chest
Donkey Chest equips
entity.donkey.death
Donkey dies
entity.donkey.hurt
Donkey hurts
entity.egg.throw
Egg flies
entity.enderdragon.ambient
Dragon roars
entity.enderdragon.death
Dragon dies
entity.enderdragon.flap
Dragon flaps
entity.enderdragon.growl
Dragon growls
entity.enderdragon.hurt
Dragon hurts
entity.enderdragon.shoot
Dragon shoots
entity.endereye.launch
Endereye shoots
entity.enderman.ambient
Enderman vwoops
entity.enderman.death
Enderman dies
entity.enderman.hurt
Enderman hurts
entity.enderman.stare
Enderman cries out
entity.enderman.teleport
Enderman teleports
entity.endermite.ambient
Endermite scuttles
entity.endermite.death
Endermite dies
entity.endermite.hurt
Endermite hurts
entity.enderpearl.throw
Ender Pearl flies
entity.experience_orb.pickup
Experience gained
entity.firework.blast
Firework blasts
entity.firework.launch
Firework launches
entity.firework.twinkle
Firework twinkles
entity.generic.big_fall
Something fell
entity.generic.burn
Burning
entity.generic.death
Dying
entity.generic.drink
Sipping
entity.generic.eat
Eating
entity.generic.explode
Explosion
entity.generic.extinguish_fire
Fire extinguishes
entity.generic.hurt
Something hurts
entity.generic.small_fall
Something tripped
entity.generic.splash
Splashing
entity.generic.swim
Swimming
entity.ghast.ambient
Ghast cries
entity.ghast.death
Ghast dies
entity.ghast.hurt
Ghast hurts
entity.ghast.shoot
Ghast shoots
entity.guardian.ambient
Guardian moans
entity.guardian.ambient.land
Guardian flaps
entity.guardian.attack
Guardian shoots
entity.guardian.curse
Guardian curses
entity.guardian.death
Guardian dies
entity.guardian.flop
Guardian flops
entity.guardian.hurt
Guardian hurts
entity.horse.ambient
Horse neighs
entity.horse.angry
Horse neighs
entity.horse.armor
Horse armor equips
entity.horse.breathe
Horse breathes
entity.horse.death
Horse dies
entity.horse.eat
Horse eats
entity.horse.gallop
Horse gallops
entity.horse.hurt
Horse hurts
entity.horse.jump
Horse jumps
entity.horse.saddle
Saddle equips
entity.iron_golem.attack
Iron Golem attacks
entity.iron_golem.death
Iron Golem dies
entity.iron_golem.hurt
Iron Golem hurts
entity.item.break
Item breaks
entity.item.pickup
Item plops
entity.itemframe.add_item
Item Frame fills
entity.itemframe.break
Item Frame breaks
entity.itemframe.place
Item Frame placed
entity.itemframe.remove_item
Item Frame empties
entity.itemframe.rotate_item
Item Frame clicks
entity.leashknot.break
Leash knot breaks
entity.leashknot.place
Leash knot tied
entity.lightning.impact
Lighting strikes
entity.lightning.thunder
Thunder roars
entity.magmacube.death
Magma Cube dies
entity.magmacube.hurt
Magma Cube hurts
entity.magmacube.squish
Magma Cube squishes
entity.minecart.riding
Minecart rolls
entity.mule.ambient
Mule hee-haws
entity.mule.death
Mule dies
entity.mule.hurt
Mule hurts
entity.painting.break
Painting breaks
entity.painting.place
Painting placed
entity.pig.ambient
Pig oinks
entity.pig.death
Pig dies
entity.pig.hurt
Pig hurts
entity.pig.saddle
Saddle equips
entity.player.burp
Burp
entity.player.death
Player dies
entity.player.hurt
Player hurts
entity.player.levelup
Player dings
entity.potion.splash
Bottle smashes
entity.potion.throw
Bottle thrown
entity.rabbit.ambient
Rabbit squeaks
entity.rabbit.attack
Rabbit attacks
entity.rabbit.death
Rabbit dies
entity.rabbit.hurt
Rabbit hurts
entity.rabbit.jump
Rabbit hops
entity.sheep.ambient
Sheep baahs
entity.sheep.death
Sheep dies
entity.sheep.hurt
Sheep hurts
entity.shulker.ambient
Shulker lurks
entity.shulker.close
Shulker closes
entity.shulker.death
Shulker dies
entity.shulker.hurt
Shulker hurts
entity.shulker.open
Shulker opens
entity.shulker.shoot
Shulker shoots
entity.shulker.teleport
Shulker teleports
entity.shulker_bullet.hit
Shulker bullet explodes
entity.shulker_bullet.hurt
Shulker bullet breaks
entity.silverfish.ambient
Silverfish hisses
entity.silverfish.death
Silverfish dies
entity.silverfish.hurt
Silverfish hurts
entity.skeleton.ambient
Skeleton rattles
entity.skeleton.death
Skeleton dies
entity.skeleton.hurt
Skeleton hurts
entity.skeleton.shoot
Skeleton shoots
entity.skeleton_horse.ambient
Skeleton Horse cries
entity.skeleton_horse.death
Skeleton Horse dies
entity.skeleton_horse.hurt
Skeleton Horse hurts
entity.slime.attack
Slime attacks
entity.slime.death
Slime dies
entity.slime.hurt
Slime hurts
entity.slime.squish
Slime squishes
entity.snowball.throw
Snowball flies
entity.snowman.death
Snow Golem dies
entity.snowman.hurt
Snow Golem hurts
entity.spider.ambient
Spider hisses
entity.spider.death
Spider dies
entity.spider.hurt
Spider hurts
entity.squid.ambient
Squid swims
entity.squid.death
Squid dies
entity.squid.hurt
Squid hurts
entity.tnt.primed
TNT fizzes
entity.villager.ambient
Villager mumbles
entity.villager.death
Villager dies
entity.villager.hurt
Villager hurts
entity.villager.no
Villager disagrees
entity.villager.trading
Villager trades
entity.villager.yes
Villager agrees
entity.witch.ambient
Witch giggles
entity.witch.death
Witch dies
entity.witch.drink
Witch drinks
entity.witch.hurt
Witch hurts
entity.witch.throw
Witch throws
entity.wither.ambient
Wither angers
entity.wither.death
Wither dies
entity.wither.hurt
Wither hurts
entity.wither.shoot
Wither attacks
entity.wither.spawn
Wither released
entity.wolf.ambient
Wolf pants
entity.wolf.death
Wolf dies
entity.wolf.growl
Wolf growls
entity.wolf.hurt
Wolf hurts
entity.wolf.shake
Wolf shakes
entity.zombie.ambient
Zombie groans
entity.zombie.death
Zombie dies
entity.zombie.hurt
Zombie hurts
entity.zombie.infect
Zombie infects
entity.zombie_horse.ambient
Zombie Horse cries
entity.zombie_horse.death
Zombie Horse dies
entity.zombie_horse.hurt
Zombie Horse hurts
entity.zombie_pigman.ambient
Zombie Pigman grunts
entity.zombie_pigman.angry
Zombie Pigman angers
entity.zombie_pigman.death
Zombie Pigman dies
entity.zombie_pigman.hurt
Zombie Pigman hurts
entity.zombie_villager.converted
Zombie vociferates
entity.zombie_villager.cure
Zombie snuffles
item.armor.equip
Gear equipped
item.armor.equip_chain
Chain armor jingles
item.armor.equip_diamond
Diamond armor clangs
item.armor.equip_gold
Gold armor clinks
item.armor.equip_iron
Iron armor clanks
item.armor.equip_leather
Leather armor rustles
item.bottle.fill
Bottle fills
item.bucket.empty
Bucket empties
item.bucket.fill
Bucket fills
item.chorus_fruit.teleport
Player teleports
item.firecharge.use
Fireball whooshes
item.flintandsteel.use
Flint and Steel click
item.hoe.till
Hoe tills
item.shear
Shears click
item.shield.block
Shield blocks
item.shovel.flatten
Shovel flattens
weather.rain
Rain falls

tile

acaciaFence
Acacia Fence
acaciaFenceGate
Acacia Fence Gate
activatorRail
Activator Rail
anvil.intact
Anvil
anvil
Anvil
anvil.slightlyDamaged
Slightly Damaged Anvil
anvil.veryDamaged
Very Damaged Anvil
barrier
Barrier
beacon
Beacon
beacon.primary
Primary Power
beacon.secondary
Secondary Power
bed
Bed
bed.noSleep
You can only sleep at night
bed.notSafe
You may not rest now, there are monsters nearby
bed.notValid
Your home bed was missing or obstructed
bed.occupied
This bed is occupied
bedrock
Bedrock
beetroots
Beetroots
birchFence
Birch Fence
birchFenceGate
Birch Fence Gate
blockCoal
Block of Coal
blockDiamond
Block of Diamond
blockEmerald
Block of Emerald
blockGold
Block of Gold
blockIron
Block of Iron
blockLapis
Lapis Lazuli Block
blockRedstone
Block of Redstone
bookshelf
Bookshelf
brick
Bricks
button
Button
cactus
Cactus
cake
Cake
carrots
Carrots
cauldron
Cauldron
chainCommandBlock
Chain Command Block
chest
Chest
chestTrap
Trapped Chest
chorusFlower
Chorus Flower
chorusPlant
Chorus Plant
clay
Clay
clayHardened
Hardened Clay
clayHardenedStained.black
Black Stained Clay
clayHardenedStained.blue
Blue Stained Clay
clayHardenedStained.brown
Brown Stained Clay
clayHardenedStained.cyan
Cyan Stained Clay
clayHardenedStained.gray
Gray Stained Clay
clayHardenedStained.green
Green Stained Clay
clayHardenedStained.lightBlue
Light Blue Stained Clay
clayHardenedStained.lime
Lime Stained Clay
clayHardenedStained.magenta
Magenta Stained Clay
clayHardenedStained
Stained Clay
clayHardenedStained.orange
Orange Stained Clay
clayHardenedStained.pink
Pink Stained Clay
clayHardenedStained.purple
Purple Stained Clay
clayHardenedStained.red
Red Stained Clay
clayHardenedStained.silver
Light Gray Stained Clay
clayHardenedStained.white
White Stained Clay
clayHardenedStained.yellow
Yellow Stained Clay
cloth.black
Black Wool
cloth.blue
Blue Wool
cloth.brown
Brown Wool
cloth.cyan
Cyan Wool
cloth.gray
Gray Wool
cloth.green
Green Wool
cloth.lightBlue
Light Blue Wool
cloth.lime
Lime Wool
cloth.magenta
Magenta Wool
cloth
Wool
cloth.orange
Orange Wool
cloth.pink
Pink Wool
cloth.purple
Purple Wool
cloth.red
Red Wool
cloth.silver
Light Gray Wool
cloth.white
Wool
cloth.yellow
Yellow Wool
cobbleWall.mossy
Mossy Cobblestone Wall
cobbleWall.normal
Cobblestone Wall
cocoa
Cocoa
commandBlock
Command Block
crops
Crops
darkOakFence
Dark Oak Fence
darkOakFenceGate
Dark Oak Fence Gate
daylightDetector
Daylight Sensor
deadbush
Dead Bush
detectorRail
Detector Rail
dirt.coarse
Coarse Dirt
dirt.default
Dirt
dirt
Dirt
dirt.podzol
Podzol
dispenser
Dispenser
doorIron
Iron Door
doorWood
Wooden Door
doublePlant.fern
Large Fern
doublePlant.grass
Double Tallgrass
doublePlant
Plant
doublePlant.paeonia
Peony
doublePlant.rose
Rose Bush
doublePlant.sunflower
Sunflower
doublePlant.syringa
Lilac
dragonEgg
Dragon Egg
dropper
Dropper
enchantmentTable
Enchantment Table
endBricks
End Stone Bricks
endPortalFrame
End Portal
endRod
End Rod
enderChest
Ender Chest
farmland
Farmland
fence
Oak Fence
fenceGate
Oak Fence Gate
fenceIron
Iron Bars
fire
Fire
flower1.dandelion
Dandelion
flower1
Flower
flower2.allium
Allium
flower2.blueOrchid
Blue Orchid
flower2.houstonia
Azure Bluet
flower2
Flower
flower2.oxeyeDaisy
Oxeye Daisy
flower2.poppy
Poppy
flower2.tulipOrange
Orange Tulip
flower2.tulipPink
Pink Tulip
flower2.tulipRed
Red Tulip
flower2.tulipWhite
White Tulip
frostedIce
Frosted Ice
furnace
Furnace
glass
Glass
goldenRail
Powered Rail
grass
Grass Block
grassPath
Grass Path
gravel
Gravel
hayBlock
Hay Bale
hellrock
Netherrack
hellsand
Soul Sand
hopper
Hopper
ice
Ice
icePacked
Packed Ice
ironTrapdoor
Iron Trapdoor
jukebox
Jukebox
jungleFence
Jungle Fence
jungleFenceGate
Jungle Fence Gate
ladder
Ladder
lava
Lava
leaves.acacia
Acacia Leaves
leaves.big_oak
Dark Oak Leaves
leaves.birch
Birch Leaves
leaves.jungle
Jungle Leaves
leaves
Leaves
leaves.oak
Oak Leaves
leaves.spruce
Spruce Leaves
lever
Lever
lightgem
Glowstone
litpumpkin
Jack o'Lantern
lockedchest
Locked chest
log.acacia
Acacia Wood
log.big_oak
Dark Oak Wood
log.birch
Birch Wood
log.jungle
Jungle Wood
log
Wood
log.oak
Oak Wood
log.spruce
Spruce Wood
melon
Melon
mobSpawner
Monster Spawner
monsterStoneEgg.brick
Stone Brick Monster Egg
monsterStoneEgg.chiseledbrick
Chiseled Stone Brick Monster Egg
monsterStoneEgg.cobble
Cobblestone Monster Egg
monsterStoneEgg.crackedbrick
Cracked Stone Brick Monster Egg
monsterStoneEgg.mossybrick
Mossy Stone Brick Monster Egg
monsterStoneEgg
Stone Monster Egg
monsterStoneEgg.stone
Stone Monster Egg
mushroom
Mushroom
musicBlock
Note Block
mycel
Mycelium
netherBrick
Nether Brick
netherFence
Nether Brick Fence
netherStalk
Nether Wart
netherquartz
Nether Quartz Ore
notGate
Redstone Torch
obsidian
Obsidian
oreCoal
Coal Ore
oreDiamond
Diamond Ore
oreEmerald
Emerald Ore
oreGold
Gold Ore
oreIron
Iron Ore
oreLapis
Lapis Lazuli Ore
oreRedstone
Redstone Ore
oreRuby
Ruby Ore
pistonBase
Piston
pistonStickyBase
Sticky Piston
portal
Portal
potatoes
Potatoes
pressurePlateStone
Stone Pressure Plate
pressurePlateWood
Wooden Pressure Plate
prismarine.bricks
Prismarine Bricks
prismarine.dark
Dark Prismarine
prismarine.rough
Prismarine
pumpkin
Pumpkin
pumpkinStem
Pumpkin Stem
purpurBlock
Purpur Block
purpurPillar
Purpur Pillar
purpurSlab
Purpur Slab
quartzBlock.chiseled
Chiseled Quartz Block
quartzBlock.default
Block of Quartz
quartzBlock.lines
Pillar Quartz Block
quartzBlock
Block of Quartz
rail
Rail
redSandStone.chiseled
Chiseled Red Sandstone
redSandStone.default
Red Sandstone
redSandStone
Red Sandstone
redSandStone.smooth
Smooth Red Sandstone
redstoneDust
Redstone Dust
redstoneLight
Redstone Lamp
reeds
Sugar cane
repeatingCommandBlock
Repeating Command Block
sand.default
Sand
sand
Sand
sand.red
Red Sand
sandStone.chiseled
Chiseled Sandstone
sandStone.default
Sandstone
sandStone
Sandstone
sandStone.smooth
Smooth Sandstone
sapling.acacia
Acacia Sapling
sapling.big_oak
Dark Oak Sapling
sapling.birch
Birch Sapling
sapling.jungle
Jungle Sapling
sapling.oak
Oak Sapling
sapling.spruce
Spruce Sapling
seaLantern
Sea Lantern
sign
Sign
slime
Slime Block
snow
Snow
sponge.dry
Sponge
sponge.wet
Wet Sponge
spruceFence
Spruce Fence
spruceFenceGate
Spruce Fence Gate
stainedGlass.black
Black Stained Glass
stainedGlass.blue
Blue Stained Glass
stainedGlass.brown
Brown Stained Glass
stainedGlass.cyan
Cyan Stained Glass
stainedGlass.gray
Gray Stained Glass
stainedGlass.green
Green Stained Glass
stainedGlass.lightBlue
Light Blue Stained Glass
stainedGlass.lime
Lime Stained Glass
stainedGlass.magenta
Magenta Stained Glass
stainedGlass
Stained Glass
stainedGlass.orange
Orange Stained Glass
stainedGlass.pink
Pink Stained Glass
stainedGlass.purple
Purple Stained Glass
stainedGlass.red
Red Stained Glass
stainedGlass.silver
Light Gray Stained Glass
stainedGlass.white
White Stained Glass
stainedGlass.yellow
Yellow Stained Glass
stairsBrick
Brick Stairs
stairsNetherBrick
Nether Brick Stairs
stairsPurpur
Purpur Stairs
stairsQuartz
Quartz Stairs
stairsRedSandStone
Red Sandstone Stairs
stairsSandStone
Sandstone Stairs
stairsStone
Cobblestone Stairs
stairsStoneBrickSmooth
Stone Brick Stairs
stairsWood
Oak Wood Stairs
stairsWoodAcacia
Acacia Wood Stairs
stairsWoodBirch
Birch Wood Stairs
stairsWoodDarkOak
Dark Oak Wood Stairs
stairsWoodJungle
Jungle Wood Stairs
stairsWoodSpruce
Spruce Wood Stairs
stone.andesite
Andesite
stone.andesiteSmooth
Polished Andesite
stone.diorite
Diorite
stone.dioriteSmooth
Polished Diorite
stone.granite
Granite
stone.graniteSmooth
Polished Granite
stone.stone
Stone
stoneMoss
Moss Stone
stoneSlab.brick
Bricks Slab
stoneSlab.cobble
Cobblestone Slab
stoneSlab
Stone Slab
stoneSlab.netherBrick
Nether Brick Slab
stoneSlab.quartz
Quartz Slab
stoneSlab.sand
Sandstone Slab
stoneSlab.smoothStoneBrick
Stone Bricks Slab
stoneSlab.stone
Stone Slab
stoneSlab.wood
Wooden Slab
stoneSlab2.red_sandstone
Red Sandstone Slab
stonebrick
Cobblestone
stonebricksmooth.chiseled
Chiseled Stone Bricks
stonebricksmooth.cracked
Cracked Stone Bricks
stonebricksmooth.default
Stone Bricks
stonebricksmooth.mossy
Mossy Stone Bricks
stonebricksmooth
Stone Bricks
structureBlock
Structure Block
tallgrass.fern
Fern
tallgrass.grass
Grass
tallgrass
Grass
tallgrass.shrub
Shrub
thinGlass
Glass Pane
thinStainedGlass.black
Black Stained Glass Pane
thinStainedGlass.blue
Blue Stained Glass Pane
thinStainedGlass.brown
Brown Stained Glass Pane
thinStainedGlass.cyan
Cyan Stained Glass Pane
thinStainedGlass.gray
Gray Stained Glass Pane
thinStainedGlass.green
Green Stained Glass Pane
thinStainedGlass.lightBlue
Light Blue Stained Glass Pane
thinStainedGlass.lime
Lime Stained Glass Pane
thinStainedGlass.magenta
Magenta Stained Glass Pane
thinStainedGlass
Stained Glass Pane
thinStainedGlass.orange
Orange Stained Glass Pane
thinStainedGlass.pink
Pink Stained Glass Pane
thinStainedGlass.purple
Purple Stained Glass Pane
thinStainedGlass.red
Red Stained Glass Pane
thinStainedGlass.silver
Light Gray Stained Glass Pane
thinStainedGlass.white
White Stained Glass Pane
thinStainedGlass.yellow
Yellow Stained Glass Pane
tnt
TNT
torch
Torch
trapdoor
Wooden Trapdoor
tripWire
Tripwire
tripWireSource
Tripwire Hook
vine
Vines
water
Water
waterlily
Lily Pad
web
Cobweb
weightedPlate_heavy
Weighted Pressure Plate (Heavy)
weightedPlate_light
Weighted Pressure Plate (Light)
whiteStone
End Stone
wood.acacia
Acacia Wood Planks
wood.big_oak
Dark Oak Wood Planks
wood.birch
Birch Wood Planks
wood.jungle
Jungle Wood Planks
wood
Wooden Planks
wood.oak
Oak Wood Planks
wood.spruce
Spruce Wood Planks
woodSlab.acacia
Acacia Wood Slab
woodSlab.big_oak
Dark Oak Wood Slab
woodSlab.birch
Birch Wood Slab
woodSlab.jungle
Jungle Wood Slab
woodSlab
Wood Slab
woodSlab.oak
Oak Wood Slab
woodSlab.spruce
Spruce Wood Slab
woolCarpet.black
Black Carpet
woolCarpet.blue
Blue Carpet
woolCarpet.brown
Brown Carpet
woolCarpet.cyan
Cyan Carpet
woolCarpet.gray
Gray Carpet
woolCarpet.green
Green Carpet
woolCarpet.lightBlue
Light Blue Carpet
woolCarpet.lime
Lime Carpet
woolCarpet.magenta
Magenta Carpet
woolCarpet
Carpet
woolCarpet.orange
Orange Carpet
woolCarpet.pink
Pink Carpet
woolCarpet.purple
Purple Carpet
woolCarpet.red
Red Carpet
woolCarpet.silver
Light Gray Carpet
woolCarpet.white
Carpet
woolCarpet.yellow
Yellow Carpet
workbench
Crafting Table

tipped_arrow

effect.awkward
Tipped Arrow
effect.empty
Tipped Arrow
effect.fire_resistance
Arrow of Fire Resistance
effect.harming
Arrow of Harming
effect.healing
Arrow of Healing
effect.invisibility
Arrow of Invisibility
effect.leaping
Arrow of Leaping
effect.levitation
Arrow of Levitation
effect.luck
Arrow of Luck
effect.mundane
Tipped Arrow
effect.night_vision
Arrow of Night Vision
effect.poison
Arrow of Poison
effect.regeneration
Arrow of Regeneration
effect.slowness
Arrow of Slowness
effect.strength
Arrow of Strength
effect.swiftness
Arrow of Swiftness
effect.thick
Tipped Arrow
effect.water
Arrow of Splashing
effect.water_breathing
Arrow of Water Breathing
effect.weakness
Arrow of Weakness

title

oldgl1
Old graphics card detected; this may prevent you from
oldgl2
playing in the future as OpenGL 2.0 will be required.

translation

test.args
%s %s
test.complex
Prefix, %s%2$s again %s and %1$s lastly %s and also %1$s again!
test.escape
%%s %%%s %%%%s %%%%%s
test.invalid
hi %
test.invalid2
hi % s
test.none
Hello, world!
test.world
world

Sounds

ambient.cave

Name
ambient.cave
ID
0
Field
a
Subtitle key
subtitles.ambient.cave
Subtitle
Eerie noise
Sounds (14)
ambient/cave/cave1
ambient/cave/cave2
ambient/cave/cave3
ambient/cave/cave4
ambient/cave/cave5
ambient/cave/cave6
ambient/cave/cave7
ambient/cave/cave8
ambient/cave/cave9
ambient/cave/cave10
ambient/cave/cave11
ambient/cave/cave12
ambient/cave/cave13
ambient/cave/cave14

block.anvil.break

Name
block.anvil.break
ID
1
Field
b
Subtitle key
subtitles.block.generic.break
Subtitle
Block broken
Sounds (4)
dig/stone1
dig/stone2
dig/stone3
dig/stone4

block.anvil.destroy

Name
block.anvil.destroy
ID
2
Field
c
Subtitle key
subtitles.block.anvil.destroy
Subtitle
Anvil destroyed
Sounds (1)
random/anvil_break

block.anvil.fall

Name
block.anvil.fall
ID
3
Field
d
Sounds (6)
step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6

block.anvil.hit

Name
block.anvil.hit
ID
4
Field
e
Subtitle key
subtitles.block.generic.hit
Subtitle
Block breaking
Sounds (6)
step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6

block.anvil.land

Name
block.anvil.land
ID
5
Field
f
Subtitle key
subtitles.block.anvil.land
Subtitle
Anvil landed
Sounds (1)
random/anvil_land

block.anvil.place

Name
block.anvil.place
ID
6
Field
g
Subtitle key
subtitles.block.generic.place
Subtitle
Block placed
Sounds (1)
random/anvil_land

block.anvil.step

Name
block.anvil.step
ID
7
Field
h
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (6)
step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6

block.anvil.use

Name
block.anvil.use
ID
8
Field
i
Subtitle key
subtitles.block.anvil.use
Subtitle
Anvil used
Sounds (1)
random/anvil_use

block.brewing_stand.brew

Name
block.brewing_stand.brew
ID
9
Field
K
Subtitle key
subtitles.block.brewing_stand.brew
Subtitle
Brewing Stand bubbles
Sounds (2)
block/brewing_stand/brew1
block/brewing_stand/brew2

block.chest.close

Name
block.chest.close
ID
10
Field
V
Subtitle key
subtitles.block.chest.close
Subtitle
Chest closes
Sounds (3)
block/chest/close
block/chest/close2
block/chest/close3

block.chest.locked

Name
block.chest.locked
ID
11
Field
W
Subtitle key
subtitles.block.chest.locked
Subtitle
Chest locked
Sounds (2)
block/wooden_door/close
block/wooden_door/open

block.chest.open

Name
block.chest.open
ID
12
Field
X
Subtitle key
subtitles.block.chest.open
Subtitle
Chest opens
Sounds (1)
block/chest/open

block.chorus_flower.death

Name
block.chorus_flower.death
ID
13
Field
ad
Subtitle key
subtitles.block.chorus_flower.death
Subtitle
Chorus Flower withers
Sounds (3)
block/chorus_flower/death1
block/chorus_flower/death2
block/chorus_flower/death3

block.chorus_flower.grow

Name
block.chorus_flower.grow
ID
14
Field
ae
Subtitle key
subtitles.block.chorus_flower.grow
Subtitle
Chorus Flower grows
Sounds (4)
block/chorus_flower/grow1
block/chorus_flower/grow2
block/chorus_flower/grow3
block/chorus_flower/grow4

block.cloth.break

Name
block.cloth.break
ID
15
Field
ag
Subtitle key
subtitles.block.generic.break
Subtitle
Block broken
Sounds (4)
dig/cloth1
dig/cloth2
dig/cloth3
dig/cloth4

block.cloth.fall

Name
block.cloth.fall
ID
16
Field
ah
Sounds (4)
step/cloth1
step/cloth2
step/cloth3
step/cloth4

block.cloth.hit

Name
block.cloth.hit
ID
17
Field
ai
Subtitle key
subtitles.block.generic.hit
Subtitle
Block breaking
Sounds (4)
step/cloth1
step/cloth2
step/cloth3
step/cloth4

block.cloth.place

Name
block.cloth.place
ID
18
Field
aj
Subtitle key
subtitles.block.generic.place
Subtitle
Block placed
Sounds (4)
dig/cloth1
dig/cloth2
dig/cloth3
dig/cloth4

block.cloth.step

Name
block.cloth.step
ID
19
Field
ak
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (4)
step/cloth1
step/cloth2
step/cloth3
step/cloth4

block.comparator.click

Name
block.comparator.click
ID
20
Field
al
Subtitle key
subtitles.block.comparator.click
Subtitle
Comparator clicks
Sounds (1)
random/click

block.dispenser.dispense

Name
block.dispenser.dispense
ID
21
Field
au
Subtitle key
subtitles.block.dispenser.dispense
Subtitle
Dispensed item
Sounds (1)
random/click

block.dispenser.fail

Name
block.dispenser.fail
ID
22
Field
av
Subtitle key
subtitles.block.dispenser.fail
Subtitle
Dispenser failed
Sounds (1)
random/click

block.dispenser.launch

Name
block.dispenser.launch
ID
23
Field
aw
Subtitle key
subtitles.block.dispenser.dispense
Subtitle
Dispensed item
Sounds (1)
random/bow

block.end_gateway.spawn

Name
block.end_gateway.spawn
ID
24
Field
bf
Subtitle key
subtitles.entity.generic.explode
Subtitle
Explosion
Sounds (4)
random/explode1
random/explode2
random/explode3
random/explode4

block.enderchest.close

Name
block.enderchest.close
ID
25
Field
aK
Subtitle key
subtitles.block.chest.close
Subtitle
Chest closes
Sounds (1)
random/chestclosed

block.enderchest.open

Name
block.enderchest.open
ID
26
Field
aL
Subtitle key
subtitles.block.chest.open
Subtitle
Chest opens
Sounds (1)
random/chestopen

block.fence_gate.close

Name
block.fence_gate.close
ID
27
Field
bj
Subtitle key
subtitles.block.fence_gate.toggle
Subtitle
Fence Gate creaks
Sounds (2)
block/fence_gate/close1
block/fence_gate/close2

block.fence_gate.open

Name
block.fence_gate.open
ID
28
Field
bk
Subtitle key
subtitles.block.fence_gate.toggle
Subtitle
Fence Gate creaks
Sounds (2)
block/fence_gate/open1
block/fence_gate/open2

block.fire.ambient

Name
block.fire.ambient
ID
29
Field
bu
Subtitle key
subtitles.block.fire.ambient
Subtitle
Fire crackles
Sounds (1)
fire/fire

block.fire.extinguish

Name
block.fire.extinguish
ID
30
Field
bv
Subtitle key
subtitles.block.fire.extinguish
Subtitle
Fire extinguished
Sounds (1)
random/fizz

block.furnace.fire_crackle

Name
block.furnace.fire_crackle
ID
31
Field
bx
Subtitle key
subtitles.block.furnace.fire_crackle
Subtitle
Furnace crackles
Sounds (5)
block/furnace/fire_crackle1
block/furnace/fire_crackle2
block/furnace/fire_crackle3
block/furnace/fire_crackle4
block/furnace/fire_crackle5

block.glass.break

Name
block.glass.break
ID
32
Field
bP
Subtitle key
subtitles.block.generic.break
Subtitle
Block broken
Sounds (3)
random/glass1
random/glass2
random/glass3

block.glass.fall

Name
block.glass.fall
ID
33
Field
bQ
Sounds (6)
step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6

block.glass.hit

Name
block.glass.hit
ID
34
Field
bR
Subtitle key
subtitles.block.generic.hit
Subtitle
Block breaking
Sounds (6)
step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6

block.glass.place

Name
block.glass.place
ID
35
Field
bS
Subtitle key
subtitles.block.generic.place
Subtitle
Block placed
Sounds (4)
dig/stone1
dig/stone2
dig/stone3
dig/stone4

block.glass.step

Name
block.glass.step
ID
36
Field
bT
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (6)
step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6

block.grass.break

Name
block.grass.break
ID
37
Field
bU
Subtitle key
subtitles.block.generic.break
Subtitle
Block broken
Sounds (4)
dig/grass1
dig/grass2
dig/grass3
dig/grass4

block.grass.fall

Name
block.grass.fall
ID
38
Field
bV
Sounds (6)
step/grass1
step/grass2
step/grass3
step/grass4
step/grass5
step/grass6

block.grass.hit

Name
block.grass.hit
ID
39
Field
bW
Subtitle key
subtitles.block.generic.hit
Subtitle
Block breaking
Sounds (6)
step/grass1
step/grass2
step/grass3
step/grass4
step/grass5
step/grass6

block.grass.place

Name
block.grass.place
ID
40
Field
bX
Subtitle key
subtitles.block.generic.place
Subtitle
Block placed
Sounds (4)
dig/grass1
dig/grass2
dig/grass3
dig/grass4

block.grass.step

Name
block.grass.step
ID
41
Field
bY
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (6)
step/grass1
step/grass2
step/grass3
step/grass4
step/grass5
step/grass6

block.gravel.break

Name
block.gravel.break
ID
42
Field
bZ
Subtitle key
subtitles.block.generic.break
Subtitle
Block broken
Sounds (4)
dig/gravel1
dig/gravel2
dig/gravel3
dig/gravel4

block.gravel.fall

Name
block.gravel.fall
ID
43
Field
ca
Sounds (4)
step/gravel1
step/gravel2
step/gravel3
step/gravel4

block.gravel.hit

Name
block.gravel.hit
ID
44
Field
cb
Subtitle key
subtitles.block.generic.hit
Subtitle
Block breaking
Sounds (4)
step/gravel1
step/gravel2
step/gravel3
step/gravel4

block.gravel.place

Name
block.gravel.place
ID
45
Field
cc
Subtitle key
subtitles.block.generic.place
Subtitle
Block placed
Sounds (4)
dig/gravel1
dig/gravel2
dig/gravel3
dig/gravel4

block.gravel.step

Name
block.gravel.step
ID
46
Field
cd
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (4)
step/gravel1
step/gravel2
step/gravel3
step/gravel4

block.iron_door.close

Name
block.iron_door.close
ID
47
Field
cK
Subtitle key
subtitles.block.door.toggle
Subtitle
Door creaks
Sounds (4)
block/iron_door/close1
block/iron_door/close2
block/iron_door/close3
block/iron_door/close4

block.iron_door.open

Name
block.iron_door.open
ID
48
Field
cL
Subtitle key
subtitles.block.door.toggle
Subtitle
Door creaks
Sounds (4)
block/iron_door/open1
block/iron_door/open2
block/iron_door/open3
block/iron_door/open4

block.iron_trapdoor.close

Name
block.iron_trapdoor.close
ID
49
Field
cM
Subtitle key
subtitles.block.iron_trapdoor.close
Subtitle
Trapdoor opens
Sounds (4)
block/iron_trapdoor/close1
block/iron_trapdoor/close2
block/iron_trapdoor/close3
block/iron_trapdoor/close4

block.iron_trapdoor.open

Name
block.iron_trapdoor.open
ID
50
Field
cN
Subtitle key
subtitles.block.iron_trapdoor.open
Subtitle
Trapdoor closes
Sounds (4)
block/iron_trapdoor/open1
block/iron_trapdoor/open2
block/iron_trapdoor/open3
block/iron_trapdoor/open4

block.ladder.break

Name
block.ladder.break
ID
51
Field
cV
Subtitle key
subtitles.block.generic.break
Subtitle
Block broken
Sounds (4)
dig/wood1
dig/wood2
dig/wood3
dig/wood4

block.ladder.fall

Name
block.ladder.fall
ID
52
Field
cW
Sounds (5)
step/ladder1
step/ladder2
step/ladder3
step/ladder4
step/ladder5

block.ladder.hit

Name
block.ladder.hit
ID
53
Field
cX
Subtitle key
subtitles.block.generic.hit
Subtitle
Block breaking
Sounds (5)
step/ladder1
step/ladder2
step/ladder3
step/ladder4
step/ladder5

block.ladder.place

Name
block.ladder.place
ID
54
Field
cY
Subtitle key
subtitles.block.generic.place
Subtitle
Block placed
Sounds (4)
dig/wood1
dig/wood2
dig/wood3
dig/wood4

block.ladder.step

Name
block.ladder.step
ID
55
Field
cZ
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (5)
step/ladder1
step/ladder2
step/ladder3
step/ladder4
step/ladder5

block.lava.ambient

Name
block.lava.ambient
ID
56
Field
da
Subtitle key
subtitles.block.lava.ambient
Subtitle
Lava pops
Sounds (1)
liquid/lava

block.lava.extinguish

Name
block.lava.extinguish
ID
57
Field
db
Subtitle key
subtitles.block.lava.extinguish
Subtitle
Lava hisses
Sounds (1)
random/fizz

block.lava.pop

Name
block.lava.pop
ID
58
Field
dc
Subtitle key
subtitles.block.lava.ambient
Subtitle
Lava pops
Sounds (1)
liquid/lavapop

block.lever.click

Name
block.lever.click
ID
59
Field
df
Subtitle key
subtitles.block.lever.click
Subtitle
Lever clicks
Sounds (1)
random/click

block.metal.break

Name
block.metal.break
ID
60
Field
dn
Subtitle key
subtitles.block.generic.break
Subtitle
Block broken
Sounds (4)
dig/stone1
dig/stone2
dig/stone3
dig/stone4

block.metal.fall

Name
block.metal.fall
ID
61
Field
do
Sounds (6)
step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6

block.metal.hit

Name
block.metal.hit
ID
62
Field
dp
Subtitle key
subtitles.block.generic.hit
Subtitle
Block breaking
Sounds (6)
step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6

block.metal.place

Name
block.metal.place
ID
63
Field
dq
Subtitle key
subtitles.block.generic.place
Subtitle
Block placed
Sounds (4)
dig/stone1
dig/stone2
dig/stone3
dig/stone4

block.metal.step

Name
block.metal.step
ID
64
Field
dt
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (6)
step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6

block.metal_pressureplate.click_off

Name
block.metal_pressureplate.click_off
ID
65
Field
dr
Subtitle key
subtitles.block.pressure_plate.click
Subtitle
Pressure Plate clicks
Sounds (1)
random/click

block.metal_pressureplate.click_on

Name
block.metal_pressureplate.click_on
ID
66
Field
ds
Subtitle key
subtitles.block.pressure_plate.click
Subtitle
Pressure Plate clicks
Sounds (1)
random/click

block.note.basedrum

Name
block.note.basedrum
ID
67
Field
dH
Subtitle key
subtitles.block.note.note
Subtitle
Noteblock plays
Sounds (1)
note/bd

block.note.bass

Name
block.note.bass
ID
68
Field
dI
Subtitle key
subtitles.block.note.note
Subtitle
Noteblock plays
Sounds (1)
note/bassattack

block.note.harp

Name
block.note.harp
ID
69
Field
dJ
Subtitle key
subtitles.block.note.note
Subtitle
Noteblock plays
Sounds (1)
note/harp

block.note.hat

Name
block.note.hat
ID
70
Field
dK
Subtitle key
subtitles.block.note.note
Subtitle
Noteblock plays
Sounds (1)
note/hat

block.note.pling

Name
block.note.pling
ID
71
Field
dL
Sounds (1)
note/pling

block.note.snare

Name
block.note.snare
ID
72
Field
dM
Subtitle key
subtitles.block.note.note
Subtitle
Noteblock plays
Sounds (1)
note/snare

block.piston.contract

Name
block.piston.contract
ID
73
Field
dU
Subtitle key
subtitles.block.piston.move
Subtitle
Piston moves
Sounds (1)
tile/piston/in

block.piston.extend

Name
block.piston.extend
ID
74
Field
dV
Subtitle key
subtitles.block.piston.move
Subtitle
Piston moves
Sounds (1)
tile/piston/out

block.portal.ambient

Name
block.portal.ambient
ID
75
Field
el
Subtitle key
subtitles.block.portal.ambient
Subtitle
Portal whooshes
Sounds (1)
portal/portal

block.portal.travel

Name
block.portal.travel
ID
76
Field
em
Sounds (1)
portal/travel

block.portal.trigger

Name
block.portal.trigger
ID
77
Field
en
Sounds (1)
portal/trigger

block.redstone_torch.burnout

Name
block.redstone_torch.burnout
ID
78
Field
eF
Subtitle key
subtitles.block.redstone_torch.burnout
Subtitle
Torch fizzes
Sounds (1)
random/fizz

block.sand.break

Name
block.sand.break
ID
79
Field
eG
Subtitle key
subtitles.block.generic.break
Subtitle
Block broken
Sounds (4)
dig/sand1
dig/sand2
dig/sand3
dig/sand4

block.sand.fall

Name
block.sand.fall
ID
80
Field
eH
Sounds (5)
step/sand1
step/sand2
step/sand3
step/sand4
step/sand5

block.sand.hit

Name
block.sand.hit
ID
81
Field
eI
Subtitle key
subtitles.block.generic.hit
Subtitle
Block breaking
Sounds (5)
step/sand1
step/sand2
step/sand3
step/sand4
step/sand5

block.sand.place

Name
block.sand.place
ID
82
Field
eJ
Subtitle key
subtitles.block.generic.place
Subtitle
Block placed
Sounds (4)
dig/sand1
dig/sand2
dig/sand3
dig/sand4

block.sand.step

Name
block.sand.step
ID
83
Field
eK
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (5)
step/sand1
step/sand2
step/sand3
step/sand4
step/sand5

block.slime.break

Name
block.slime.break
ID
84
Field
fq
Subtitle key
subtitles.block.generic.break
Subtitle
Block broken
Sounds (4)
mob/slime/big1
mob/slime/big2
mob/slime/big3
mob/slime/big4

block.slime.fall

Name
block.slime.fall
ID
85
Field
fs
Sounds (5)
mob/slime/small1
mob/slime/small2
mob/slime/small3
mob/slime/small4
mob/slime/small5

block.slime.hit

Name
block.slime.hit
ID
86
Field
ft
Subtitle key
subtitles.block.generic.hit
Subtitle
Block breaking
Sounds (5)
mob/slime/small1
mob/slime/small2
mob/slime/small3
mob/slime/small4
mob/slime/small5

block.slime.place

Name
block.slime.place
ID
87
Field
fw
Subtitle key
subtitles.block.generic.place
Subtitle
Block placed
Sounds (4)
mob/slime/big1
mob/slime/big2
mob/slime/big3
mob/slime/big4

block.slime.step

Name
block.slime.step
ID
88
Field
fy
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (5)
mob/slime/small1
mob/slime/small2
mob/slime/small3
mob/slime/small4
mob/slime/small5

block.snow.break

Name
block.snow.break
ID
89
Field
fL
Subtitle key
subtitles.block.generic.break
Subtitle
Block broken
Sounds (4)
dig/snow1
dig/snow2
dig/snow3
dig/snow4

block.snow.fall

Name
block.snow.fall
ID
90
Field
fM
Sounds (4)
step/snow1
step/snow2
step/snow3
step/snow4

block.snow.hit

Name
block.snow.hit
ID
91
Field
fN
Subtitle key
subtitles.block.generic.hit
Subtitle
Block breaking
Sounds (4)
step/snow1
step/snow2
step/snow3
step/snow4

block.snow.place

Name
block.snow.place
ID
92
Field
fO
Subtitle key
subtitles.block.generic.place
Subtitle
Block placed
Sounds (4)
dig/snow1
dig/snow2
dig/snow3
dig/snow4

block.snow.step

Name
block.snow.step
ID
93
Field
fP
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (4)
step/snow1
step/snow2
step/snow3
step/snow4

block.stone.break

Name
block.stone.break
ID
94
Field
fZ
Subtitle key
subtitles.block.generic.break
Subtitle
Block broken
Sounds (4)
dig/stone1
dig/stone2
dig/stone3
dig/stone4

block.stone.fall

Name
block.stone.fall
ID
95
Field
gc
Sounds (6)
step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6

block.stone.hit

Name
block.stone.hit
ID
96
Field
gd
Subtitle key
subtitles.block.generic.hit
Subtitle
Block breaking
Sounds (6)
step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6

block.stone.place

Name
block.stone.place
ID
97
Field
ge
Subtitle key
subtitles.block.generic.place
Subtitle
Block placed
Sounds (4)
dig/stone1
dig/stone2
dig/stone3
dig/stone4

block.stone.step

Name
block.stone.step
ID
98
Field
gh
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (6)
step/stone1
step/stone2
step/stone3
step/stone4
step/stone5
step/stone6

block.stone_button.click_off

Name
block.stone_button.click_off
ID
99
Field
ga
Subtitle key
subtitles.block.button.click
Subtitle
Button clicks
Sounds (1)
random/click

block.stone_button.click_on

Name
block.stone_button.click_on
ID
100
Field
gb
Subtitle key
subtitles.block.button.click
Subtitle
Button clicks
Sounds (1)
random/click

block.stone_pressureplate.click_off

Name
block.stone_pressureplate.click_off
ID
101
Field
gf
Subtitle key
subtitles.block.pressure_plate.click
Subtitle
Pressure Plate clicks
Sounds (1)
random/click

block.stone_pressureplate.click_on

Name
block.stone_pressureplate.click_on
ID
102
Field
gg
Subtitle key
subtitles.block.pressure_plate.click
Subtitle
Pressure Plate clicks
Sounds (1)
random/click

block.tripwire.attach

Name
block.tripwire.attach
ID
103
Field
gk
Subtitle key
subtitles.block.tripwire.attach
Subtitle
Tripwire attaches
Sounds (1)
random/click

block.tripwire.click_off

Name
block.tripwire.click_off
ID
104
Field
gl
Subtitle key
subtitles.block.tripwire.click
Subtitle
Tripwire clicks
Sounds (1)
random/click

block.tripwire.click_on

Name
block.tripwire.click_on
ID
105
Field
gm
Subtitle key
subtitles.block.tripwire.click
Subtitle
Tripwire clicks
Sounds (1)
random/click

block.tripwire.detach

Name
block.tripwire.detach
ID
106
Field
gn
Subtitle key
subtitles.block.tripwire.detach
Subtitle
Tripwire detaches
Sounds (4)
random/bowhit1
random/bowhit2
random/bowhit3
random/bowhit4

block.water.ambient

Name
block.water.ambient
ID
107
Field
gw
Subtitle key
subtitles.block.water.ambient
Subtitle
Water flows
Sounds (1)
liquid/water

block.waterlily.place

Name
block.waterlily.place
ID
108
Field
gv
Subtitle key
subtitles.block.generic.place
Subtitle
Block placed
Sounds (4)
block/waterlily/place1
block/waterlily/place2
block/waterlily/place3
block/waterlily/place4

block.wood.break

Name
block.wood.break
ID
109
Field
gX
Subtitle key
subtitles.block.generic.break
Subtitle
Block broken
Sounds (4)
dig/wood1
dig/wood2
dig/wood3
dig/wood4

block.wood.fall

Name
block.wood.fall
ID
110
Field
ha
Sounds (6)
step/wood1
step/wood2
step/wood3
step/wood4
step/wood5
step/wood6

block.wood.hit

Name
block.wood.hit
ID
111
Field
hb
Subtitle key
subtitles.block.generic.break
Subtitle
Block broken
Sounds (6)
step/wood1
step/wood2
step/wood3
step/wood4
step/wood5
step/wood6

block.wood.place

Name
block.wood.place
ID
112
Field
hc
Subtitle key
subtitles.block.generic.place
Subtitle
Block placed
Sounds (4)
dig/wood1
dig/wood2
dig/wood3
dig/wood4

block.wood.step

Name
block.wood.step
ID
113
Field
hf
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (6)
step/wood1
step/wood2
step/wood3
step/wood4
step/wood5
step/wood6

block.wood_button.click_off

Name
block.wood_button.click_off
ID
114
Field
gY
Subtitle key
subtitles.block.button.click
Subtitle
Button clicks
Sounds (1)
random/wood_click

block.wood_button.click_on

Name
block.wood_button.click_on
ID
115
Field
gZ
Subtitle key
subtitles.block.button.click
Subtitle
Button clicks
Sounds (1)
random/wood_click

block.wood_pressureplate.click_off

Name
block.wood_pressureplate.click_off
ID
116
Field
hd
Subtitle key
subtitles.block.button.click
Subtitle
Button clicks
Sounds (1)
random/click

block.wood_pressureplate.click_on

Name
block.wood_pressureplate.click_on
ID
117
Field
he
Subtitle key
subtitles.block.pressure_plate.click
Subtitle
Pressure Plate clicks
Sounds (1)
random/click

block.wooden_door.close

Name
block.wooden_door.close
ID
118
Field
gT
Subtitle key
subtitles.block.door.toggle
Subtitle
Door creaks
Sounds (4)
block/wooden_door/close
block/wooden_door/close2
block/wooden_door/close3
block/wooden_door/close4

block.wooden_door.open

Name
block.wooden_door.open
ID
119
Field
gU
Subtitle key
subtitles.block.door.toggle
Subtitle
Door creaks
Sounds (4)
block/wooden_door/open
block/wooden_door/open2
block/wooden_door/open3
block/wooden_door/open4

block.wooden_trapdoor.close

Name
block.wooden_trapdoor.close
ID
120
Field
gV
Subtitle key
subtitles.block.trapdoor.toggle
Subtitle
Trapdoor creaks
Sounds (3)
block/wooden_trapdoor/close1
block/wooden_trapdoor/close2
block/wooden_trapdoor/close3

block.wooden_trapdoor.open

Name
block.wooden_trapdoor.open
ID
121
Field
gW
Subtitle key
subtitles.block.trapdoor.toggle
Subtitle
Trapdoor creaks
Sounds (5)
block/wooden_trapdoor/open1
block/wooden_trapdoor/open2
block/wooden_trapdoor/open3
block/wooden_trapdoor/open4
block/wooden_trapdoor/open5

enchant.thorns.hit

Name
enchant.thorns.hit
ID
122
Field
gi
Subtitle key
subtitles.enchant.thorns.hit
Subtitle
Thorns prick
Sounds (4)
enchant/thorns/hit1
enchant/thorns/hit2
enchant/thorns/hit3
enchant/thorns/hit4

entity.armorstand.break

Name
entity.armorstand.break
ID
123
Field
j
Subtitle key
subtitles.block.generic.break
Subtitle
Block broken
Sounds (4)
entity/armorstand/break1
entity/armorstand/break2
entity/armorstand/break3
entity/armorstand/break4

entity.armorstand.fall

Name
entity.armorstand.fall
ID
124
Field
k
Subtitle key
subtitles.entity.armorstand.fall
Subtitle
Something fell
Sounds (4)
dig/wood1
dig/wood2
dig/wood3
dig/wood4

entity.armorstand.hit

Name
entity.armorstand.hit
ID
125
Field
l
Subtitle key
subtitles.block.generic.hit
Subtitle
Block breaking
Sounds (4)
entity/armorstand/hit1
entity/armorstand/hit2
entity/armorstand/hit3
entity/armorstand/hit4

entity.armorstand.place

Name
entity.armorstand.place
ID
126
Field
m
Subtitle key
subtitles.block.generic.place
Subtitle
Block placed
Sounds (4)
dig/stone1
dig/stone2
dig/stone3
dig/stone4

entity.arrow.hit

Name
entity.arrow.hit
ID
127
Field
t
Subtitle key
subtitles.entity.arrow.hit
Subtitle
Arrow hits
Sounds (4)
random/bowhit1
random/bowhit2
random/bowhit3
random/bowhit4

entity.arrow.hit_player

Name
entity.arrow.hit_player
ID
128
Field
u
Subtitle key
subtitles.entity.arrow.hit_player
Subtitle
Player hit
Sounds (1)
random/successful_hit

entity.arrow.shoot

Name
entity.arrow.shoot
ID
129
Field
v
Subtitle key
subtitles.entity.arrow.shoot
Subtitle
Arrow fired
Sounds (1)
random/bow

entity.bat.ambient

Name
entity.bat.ambient
ID
130
Field
w
Subtitle key
subtitles.entity.bat.ambient
Subtitle
Bat screeches
Sounds (4)
mob/bat/idle1
mob/bat/idle2
mob/bat/idle3
mob/bat/idle4

entity.bat.death

Name
entity.bat.death
ID
131
Field
x
Subtitle key
subtitles.entity.bat.death
Subtitle
Bat dies
Sounds (1)
mob/bat/death

entity.bat.hurt

Name
entity.bat.hurt
ID
132
Field
y
Subtitle key
subtitles.entity.bat.hurt
Subtitle
Bat hurts
Sounds (4)
mob/bat/hurt1
mob/bat/hurt2
mob/bat/hurt3
mob/bat/hurt4

entity.bat.loop

Name
entity.bat.loop
ID
133
Field
z
Sounds (1)
mob/bat/loop

entity.bat.takeoff

Name
entity.bat.takeoff
ID
134
Field
A
Subtitle key
subtitles.entity.bat.takeoff
Subtitle
Bat takes off
Sounds (1)
mob/bat/takeoff

entity.blaze.ambient

Name
entity.blaze.ambient
ID
135
Field
B
Subtitle key
subtitles.entity.blaze.ambient
Subtitle
Blaze breathes
Sounds (4)
mob/blaze/breathe1
mob/blaze/breathe2
mob/blaze/breathe3
mob/blaze/breathe4

entity.blaze.burn

Name
entity.blaze.burn
ID
136
Field
C
Subtitle key
subtitles.entity.blaze.burn
Subtitle
Blaze crackles
Sounds (1)
fire/fire

entity.blaze.death

Name
entity.blaze.death
ID
137
Field
D
Subtitle key
subtitles.entity.blaze.death
Subtitle
Blaze dies
Sounds (1)
mob/blaze/death

entity.blaze.hurt

Name
entity.blaze.hurt
ID
138
Field
E
Subtitle key
subtitles.entity.blaze.hurt
Subtitle
Blaze hurts
Sounds (4)
mob/blaze/hit1
mob/blaze/hit2
mob/blaze/hit3
mob/blaze/hit4

entity.blaze.shoot

Name
entity.blaze.shoot
ID
139
Field
F
Subtitle key
subtitles.entity.blaze.shoot
Subtitle
Blaze shoots
Sounds (1)
mob/ghast/fireball4

entity.bobber.splash

Name
entity.bobber.splash
ID
140
Field
G
Subtitle key
subtitles.entity.bobber.splash
Subtitle
Fishing hook splashes
Sounds (1)
random/splash

entity.bobber.throw

Name
entity.bobber.throw
ID
141
Field
H
Subtitle key
subtitles.entity.bobber.throw
Subtitle
Bobber thrown
Sounds (1)
random/bow

entity.cat.ambient

Name
entity.cat.ambient
ID
142
Field
P
Subtitle key
subtitles.entity.cat.ambient
Subtitle
Cat meows
Sounds (4)
mob/cat/meow1
mob/cat/meow2
mob/cat/meow3
mob/cat/meow4

entity.cat.death

Name
entity.cat.death
ID
143
Field
Q
Subtitle key
subtitles.entity.cat.death
Subtitle
Cat dies
Sounds (3)
mob/cat/hitt1
mob/cat/hitt2
mob/cat/hitt3

entity.cat.hiss

Name
entity.cat.hiss
ID
144
Field
R
Sounds (3)
mob/cat/hiss1
mob/cat/hiss2
mob/cat/hiss3

entity.cat.hurt

Name
entity.cat.hurt
ID
145
Field
S
Subtitle key
subtitles.entity.cat.hurt
Subtitle
Cat hurts
Sounds (3)
mob/cat/hitt1
mob/cat/hitt2
mob/cat/hitt3

entity.cat.purr

Name
entity.cat.purr
ID
146
Field
T
Subtitle key
subtitles.entity.cat.ambient
Subtitle
Cat meows
Sounds (3)
mob/cat/purr1
mob/cat/purr2
mob/cat/purr3

entity.cat.purreow

Name
entity.cat.purreow
ID
147
Field
U
Subtitle key
subtitles.entity.cat.ambient
Subtitle
Cat meows
Sounds (2)
mob/cat/purreow1
mob/cat/purreow2

entity.chicken.ambient

Name
entity.chicken.ambient
ID
148
Field
Y
Subtitle key
subtitles.entity.chicken.ambient
Subtitle
Chicken clucks
Sounds (3)
mob/chicken/say1
mob/chicken/say2
mob/chicken/say3

entity.chicken.death

Name
entity.chicken.death
ID
149
Field
Z
Subtitle key
subtitles.entity.chicken.death
Subtitle
Chicken dies
Sounds (2)
mob/chicken/hurt1
mob/chicken/hurt2

entity.chicken.egg

Name
entity.chicken.egg
ID
150
Field
aa
Subtitle key
subtitles.entity.chicken.egg
Subtitle
Chicken plops
Sounds (1)
mob/chicken/plop

entity.chicken.hurt

Name
entity.chicken.hurt
ID
151
Field
ab
Subtitle key
subtitles.entity.chicken.hurt
Subtitle
Chicken hurts
Sounds (2)
mob/chicken/hurt1
mob/chicken/hurt2

entity.chicken.step

Name
entity.chicken.step
ID
152
Field
ac
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (2)
mob/chicken/step1
mob/chicken/step2

entity.cow.ambient

Name
entity.cow.ambient
ID
153
Field
am
Subtitle key
subtitles.entity.cow.ambient
Subtitle
Cow moos
Sounds (4)
mob/cow/say1
mob/cow/say2
mob/cow/say3
mob/cow/say4

entity.cow.death

Name
entity.cow.death
ID
154
Field
an
Subtitle key
subtitles.entity.cow.death
Subtitle
Cow dies
Sounds (3)
mob/cow/hurt1
mob/cow/hurt2
mob/cow/hurt3

entity.cow.hurt

Name
entity.cow.hurt
ID
155
Field
ao
Subtitle key
subtitles.entity.cow.hurt
Subtitle
Cow hurts
Sounds (3)
mob/cow/hurt1
mob/cow/hurt2
mob/cow/hurt3

entity.cow.milk

Name
entity.cow.milk
ID
156
Field
ap
Subtitle key
subtitles.entity.cow.milk
Subtitle
Cow gets milked
Sounds (3)
entity/cow/milk1
entity/cow/milk2
entity/cow/milk3

entity.cow.step

Name
entity.cow.step
ID
157
Field
aq
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (4)
mob/cow/step1
mob/cow/step2
mob/cow/step3
mob/cow/step4

entity.creeper.death

Name
entity.creeper.death
ID
158
Field
ar
Subtitle key
subtitles.entity.creeper.death
Subtitle
Creeper dies
Sounds (1)
mob/creeper/death

entity.creeper.hurt

Name
entity.creeper.hurt
ID
159
Field
as
Subtitle key
subtitles.entity.creeper.hurt
Subtitle
Creeper hurts
Sounds (4)
mob/creeper/say1
mob/creeper/say2
mob/creeper/say3
mob/creeper/say4

entity.creeper.primed

Name
entity.creeper.primed
ID
160
Field
at
Subtitle key
subtitles.entity.creeper.primed
Subtitle
Creeper hisses
Sounds (1)
random/fuse

entity.donkey.ambient

Name
entity.donkey.ambient
ID
161
Field
ax
Subtitle key
subtitles.entity.donkey.ambient
Subtitle
Donkey hee-haws
Sounds (3)
mob/horse/donkey/idle1
mob/horse/donkey/idle2
mob/horse/donkey/idle3

entity.donkey.angry

Name
entity.donkey.angry
ID
162
Field
ay
Subtitle key
subtitles.entity.donkey.angry
Subtitle
Donkey neighs
Sounds (2)
mob/horse/donkey/angry1
mob/horse/donkey/angry2

entity.donkey.chest

Name
entity.donkey.chest
ID
163
Field
az
Subtitle key
subtitles.entity.donkey.chest
Subtitle
Donkey Chest equips
Sounds (1)
mob/chicken/plop

entity.donkey.death

Name
entity.donkey.death
ID
164
Field
aA
Subtitle key
subtitles.entity.donkey.death
Subtitle
Donkey dies
Sounds (1)
mob/horse/donkey/death

entity.donkey.hurt

Name
entity.donkey.hurt
ID
165
Field
aB
Subtitle key
subtitles.entity.donkey.hurt
Subtitle
Donkey hurts
Sounds (3)
mob/horse/donkey/hit1
mob/horse/donkey/hit2
mob/horse/donkey/hit3

entity.egg.throw

Name
entity.egg.throw
ID
166
Field
aC
Subtitle key
subtitles.entity.egg.throw
Subtitle
Egg flies
Sounds (1)
random/bow

entity.elder_guardian.ambient

Name
entity.elder_guardian.ambient
ID
167
Field
aD
Subtitle key
subtitles.entity.guardian.ambient
Subtitle
Guardian moans
Sounds (4)
mob/guardian/elder_idle1
mob/guardian/elder_idle2
mob/guardian/elder_idle3
mob/guardian/elder_idle4

entity.elder_guardian.ambient_land

Name
entity.elder_guardian.ambient_land
ID
168
Field
aE
Subtitle key
subtitles.entity.guardian.ambient.land
Subtitle
Guardian flaps
Sounds (4)
mob/guardian/land_idle1
mob/guardian/land_idle2
mob/guardian/land_idle3
mob/guardian/land_idle4

entity.elder_guardian.curse

Name
entity.elder_guardian.curse
ID
169
Field
aF
Subtitle key
subtitles.entity.guardian.curse
Subtitle
Guardian curses
Sounds (1)
mob/guardian/curse

entity.elder_guardian.death

Name
entity.elder_guardian.death
ID
170
Field
aG
Subtitle key
subtitles.entity.guardian.death
Subtitle
Guardian dies
Sounds (1)
mob/guardian/elder_death

entity.elder_guardian.death_land

Name
entity.elder_guardian.death_land
ID
171
Field
aH
Subtitle key
subtitles.entity.guardian.death
Subtitle
Guardian dies
Sounds (1)
mob/guardian/land_death

entity.elder_guardian.hurt

Name
entity.elder_guardian.hurt
ID
172
Field
aI
Subtitle key
subtitles.entity.guardian.hurt
Subtitle
Guardian hurts
Sounds (4)
mob/guardian/elder_hit1
mob/guardian/elder_hit2
mob/guardian/elder_hit3
mob/guardian/elder_hit4

entity.elder_guardian.hurt_land

Name
entity.elder_guardian.hurt_land
ID
173
Field
aJ
Subtitle key
subtitles.entity.guardian.hurt
Subtitle
Guardian hurts
Sounds (4)
mob/guardian/land_hit1
mob/guardian/land_hit2
mob/guardian/land_hit3
mob/guardian/land_hit4

entity.enderdragon.ambient

Name
entity.enderdragon.ambient
ID
174
Field
aM
Subtitle key
subtitles.entity.enderdragon.ambient
Subtitle
Dragon roars
Sounds (4)
mob/enderdragon/growl1
mob/enderdragon/growl2
mob/enderdragon/growl3
mob/enderdragon/growl4

entity.enderdragon.death

Name
entity.enderdragon.death
ID
175
Field
aN
Subtitle key
subtitles.entity.enderdragon.death
Subtitle
Dragon dies
Sounds (1)
mob/enderdragon/end

entity.enderdragon.flap

Name
entity.enderdragon.flap
ID
176
Field
aP
Subtitle key
subtitles.entity.enderdragon.flap
Subtitle
Dragon flaps
Sounds (6)
mob/enderdragon/wings1
mob/enderdragon/wings2
mob/enderdragon/wings3
mob/enderdragon/wings4
mob/enderdragon/wings5
mob/enderdragon/wings6

entity.enderdragon.growl

Name
entity.enderdragon.growl
ID
177
Field
aQ
Subtitle key
subtitles.entity.enderdragon.growl
Subtitle
Dragon growls
Sounds (4)
mob/enderdragon/growl1
mob/enderdragon/growl2
mob/enderdragon/growl3
mob/enderdragon/growl4

entity.enderdragon.hurt

Name
entity.enderdragon.hurt
ID
178
Field
aR
Subtitle key
subtitles.entity.enderdragon.hurt
Subtitle
Dragon hurts
Sounds (4)
mob/enderdragon/hit1
mob/enderdragon/hit2
mob/enderdragon/hit3
mob/enderdragon/hit4

entity.enderdragon.shoot

Name
entity.enderdragon.shoot
ID
179
Field
aS
Subtitle key
subtitles.entity.enderdragon.shoot
Subtitle
Dragon shoots
Sounds (1)
mob/ghast/fireball4

entity.enderdragon_fireball.explode

Name
entity.enderdragon_fireball.explode
ID
180
Field
aO
Subtitle key
subtitles.entity.generic.explode
Subtitle
Explosion
Sounds (4)
random/explode1
random/explode2
random/explode3
random/explode4

entity.endereye.launch

Name
entity.endereye.launch
ID
181
Field
aT
Subtitle key
subtitles.entity.endereye.launch
Subtitle
Endereye shoots
Sounds (1)
random/bow

entity.endermen.ambient

Name
entity.endermen.ambient
ID
182
Field
aU
Subtitle key
subtitles.entity.enderman.ambient
Subtitle
Enderman vwoops
Sounds (5)
mob/endermen/idle1
mob/endermen/idle2
mob/endermen/idle3
mob/endermen/idle4
mob/endermen/idle5

entity.endermen.death

Name
entity.endermen.death
ID
183
Field
aV
Subtitle key
subtitles.entity.enderman.death
Subtitle
Enderman dies
Sounds (1)
mob/endermen/death

entity.endermen.hurt

Name
entity.endermen.hurt
ID
184
Field
aW
Subtitle key
subtitles.entity.enderman.hurt
Subtitle
Enderman hurts
Sounds (4)
mob/endermen/hit1
mob/endermen/hit2
mob/endermen/hit3
mob/endermen/hit4

entity.endermen.scream

Name
entity.endermen.scream
ID
185
Field
aX
Subtitle key
subtitles.entity.enderman.ambient
Subtitle
Enderman vwoops
Sounds (4)
mob/endermen/scream1
mob/endermen/scream2
mob/endermen/scream3
mob/endermen/scream4

entity.endermen.stare

Name
entity.endermen.stare
ID
186
Field
aY
Subtitle key
subtitles.entity.enderman.stare
Subtitle
Enderman cries out
Sounds (1)
mob/endermen/stare

entity.endermen.teleport

Name
entity.endermen.teleport
ID
187
Field
aZ
Subtitle key
subtitles.entity.enderman.teleport
Subtitle
Enderman teleports
Sounds (2)
mob/endermen/portal
mob/endermen/portal2

entity.endermite.ambient

Name
entity.endermite.ambient
ID
188
Field
ba
Subtitle key
subtitles.entity.endermite.ambient
Subtitle
Endermite scuttles
Sounds (4)
mob/silverfish/say1
mob/silverfish/say2
mob/silverfish/say3
mob/silverfish/say4

entity.endermite.death

Name
entity.endermite.death
ID
189
Field
bb
Subtitle key
subtitles.entity.endermite.death
Subtitle
Endermite dies
Sounds (1)
mob/silverfish/kill

entity.endermite.hurt

Name
entity.endermite.hurt
ID
190
Field
bc
Subtitle key
subtitles.entity.endermite.hurt
Subtitle
Endermite hurts
Sounds (3)
mob/silverfish/hit1
mob/silverfish/hit2
mob/silverfish/hit3

entity.endermite.step

Name
entity.endermite.step
ID
191
Field
bd
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (4)
mob/silverfish/step1
mob/silverfish/step2
mob/silverfish/step3
mob/silverfish/step4

entity.enderpearl.throw

Name
entity.enderpearl.throw
ID
192
Field
be
Subtitle key
subtitles.entity.enderpearl.throw
Subtitle
Ender Pearl flies
Sounds (1)
random/bow

entity.experience_bottle.throw

Name
entity.experience_bottle.throw
ID
193
Field
bg
Subtitle key
subtitles.entity.potion.throw
Subtitle
Bottle thrown
Sounds (1)
random/bow

entity.experience_orb.pickup

Name
entity.experience_orb.pickup
ID
194
Field
bh
Subtitle key
subtitles.entity.experience_orb.pickup
Subtitle
Experience gained
Sounds (1)
random/orb

entity.experience_orb.touch

Name
entity.experience_orb.touch
ID
195
Field
bi
Subtitle key
subtitles.entity.experience_orb.pickup
Subtitle
Experience gained
Sounds (1)
random/orb

entity.firework.blast

Name
entity.firework.blast
ID
196
Field
bm
Subtitle key
subtitles.entity.firework.blast
Subtitle
Firework blasts
Sounds (1)
fireworks/blast1

entity.firework.blast_far

Name
entity.firework.blast_far
ID
197
Field
bn
Subtitle key
subtitles.entity.firework.blast
Subtitle
Firework blasts
Sounds (1)
fireworks/blast_far1

entity.firework.large_blast

Name
entity.firework.large_blast
ID
198
Field
bo
Subtitle key
subtitles.entity.firework.blast
Subtitle
Firework blasts
Sounds (1)
fireworks/largeBlast1

entity.firework.large_blast_far

Name
entity.firework.large_blast_far
ID
199
Field
bp
Subtitle key
subtitles.entity.firework.blast
Subtitle
Firework blasts
Sounds (1)
fireworks/largeBlast_far1

entity.firework.launch

Name
entity.firework.launch
ID
200
Field
bq
Subtitle key
subtitles.entity.firework.launch
Subtitle
Firework launches
Sounds (1)
fireworks/launch1

entity.firework.shoot

Name
entity.firework.shoot
ID
201
Field
br
Subtitle key
subtitles.entity.firework.launch
Subtitle
Firework launches
Sounds (1)
random/bow

entity.firework.twinkle

Name
entity.firework.twinkle
ID
202
Field
bs
Subtitle key
subtitles.entity.firework.twinkle
Subtitle
Firework twinkles
Sounds (1)
fireworks/twinkle1

entity.firework.twinkle_far

Name
entity.firework.twinkle_far
ID
203
Field
bt
Subtitle key
subtitles.entity.firework.twinkle
Subtitle
Firework twinkles
Sounds (1)
fireworks/twinkle_far1

entity.generic.big_fall

Name
entity.generic.big_fall
ID
204
Field
by
Subtitle key
subtitles.entity.generic.big_fall
Subtitle
Something fell
Sounds (1)
damage/fallbig

entity.generic.burn

Name
entity.generic.burn
ID
205
Field
bz
Subtitle key
subtitles.entity.generic.burn
Subtitle
Burning
Sounds (1)
random/fizz

entity.generic.death

Name
entity.generic.death
ID
206
Field
bA
Subtitle key
subtitles.entity.generic.death
Subtitle
Dying
Sounds (3)
damage/hit1
damage/hit2
damage/hit3

entity.generic.drink

Name
entity.generic.drink
ID
207
Field
bB
Subtitle key
subtitles.entity.generic.drink
Subtitle
Sipping
Sounds (1)
random/drink

entity.generic.eat

Name
entity.generic.eat
ID
208
Field
bC
Subtitle key
subtitles.entity.generic.eat
Subtitle
Eating
Sounds (3)
random/eat1
random/eat2
random/eat3

entity.generic.explode

Name
entity.generic.explode
ID
209
Field
bD
Subtitle key
subtitles.entity.generic.explode
Subtitle
Explosion
Sounds (4)
random/explode1
random/explode2
random/explode3
random/explode4

entity.generic.extinguish_fire

Name
entity.generic.extinguish_fire
ID
210
Field
bE
Subtitle key
subtitles.entity.generic.extinguish_fire
Subtitle
Fire extinguishes
Sounds (1)
random/fizz

entity.generic.hurt

Name
entity.generic.hurt
ID
211
Field
bF
Subtitle key
subtitles.entity.generic.hurt
Subtitle
Something hurts
Sounds (3)
damage/hit1
damage/hit2
damage/hit3

entity.generic.small_fall

Name
entity.generic.small_fall
ID
212
Field
bG
Subtitle key
subtitles.entity.generic.small_fall
Subtitle
Something tripped
Sounds (1)
damage/fallsmall

entity.generic.splash

Name
entity.generic.splash
ID
213
Field
bH
Subtitle key
subtitles.entity.generic.splash
Subtitle
Splashing
Sounds (2)
liquid/splash
liquid/splash2

entity.generic.swim

Name
entity.generic.swim
ID
214
Field
bI
Subtitle key
subtitles.entity.generic.swim
Subtitle
Swimming
Sounds (4)
liquid/swim1
liquid/swim2
liquid/swim3
liquid/swim4

entity.ghast.ambient

Name
entity.ghast.ambient
ID
215
Field
bJ
Subtitle key
subtitles.entity.ghast.ambient
Subtitle
Ghast cries
Sounds (7)
mob/ghast/moan1
mob/ghast/moan2
mob/ghast/moan3
mob/ghast/moan4
mob/ghast/moan5
mob/ghast/moan6
mob/ghast/moan7

entity.ghast.death

Name
entity.ghast.death
ID
216
Field
bK
Subtitle key
subtitles.entity.ghast.death
Subtitle
Ghast dies
Sounds (1)
mob/ghast/death

entity.ghast.hurt

Name
entity.ghast.hurt
ID
217
Field
bL
Subtitle key
subtitles.entity.ghast.hurt
Subtitle
Ghast hurts
Sounds (5)
mob/ghast/scream1
mob/ghast/scream2
mob/ghast/scream3
mob/ghast/scream4
mob/ghast/scream5

entity.ghast.scream

Name
entity.ghast.scream
ID
218
Field
bM
Sounds (1)
mob/ghast/affectionate_scream

entity.ghast.shoot

Name
entity.ghast.shoot
ID
219
Field
bN
Subtitle key
subtitles.entity.ghast.shoot
Subtitle
Ghast shoots
Sounds (1)
mob/ghast/fireball4

entity.ghast.warn

Name
entity.ghast.warn
ID
220
Field
bO
Subtitle key
subtitles.entity.ghast.shoot
Subtitle
Ghast shoots
Sounds (1)
mob/ghast/charge

entity.guardian.ambient

Name
entity.guardian.ambient
ID
221
Field
ce
Subtitle key
subtitles.entity.guardian.ambient
Subtitle
Guardian moans
Sounds (4)
entity/guardian/ambient1
(Volume 0.1)
entity/guardian/ambient2
(Volume 0.1)
entity/guardian/ambient3
(Volume 0.1)
entity/guardian/ambient4
(Volume 0.1)

entity.guardian.ambient_land

Name
entity.guardian.ambient_land
ID
222
Field
cf
Subtitle key
subtitles.entity.guardian.ambient.land
Subtitle
Guardian flaps
Sounds (4)
mob/guardian/land_idle1
mob/guardian/land_idle2
mob/guardian/land_idle3
mob/guardian/land_idle4

entity.guardian.attack

Name
entity.guardian.attack
ID
223
Field
cg
Subtitle key
subtitles.entity.guardian.attack
Subtitle
Guardian shoots
Sounds (1)
mob/guardian/attack_loop

entity.guardian.death

Name
entity.guardian.death
ID
224
Field
ch
Subtitle key
subtitles.entity.guardian.death
Subtitle
Guardian dies
Sounds (1)
mob/guardian/guardian_death

entity.guardian.death_land

Name
entity.guardian.death_land
ID
225
Field
ci
Subtitle key
subtitles.entity.guardian.death
Subtitle
Guardian dies
Sounds (1)
mob/guardian/land_death

entity.guardian.flop

Name
entity.guardian.flop
ID
226
Field
cj
Subtitle key
subtitles.entity.guardian.flop
Subtitle
Guardian flops
Sounds (4)
mob/guardian/flop1
mob/guardian/flop2
mob/guardian/flop3
mob/guardian/flop4

entity.guardian.hurt

Name
entity.guardian.hurt
ID
227
Field
ck
Subtitle key
subtitles.entity.guardian.hurt
Subtitle
Guardian hurts
Sounds (4)
mob/guardian/guardian_hit1
mob/guardian/guardian_hit2
mob/guardian/guardian_hit3
mob/guardian/guardian_hit4

entity.guardian.hurt_land

Name
entity.guardian.hurt_land
ID
228
Field
cl
Subtitle key
subtitles.entity.guardian.hurt
Subtitle
Guardian hurts
Sounds (4)
mob/guardian/land_hit1
mob/guardian/land_hit2
mob/guardian/land_hit3
mob/guardian/land_hit4

entity.horse.ambient

Name
entity.horse.ambient
ID
229
Field
cn
Subtitle key
subtitles.entity.horse.ambient
Subtitle
Horse neighs
Sounds (3)
mob/horse/idle1
mob/horse/idle2
mob/horse/idle3

entity.horse.angry

Name
entity.horse.angry
ID
230
Field
co
Subtitle key
subtitles.entity.horse.angry
Subtitle
Horse neighs
Sounds (1)
mob/horse/angry1

entity.horse.armor

Name
entity.horse.armor
ID
231
Field
cp
Subtitle key
subtitles.entity.horse.armor
Subtitle
Horse armor equips
Sounds (1)
mob/horse/armor

entity.horse.breathe

Name
entity.horse.breathe
ID
232
Field
cq
Subtitle key
subtitles.entity.horse.breathe
Subtitle
Horse breathes
Sounds (3)
mob/horse/breathe1
mob/horse/breathe2
mob/horse/breathe3

entity.horse.death

Name
entity.horse.death
ID
233
Field
cr
Subtitle key
subtitles.entity.horse.death
Subtitle
Horse dies
Sounds (1)
mob/horse/death

entity.horse.eat

Name
entity.horse.eat
ID
234
Field
cs
Subtitle key
subtitles.entity.horse.eat
Subtitle
Horse eats
Sounds (5)
entity/horse/eat1
entity/horse/eat2
entity/horse/eat3
entity/horse/eat4
entity/horse/eat5

entity.horse.gallop

Name
entity.horse.gallop
ID
235
Field
ct
Subtitle key
subtitles.entity.horse.gallop
Subtitle
Horse gallops
Sounds (4)
mob/horse/gallop1
mob/horse/gallop2
mob/horse/gallop3
mob/horse/gallop4

entity.horse.hurt

Name
entity.horse.hurt
ID
236
Field
cu
Subtitle key
subtitles.entity.horse.hurt
Subtitle
Horse hurts
Sounds (4)
mob/horse/hit1
mob/horse/hit2
mob/horse/hit3
mob/horse/hit4

entity.horse.jump

Name
entity.horse.jump
ID
237
Field
cv
Subtitle key
subtitles.entity.horse.jump
Subtitle
Horse jumps
Sounds (1)
mob/horse/jump

entity.horse.land

Name
entity.horse.land
ID
238
Field
cw
Sounds (1)
mob/horse/land

entity.horse.saddle

Name
entity.horse.saddle
ID
239
Field
cx
Subtitle key
subtitles.entity.horse.saddle
Subtitle
Saddle equips
Sounds (1)
mob/horse/leather

entity.horse.step

Name
entity.horse.step
ID
240
Field
cy
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (6)
mob/horse/soft1
mob/horse/soft2
mob/horse/soft3
mob/horse/soft4
mob/horse/soft5
mob/horse/soft6

entity.horse.step_wood

Name
entity.horse.step_wood
ID
241
Field
cz
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (6)
mob/horse/wood1
mob/horse/wood2
mob/horse/wood3
mob/horse/wood4
mob/horse/wood5
mob/horse/wood6

entity.hostile.big_fall

Name
entity.hostile.big_fall
ID
242
Field
cA
Subtitle key
subtitles.entity.generic.big_fall
Subtitle
Something fell
Sounds (1)
damage/fallbig

entity.hostile.death

Name
entity.hostile.death
ID
243
Field
cB
Subtitle key
subtitles.entity.generic.death
Subtitle
Dying
Sounds (3)
damage/hit1
damage/hit2
damage/hit3

entity.hostile.hurt

Name
entity.hostile.hurt
ID
244
Field
cC
Subtitle key
subtitles.entity.generic.hurt
Subtitle
Something hurts
Sounds (3)
damage/hit1
damage/hit2
damage/hit3

entity.hostile.small_fall

Name
entity.hostile.small_fall
ID
245
Field
cD
Subtitle key
subtitles.entity.generic.small_fall
Subtitle
Something tripped
Sounds (1)
damage/fallsmall

entity.hostile.splash

Name
entity.hostile.splash
ID
246
Field
cE
Subtitle key
subtitles.entity.generic.splash
Subtitle
Splashing
Sounds (2)
liquid/splash
liquid/splash2

entity.hostile.swim

Name
entity.hostile.swim
ID
247
Field
cF
Subtitle key
subtitles.entity.generic.swim
Subtitle
Swimming
Sounds (4)
liquid/swim1
liquid/swim2
liquid/swim3
liquid/swim4

entity.irongolem.attack

Name
entity.irongolem.attack
ID
248
Field
cG
Subtitle key
subtitles.entity.iron_golem.attack
Subtitle
Iron Golem attacks
Sounds (1)
mob/irongolem/throw

entity.irongolem.death

Name
entity.irongolem.death
ID
249
Field
cH
Subtitle key
subtitles.entity.iron_golem.death
Subtitle
Iron Golem dies
Sounds (1)
mob/irongolem/death

entity.irongolem.hurt

Name
entity.irongolem.hurt
ID
250
Field
cI
Subtitle key
subtitles.entity.iron_golem.hurt
Subtitle
Iron Golem hurts
Sounds (4)
mob/irongolem/hit1
mob/irongolem/hit2
mob/irongolem/hit3
mob/irongolem/hit4

entity.irongolem.step

Name
entity.irongolem.step
ID
251
Field
cJ
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (4)
mob/irongolem/walk1
mob/irongolem/walk2
mob/irongolem/walk3
mob/irongolem/walk4

entity.item.break

Name
entity.item.break
ID
252
Field
cT
Subtitle key
subtitles.entity.item.break
Subtitle
Item breaks
Sounds (1)
random/break

entity.item.pickup

Name
entity.item.pickup
ID
253
Field
cU
Subtitle key
subtitles.entity.item.pickup
Subtitle
Item plops
Sounds (1)
random/pop

entity.itemframe.add_item

Name
entity.itemframe.add_item
ID
254
Field
cO
Subtitle key
subtitles.entity.itemframe.add_item
Subtitle
Item Frame fills
Sounds (4)
entity/itemframe/add_item1
entity/itemframe/add_item2
entity/itemframe/add_item3
entity/itemframe/add_item4

entity.itemframe.break

Name
entity.itemframe.break
ID
255
Field
cP
Subtitle key
subtitles.entity.itemframe.break
Subtitle
Item Frame breaks
Sounds (3)
entity/itemframe/break1
entity/itemframe/break2
entity/itemframe/break3

entity.itemframe.place

Name
entity.itemframe.place
ID
256
Field
cQ
Subtitle key
subtitles.entity.itemframe.place
Subtitle
Item Frame placed
Sounds (4)
entity/itemframe/place1
entity/itemframe/place2
entity/itemframe/place3
entity/itemframe/place4

entity.itemframe.remove_item

Name
entity.itemframe.remove_item
ID
257
Field
cR
Subtitle key
subtitles.entity.itemframe.remove_item
Subtitle
Item Frame empties
Sounds (4)
entity/itemframe/remove_item1
entity/itemframe/remove_item2
entity/itemframe/remove_item3
entity/itemframe/remove_item4

entity.itemframe.rotate_item

Name
entity.itemframe.rotate_item
ID
258
Field
cS
Subtitle key
subtitles.entity.itemframe.rotate_item
Subtitle
Item Frame clicks
Sounds (4)
entity/itemframe/rotate_item1
entity/itemframe/rotate_item2
entity/itemframe/rotate_item3
entity/itemframe/rotate_item4

entity.leashknot.break

Name
entity.leashknot.break
ID
259
Field
dd
Subtitle key
subtitles.entity.leashknot.break
Subtitle
Leash knot breaks
Sounds (3)
entity/leashknot/break1
entity/leashknot/break2
entity/leashknot/break3

entity.leashknot.place

Name
entity.leashknot.place
ID
260
Field
de
Subtitle key
subtitles.entity.leashknot.place
Subtitle
Leash knot tied
Sounds (3)
entity/leashknot/place1
entity/leashknot/place2
entity/leashknot/place3

entity.lightning.impact

Name
entity.lightning.impact
ID
261
Field
dg
Subtitle key
subtitles.entity.lightning.impact
Subtitle
Lighting strikes
Sounds (4)
random/explode1
random/explode2
random/explode3
random/explode4

entity.lightning.thunder

Name
entity.lightning.thunder
ID
262
Field
dh
Subtitle key
subtitles.entity.lightning.thunder
Subtitle
Thunder roars
Sounds (3)
ambient/weather/thunder1
ambient/weather/thunder2
ambient/weather/thunder3

entity.lingeringpotion.throw

Name
entity.lingeringpotion.throw
ID
263
Field
di
Subtitle key
subtitles.entity.potion.throw
Subtitle
Bottle thrown
Sounds (1)
random/bow

entity.magmacube.death

Name
entity.magmacube.death
ID
264
Field
dj
Subtitle key
subtitles.entity.magmacube.death
Subtitle
Magma Cube dies
Sounds (4)
mob/slime/big1
mob/slime/big2
mob/slime/big3
mob/slime/big4

entity.magmacube.hurt

Name
entity.magmacube.hurt
ID
265
Field
dk
Subtitle key
subtitles.entity.magmacube.hurt
Subtitle
Magma Cube hurts
Sounds (4)
mob/slime/big1
mob/slime/big2
mob/slime/big3
mob/slime/big4

entity.magmacube.jump

Name
entity.magmacube.jump
ID
266
Field
dl
Subtitle key
subtitles.entity.magmacube.squish
Subtitle
Magma Cube squishes
Sounds (4)
mob/magmacube/jump1
mob/magmacube/jump2
mob/magmacube/jump3
mob/magmacube/jump4

entity.magmacube.squish

Name
entity.magmacube.squish
ID
267
Field
dm
Subtitle key
subtitles.entity.magmacube.squish
Subtitle
Magma Cube squishes
Sounds (4)
mob/magmacube/big1
mob/magmacube/big2
mob/magmacube/big3
mob/magmacube/big4

entity.minecart.inside

Name
entity.minecart.inside
ID
268
Field
du
Sounds (1)
minecart/inside

entity.minecart.riding

Name
entity.minecart.riding
ID
269
Field
dv
Subtitle key
subtitles.entity.minecart.riding
Subtitle
Minecart rolls
Sounds (1)
minecart/base

entity.mooshroom.shear

Name
entity.mooshroom.shear
ID
270
Field
dw
Subtitle key
subtitles.item.shear
Subtitle
Shears click
Sounds (1)
mob/sheep/shear

entity.mule.ambient

Name
entity.mule.ambient
ID
271
Field
dx
Subtitle key
subtitles.entity.mule.ambient
Subtitle
Mule hee-haws
Sounds (3)
mob/horse/donkey/idle1
mob/horse/donkey/idle2
mob/horse/donkey/idle3

entity.mule.death

Name
entity.mule.death
ID
272
Field
dy
Subtitle key
subtitles.entity.mule.death
Subtitle
Mule dies
Sounds (1)
mob/horse/donkey/death

entity.mule.hurt

Name
entity.mule.hurt
ID
273
Field
dz
Subtitle key
subtitles.entity.mule.hurt
Subtitle
Mule hurts
Sounds (3)
mob/horse/donkey/hit1
mob/horse/donkey/hit2
mob/horse/donkey/hit3

entity.painting.break

Name
entity.painting.break
ID
274
Field
dN
Subtitle key
subtitles.entity.painting.break
Subtitle
Painting breaks
Sounds (3)
entity/painting/break1
entity/painting/break2
entity/painting/break3

entity.painting.place

Name
entity.painting.place
ID
275
Field
dO
Subtitle key
subtitles.entity.painting.place
Subtitle
Painting placed
Sounds (4)
entity/painting/place1
entity/painting/place2
entity/painting/place3
entity/painting/place4

entity.pig.ambient

Name
entity.pig.ambient
ID
276
Field
dP
Subtitle key
subtitles.entity.pig.ambient
Subtitle
Pig oinks
Sounds (3)
mob/pig/say1
mob/pig/say2
mob/pig/say3

entity.pig.death

Name
entity.pig.death
ID
277
Field
dQ
Subtitle key
subtitles.entity.pig.death
Subtitle
Pig dies
Sounds (1)
mob/pig/death

entity.pig.hurt

Name
entity.pig.hurt
ID
278
Field
dR
Subtitle key
subtitles.entity.pig.hurt
Subtitle
Pig hurts
Sounds (3)
mob/pig/say1
mob/pig/say2
mob/pig/say3

entity.pig.saddle

Name
entity.pig.saddle
ID
279
Field
dS
Subtitle key
subtitles.entity.pig.saddle
Subtitle
Saddle equips
Sounds (1)
mob/horse/leather

entity.pig.step

Name
entity.pig.step
ID
280
Field
dT
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (5)
mob/pig/step1
mob/pig/step2
mob/pig/step3
mob/pig/step4
mob/pig/step5

entity.player.attack.crit

Name
entity.player.attack.crit
ID
281
Field
dW
Sounds (3)
entity/player/attack/crit1
(Volume 0.7)
entity/player/attack/crit2
(Volume 0.7)
entity/player/attack/crit3
(Volume 0.7)

entity.player.attack.knockback

Name
entity.player.attack.knockback
ID
282
Field
dX
Sounds (4)
entity/player/attack/knockback1
(Volume 0.7)
entity/player/attack/knockback2
(Volume 0.7)
entity/player/attack/knockback3
(Volume 0.7)
entity/player/attack/knockback4
(Volume 0.7)

entity.player.attack.nodamage

Name
entity.player.attack.nodamage
ID
283
Field
dY
Sounds (4)
entity/player/attack/weak1
(Volume 0.7)
entity/player/attack/weak2
(Volume 0.7)
entity/player/attack/weak3
(Volume 0.7)
entity/player/attack/weak4
(Volume 0.7)

entity.player.attack.strong

Name
entity.player.attack.strong
ID
284
Field
dZ
Sounds (6)
entity/player/attack/strong1
(Volume 0.6)
entity/player/attack/strong2
(Volume 0.6)
entity/player/attack/strong3
(Volume 0.6)
entity/player/attack/strong4
(Volume 0.6)
entity/player/attack/strong5
(Volume 0.7)
entity/player/attack/strong6
(Volume 0.7)

entity.player.attack.sweep

Name
entity.player.attack.sweep
ID
285
Field
ea
Sounds (7)
entity/player/attack/sweep1
(Volume 0.7)
entity/player/attack/sweep2
(Volume 0.7)
entity/player/attack/sweep3
(Volume 0.7)
entity/player/attack/sweep4
(Volume 0.7)
entity/player/attack/sweep5
(Volume 0.7)
entity/player/attack/sweep6
(Volume 0.7)
entity/player/attack/sweep7
(Volume 0.7)

entity.player.attack.weak

Name
entity.player.attack.weak
ID
286
Field
eb
Sounds (4)
entity/player/attack/weak1
(Volume 0.7)
entity/player/attack/weak2
(Volume 0.7)
entity/player/attack/weak3
(Volume 0.7)
entity/player/attack/weak4
(Volume 0.7)

entity.player.big_fall

Name
entity.player.big_fall
ID
287
Field
ec
Subtitle key
subtitles.entity.generic.big_fall
Subtitle
Something fell
Sounds (1)
damage/fallbig

entity.player.breath

Name
entity.player.breath
ID
288
Field
ed
Sounds (1)
random/breath

entity.player.burp

Name
entity.player.burp
ID
289
Field
ee
Subtitle key
subtitles.entity.player.burp
Subtitle
Burp
Sounds (1)
random/burp

entity.player.death

Name
entity.player.death
ID
290
Field
ef
Subtitle key
subtitles.entity.player.death
Subtitle
Player dies
Sounds (3)
damage/hit1
damage/hit2
damage/hit3

entity.player.hurt

Name
entity.player.hurt
ID
291
Field
eg
Subtitle key
subtitles.entity.player.hurt
Subtitle
Player hurts
Sounds (3)
damage/hit1
damage/hit2
damage/hit3

entity.player.levelup

Name
entity.player.levelup
ID
292
Field
eh
Subtitle key
subtitles.entity.player.levelup
Subtitle
Player dings
Sounds (1)
random/levelup

entity.player.small_fall

Name
entity.player.small_fall
ID
293
Field
ei
Subtitle key
subtitles.entity.generic.small_fall
Subtitle
Something tripped
Sounds (1)
damage/fallsmall

entity.player.splash

Name
entity.player.splash
ID
294
Field
ej
Subtitle key
subtitles.entity.generic.splash
Subtitle
Splashing
Sounds (2)
liquid/splash
liquid/splash2

entity.player.swim

Name
entity.player.swim
ID
295
Field
ek
Subtitle key
subtitles.entity.generic.swim
Subtitle
Swimming
Sounds (4)
liquid/swim1
liquid/swim2
liquid/swim3
liquid/swim4

entity.rabbit.ambient

Name
entity.rabbit.ambient
ID
296
Field
eo
Subtitle key
subtitles.entity.rabbit.ambient
Subtitle
Rabbit squeaks
Sounds (4)
mob/rabbit/idle1
(Volume 0.25)
mob/rabbit/idle2
(Volume 0.25)
mob/rabbit/idle3
(Volume 0.25)
mob/rabbit/idle4
(Volume 0.25)

entity.rabbit.attack

Name
entity.rabbit.attack
ID
297
Field
ep
Subtitle key
subtitles.entity.rabbit.attack
Subtitle
Rabbit attacks
Sounds (4)
entity/rabbit/attack1
entity/rabbit/attack2
entity/rabbit/attack3
entity/rabbit/attack4

entity.rabbit.death

Name
entity.rabbit.death
ID
298
Field
eq
Subtitle key
subtitles.entity.rabbit.death
Subtitle
Rabbit dies
Sounds (1)
mob/rabbit/bunnymurder
(Volume 0.5)

entity.rabbit.hurt

Name
entity.rabbit.hurt
ID
299
Field
er
Subtitle key
subtitles.entity.rabbit.hurt
Subtitle
Rabbit hurts
Sounds (4)
mob/rabbit/hurt1
(Volume 0.5)
mob/rabbit/hurt2
(Volume 0.5)
mob/rabbit/hurt3
(Volume 0.5)
mob/rabbit/hurt4
(Volume 0.5)

entity.rabbit.jump

Name
entity.rabbit.jump
ID
300
Field
es
Subtitle key
subtitles.entity.rabbit.jump
Subtitle
Rabbit hops
Sounds (4)
mob/rabbit/hop1
(Volume 0.1)
mob/rabbit/hop2
(Volume 0.1)
mob/rabbit/hop3
(Volume 0.1)
mob/rabbit/hop4
(Volume 0.1)

entity.sheep.ambient

Name
entity.sheep.ambient
ID
301
Field
eL
Subtitle key
subtitles.entity.sheep.ambient
Subtitle
Sheep baahs
Sounds (3)
mob/sheep/say1
mob/sheep/say2
mob/sheep/say3

entity.sheep.death

Name
entity.sheep.death
ID
302
Field
eM
Subtitle key
subtitles.entity.sheep.death
Subtitle
Sheep dies
Sounds (3)
mob/sheep/say1
mob/sheep/say2
mob/sheep/say3

entity.sheep.hurt

Name
entity.sheep.hurt
ID
303
Field
eN
Subtitle key
subtitles.entity.sheep.hurt
Subtitle
Sheep hurts
Sounds (3)
mob/sheep/say1
mob/sheep/say2
mob/sheep/say3

entity.sheep.shear

Name
entity.sheep.shear
ID
304
Field
eO
Subtitle key
subtitles.item.shear
Subtitle
Shears click
Sounds (1)
mob/sheep/shear

entity.sheep.step

Name
entity.sheep.step
ID
305
Field
eP
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (5)
mob/sheep/step1
mob/sheep/step2
mob/sheep/step3
mob/sheep/step4
mob/sheep/step5

entity.shulker.ambient

Name
entity.shulker.ambient
ID
306
Field
eT
Subtitle key
subtitles.entity.shulker.ambient
Subtitle
Shulker lurks
Sounds (7)
entity/shulker/ambient1
entity/shulker/ambient2
entity/shulker/ambient3
entity/shulker/ambient4
entity/shulker/ambient5
entity/shulker/ambient6
entity/shulker/ambient7

entity.shulker.close

Name
entity.shulker.close
ID
307
Field
eW
Subtitle key
subtitles.entity.shulker.close
Subtitle
Shulker closes
Sounds (5)
entity/shulker/close1
entity/shulker/close2
entity/shulker/close3
entity/shulker/close4
entity/shulker/close5

entity.shulker.death

Name
entity.shulker.death
ID
308
Field
eX
Subtitle key
subtitles.entity.shulker.death
Subtitle
Shulker dies
Sounds (4)
entity/shulker/death1
entity/shulker/death2
entity/shulker/death3
entity/shulker/death4

entity.shulker.hurt

Name
entity.shulker.hurt
ID
309
Field
eY
Subtitle key
subtitles.entity.shulker.hurt
Subtitle
Shulker hurts
Sounds (4)
entity/shulker/hurt1
entity/shulker/hurt2
entity/shulker/hurt3
entity/shulker/hurt4

entity.shulker.hurt_closed

Name
entity.shulker.hurt_closed
ID
310
Field
eZ
Subtitle key
subtitles.entity.shulker.hurt
Subtitle
Shulker hurts
Sounds (5)
entity/shulker/hurt_closed1
entity/shulker/hurt_closed2
entity/shulker/hurt_closed3
entity/shulker/hurt_closed4
entity/shulker/hurt_closed5

entity.shulker.open

Name
entity.shulker.open
ID
311
Field
fa
Subtitle key
subtitles.entity.shulker.open
Subtitle
Shulker opens
Sounds (5)
entity/shulker/open1
entity/shulker/open2
entity/shulker/open3
entity/shulker/open4
entity/shulker/open5

entity.shulker.shoot

Name
entity.shulker.shoot
ID
312
Field
fb
Subtitle key
subtitles.entity.shulker.shoot
Subtitle
Shulker shoots
Sounds (4)
entity/shulker/shoot1
entity/shulker/shoot2
entity/shulker/shoot3
entity/shulker/shoot4

entity.shulker.teleport

Name
entity.shulker.teleport
ID
313
Field
fc
Subtitle key
subtitles.entity.shulker.teleport
Subtitle
Shulker teleports
Sounds (2)
mob/endermen/portal
mob/endermen/portal2

entity.shulker_bullet.hit

Name
entity.shulker_bullet.hit
ID
314
Field
eU
Subtitle key
subtitles.entity.shulker_bullet.hit
Subtitle
Shulker bullet explodes
Sounds (4)
entity/shulker_bullet/hit1
entity/shulker_bullet/hit2
entity/shulker_bullet/hit3
entity/shulker_bullet/hit4

entity.shulker_bullet.hurt

Name
entity.shulker_bullet.hurt
ID
315
Field
eV
Subtitle key
subtitles.entity.shulker_bullet.hurt
Subtitle
Shulker bullet breaks
Sounds (4)
entity/shulker_bullet/hit1
entity/shulker_bullet/hit2
entity/shulker_bullet/hit3
entity/shulker_bullet/hit4

entity.silverfish.ambient

Name
entity.silverfish.ambient
ID
316
Field
fd
Subtitle key
subtitles.entity.silverfish.ambient
Subtitle
Silverfish hisses
Sounds (4)
mob/silverfish/say1
mob/silverfish/say2
mob/silverfish/say3
mob/silverfish/say4

entity.silverfish.death

Name
entity.silverfish.death
ID
317
Field
fe
Subtitle key
subtitles.entity.silverfish.death
Subtitle
Silverfish dies
Sounds (1)
mob/silverfish/kill

entity.silverfish.hurt

Name
entity.silverfish.hurt
ID
318
Field
ff
Subtitle key
subtitles.entity.silverfish.hurt
Subtitle
Silverfish hurts
Sounds (3)
mob/silverfish/hit1
mob/silverfish/hit2
mob/silverfish/hit3

entity.silverfish.step

Name
entity.silverfish.step
ID
319
Field
fg
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (4)
mob/silverfish/step1
mob/silverfish/step2
mob/silverfish/step3
mob/silverfish/step4

entity.skeleton.ambient

Name
entity.skeleton.ambient
ID
320
Field
fh
Subtitle key
subtitles.entity.skeleton.ambient
Subtitle
Skeleton rattles
Sounds (3)
mob/skeleton/say1
mob/skeleton/say2
mob/skeleton/say3

entity.skeleton.death

Name
entity.skeleton.death
ID
321
Field
fi
Subtitle key
subtitles.entity.skeleton.death
Subtitle
Skeleton dies
Sounds (1)
mob/skeleton/death

entity.skeleton.hurt

Name
entity.skeleton.hurt
ID
322
Field
fm
Subtitle key
subtitles.entity.skeleton.hurt
Subtitle
Skeleton hurts
Sounds (4)
mob/skeleton/hurt1
mob/skeleton/hurt2
mob/skeleton/hurt3
mob/skeleton/hurt4

entity.skeleton.shoot

Name
entity.skeleton.shoot
ID
323
Field
fn
Subtitle key
subtitles.entity.skeleton.shoot
Subtitle
Skeleton shoots
Sounds (1)
random/bow

entity.skeleton.step

Name
entity.skeleton.step
ID
324
Field
fo
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (4)
mob/skeleton/step1
mob/skeleton/step2
mob/skeleton/step3
mob/skeleton/step4

entity.skeleton_horse.ambient

Name
entity.skeleton_horse.ambient
ID
325
Field
fj
Subtitle key
subtitles.entity.skeleton_horse.ambient
Subtitle
Skeleton Horse cries
Sounds (3)
mob/horse/skeleton/idle1
mob/horse/skeleton/idle2
mob/horse/skeleton/idle3

entity.skeleton_horse.death

Name
entity.skeleton_horse.death
ID
326
Field
fk
Subtitle key
subtitles.entity.skeleton_horse.death
Subtitle
Skeleton Horse dies
Sounds (1)
mob/horse/skeleton/death

entity.skeleton_horse.hurt

Name
entity.skeleton_horse.hurt
ID
327
Field
fl
Subtitle key
subtitles.entity.skeleton_horse.hurt
Subtitle
Skeleton Horse hurts
Sounds (4)
mob/horse/skeleton/hit1
mob/horse/skeleton/hit2
mob/horse/skeleton/hit3
mob/horse/skeleton/hit4

entity.slime.attack

Name
entity.slime.attack
ID
328
Field
fp
Subtitle key
subtitles.entity.slime.attack
Subtitle
Slime attacks
Sounds (2)
mob/slime/attack1
mob/slime/attack2

entity.slime.death

Name
entity.slime.death
ID
329
Field
fr
Subtitle key
subtitles.entity.slime.death
Subtitle
Slime dies
Sounds (4)
mob/slime/big1
mob/slime/big2
mob/slime/big3
mob/slime/big4

entity.slime.hurt

Name
entity.slime.hurt
ID
330
Field
fu
Subtitle key
subtitles.entity.slime.hurt
Subtitle
Slime hurts
Sounds (4)
mob/slime/big1
mob/slime/big2
mob/slime/big3
mob/slime/big4

entity.slime.jump

Name
entity.slime.jump
ID
331
Field
fv
Subtitle key
subtitles.entity.slime.squish
Subtitle
Slime squishes
Sounds (4)
mob/slime/big1
mob/slime/big2
mob/slime/big3
mob/slime/big4

entity.slime.squish

Name
entity.slime.squish
ID
332
Field
fx
Subtitle key
subtitles.entity.slime.squish
Subtitle
Slime squishes
Sounds (4)
mob/slime/big1
mob/slime/big2
mob/slime/big3
mob/slime/big4

entity.small_magmacube.death

Name
entity.small_magmacube.death
ID
333
Field
fz
Subtitle key
subtitles.entity.magmacube.death
Subtitle
Magma Cube dies
Sounds (5)
mob/slime/small1
mob/slime/small2
mob/slime/small3
mob/slime/small4
mob/slime/small5

entity.small_magmacube.hurt

Name
entity.small_magmacube.hurt
ID
334
Field
fA
Subtitle key
subtitles.entity.magmacube.hurt
Subtitle
Magma Cube hurts
Sounds (5)
mob/slime/small1
mob/slime/small2
mob/slime/small3
mob/slime/small4
mob/slime/small5

entity.small_magmacube.squish

Name
entity.small_magmacube.squish
ID
335
Field
fB
Subtitle key
subtitles.entity.magmacube.squish
Subtitle
Magma Cube squishes
Sounds (5)
mob/magmacube/small1
mob/magmacube/small2
mob/magmacube/small3
mob/magmacube/small4
mob/magmacube/small5

entity.small_slime.death

Name
entity.small_slime.death
ID
336
Field
fC
Subtitle key
subtitles.entity.slime.death
Subtitle
Slime dies
Sounds (5)
mob/slime/small1
mob/slime/small2
mob/slime/small3
mob/slime/small4
mob/slime/small5

entity.small_slime.hurt

Name
entity.small_slime.hurt
ID
337
Field
fD
Subtitle key
subtitles.entity.slime.hurt
Subtitle
Slime hurts
Sounds (5)
mob/slime/small1
mob/slime/small2
mob/slime/small3
mob/slime/small4
mob/slime/small5

entity.small_slime.jump

Name
entity.small_slime.jump
ID
338
Field
fE
Sounds (0)

entity.small_slime.squish

Name
entity.small_slime.squish
ID
339
Field
fF
Sounds (0)

entity.snowball.throw

Name
entity.snowball.throw
ID
340
Field
fG
Subtitle key
subtitles.entity.snowball.throw
Subtitle
Snowball flies
Sounds (1)
random/bow

entity.snowman.ambient

Name
entity.snowman.ambient
ID
341
Field
fH
Sounds (0)

entity.snowman.death

Name
entity.snowman.death
ID
342
Field
fI
Subtitle key
subtitles.entity.snowman.death
Subtitle
Snow Golem dies
Sounds (3)
entity/snowman/death1
entity/snowman/death2
entity/snowman/death3

entity.snowman.hurt

Name
entity.snowman.hurt
ID
343
Field
fJ
Subtitle key
subtitles.entity.snowman.hurt
Subtitle
Snow Golem hurts
Sounds (3)
entity/snowman/hurt1
entity/snowman/hurt2
entity/snowman/hurt3

entity.snowman.shoot

Name
entity.snowman.shoot
ID
344
Field
fK
Subtitle key
subtitles.entity.snowball.throw
Subtitle
Snowball flies
Sounds (1)
random/bow

entity.spider.ambient

Name
entity.spider.ambient
ID
345
Field
fQ
Subtitle key
subtitles.entity.spider.ambient
Subtitle
Spider hisses
Sounds (4)
mob/spider/say1
mob/spider/say2
mob/spider/say3
mob/spider/say4

entity.spider.death

Name
entity.spider.death
ID
346
Field
fR
Subtitle key
subtitles.entity.spider.death
Subtitle
Spider dies
Sounds (1)
mob/spider/death

entity.spider.hurt

Name
entity.spider.hurt
ID
347
Field
fS
Subtitle key
subtitles.entity.spider.hurt
Subtitle
Spider hurts
Sounds (4)
mob/spider/say1
mob/spider/say2
mob/spider/say3
mob/spider/say4

entity.spider.step

Name
entity.spider.step
ID
348
Field
fT
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (4)
mob/spider/step1
mob/spider/step2
mob/spider/step3
mob/spider/step4

entity.splash_potion.break

Name
entity.splash_potion.break
ID
349
Field
fU
Subtitle key
subtitles.entity.potion.splash
Subtitle
Bottle smashes
Sounds (3)
random/glass1
random/glass2
random/glass3

entity.splash_potion.throw

Name
entity.splash_potion.throw
ID
350
Field
fV
Subtitle key
subtitles.entity.potion.throw
Subtitle
Bottle thrown
Sounds (1)
random/bow

entity.squid.ambient

Name
entity.squid.ambient
ID
351
Field
fW
Subtitle key
subtitles.entity.squid.ambient
Subtitle
Squid swims
Sounds (5)
entity/squid/ambient1
entity/squid/ambient2
entity/squid/ambient3
entity/squid/ambient4
entity/squid/ambient5

entity.squid.death

Name
entity.squid.death
ID
352
Field
fX
Subtitle key
subtitles.entity.squid.death
Subtitle
Squid dies
Sounds (3)
entity/squid/death1
entity/squid/death2
entity/squid/death3

entity.squid.hurt

Name
entity.squid.hurt
ID
353
Field
fY
Subtitle key
subtitles.entity.squid.hurt
Subtitle
Squid hurts
Sounds (4)
entity/squid/hurt1
entity/squid/hurt2
entity/squid/hurt3
entity/squid/hurt4

entity.tnt.primed

Name
entity.tnt.primed
ID
354
Field
gj
Subtitle key
subtitles.entity.tnt.primed
Subtitle
TNT fizzes
Sounds (1)
random/fuse

entity.villager.ambient

Name
entity.villager.ambient
ID
355
Field
gp
Subtitle key
subtitles.entity.villager.ambient
Subtitle
Villager mumbles
Sounds (3)
mob/villager/idle1
mob/villager/idle2
mob/villager/idle3

entity.villager.death

Name
entity.villager.death
ID
356
Field
gq
Subtitle key
subtitles.entity.villager.death
Subtitle
Villager dies
Sounds (1)
mob/villager/death

entity.villager.hurt

Name
entity.villager.hurt
ID
357
Field
gr
Subtitle key
subtitles.entity.villager.hurt
Subtitle
Villager hurts
Sounds (4)
mob/villager/hit1
mob/villager/hit2
mob/villager/hit3
mob/villager/hit4

entity.villager.no

Name
entity.villager.no
ID
358
Field
gs
Subtitle key
subtitles.entity.villager.no
Subtitle
Villager disagrees
Sounds (3)
mob/villager/no1
mob/villager/no2
mob/villager/no3

entity.villager.trading

Name
entity.villager.trading
ID
359
Field
gt
Subtitle key
subtitles.entity.villager.trading
Subtitle
Villager trades
Sounds (3)
mob/villager/haggle1
mob/villager/haggle2
mob/villager/haggle3

entity.villager.yes

Name
entity.villager.yes
ID
360
Field
gu
Subtitle key
subtitles.entity.villager.yes
Subtitle
Villager agrees
Sounds (3)
mob/villager/yes1
mob/villager/yes2
mob/villager/yes3

entity.witch.ambient

Name
entity.witch.ambient
ID
361
Field
gz
Subtitle key
subtitles.entity.witch.ambient
Subtitle
Witch giggles
Sounds (6)
entity/witch/ambient5
(Pitch 0.9)
entity/witch/ambient1
entity/witch/ambient2
entity/witch/ambient3
entity/witch/ambient4
entity/witch/ambient5

entity.witch.death

Name
entity.witch.death
ID
362
Field
gA
Subtitle key
subtitles.entity.witch.death
Subtitle
Witch dies
Sounds (3)
entity/witch/death1
entity/witch/death2
entity/witch/death3

entity.witch.drink

Name
entity.witch.drink
ID
363
Field
gB
Subtitle key
subtitles.entity.witch.drink
Subtitle
Witch drinks
Sounds (4)
entity/witch/drink1
entity/witch/drink2
entity/witch/drink3
entity/witch/drink4

entity.witch.hurt

Name
entity.witch.hurt
ID
364
Field
gC
Subtitle key
subtitles.entity.witch.hurt
Subtitle
Witch hurts
Sounds (3)
entity/witch/hurt1
entity/witch/hurt2
entity/witch/hurt3

entity.witch.throw

Name
entity.witch.throw
ID
365
Field
gD
Subtitle key
subtitles.entity.witch.throw
Subtitle
Witch throws
Sounds (3)
entity/witch/throw1
entity/witch/throw2
entity/witch/throw3

entity.wither.ambient

Name
entity.wither.ambient
ID
366
Field
gE
Subtitle key
subtitles.entity.wither.ambient
Subtitle
Wither angers
Sounds (4)
mob/wither/idle1
mob/wither/idle2
mob/wither/idle3
mob/wither/idle4

entity.wither.break_block

Name
entity.wither.break_block
ID
367
Field
gF
Subtitle key
subtitles.entity.wither.shoot
Subtitle
Wither attacks
Sounds (1)
mob/zombie/woodbreak

entity.wither.death

Name
entity.wither.death
ID
368
Field
gG
Subtitle key
subtitles.entity.wither.death
Subtitle
Wither dies
Sounds (1)
mob/wither/death

entity.wither.hurt

Name
entity.wither.hurt
ID
369
Field
gH
Subtitle key
subtitles.entity.wither.hurt
Subtitle
Wither hurts
Sounds (4)
mob/wither/hurt1
mob/wither/hurt2
mob/wither/hurt3
mob/wither/hurt4

entity.wither.shoot

Name
entity.wither.shoot
ID
370
Field
gI
Subtitle key
subtitles.entity.wither.shoot
Subtitle
Wither attacks
Sounds (1)
mob/wither/shoot

entity.wither.spawn

Name
entity.wither.spawn
ID
371
Field
gJ
Subtitle key
subtitles.entity.wither.spawn
Subtitle
Wither released
Sounds (1)
mob/wither/spawn

entity.wolf.ambient

Name
entity.wolf.ambient
ID
372
Field
gK
Subtitle key
subtitles.entity.wolf.ambient
Subtitle
Wolf pants
Sounds (3)
mob/wolf/bark1
mob/wolf/bark2
mob/wolf/bark3

entity.wolf.death

Name
entity.wolf.death
ID
373
Field
gL
Subtitle key
subtitles.entity.wolf.death
Subtitle
Wolf dies
Sounds (1)
mob/wolf/death

entity.wolf.growl

Name
entity.wolf.growl
ID
374
Field
gM
Subtitle key
subtitles.entity.wolf.growl
Subtitle
Wolf growls
Sounds (3)
mob/wolf/growl1
mob/wolf/growl2
mob/wolf/growl3

entity.wolf.howl

Name
entity.wolf.howl
ID
375
Field
gN
Sounds (2)
mob/wolf/howl1
mob/wolf/howl2

entity.wolf.hurt

Name
entity.wolf.hurt
ID
376
Field
gO
Subtitle key
subtitles.entity.wolf.hurt
Subtitle
Wolf hurts
Sounds (3)
mob/wolf/hurt1
mob/wolf/hurt2
mob/wolf/hurt3

entity.wolf.pant

Name
entity.wolf.pant
ID
377
Field
gP
Subtitle key
subtitles.entity.wolf.ambient
Subtitle
Wolf pants
Sounds (1)
mob/wolf/panting

entity.wolf.shake

Name
entity.wolf.shake
ID
378
Field
gQ
Subtitle key
subtitles.entity.wolf.shake
Subtitle
Wolf shakes
Sounds (1)
mob/wolf/shake

entity.wolf.step

Name
entity.wolf.step
ID
379
Field
gR
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (5)
mob/wolf/step1
mob/wolf/step2
mob/wolf/step3
mob/wolf/step4
mob/wolf/step5

entity.wolf.whine

Name
entity.wolf.whine
ID
380
Field
gS
Subtitle key
subtitles.entity.wolf.ambient
Subtitle
Wolf pants
Sounds (1)
mob/wolf/whine

entity.zombie.ambient

Name
entity.zombie.ambient
ID
381
Field
hg
Subtitle key
subtitles.entity.zombie.ambient
Subtitle
Zombie groans
Sounds (3)
mob/zombie/say1
mob/zombie/say2
mob/zombie/say3

entity.zombie.attack_door_wood

Name
entity.zombie.attack_door_wood
ID
382
Field
hh
Subtitle key
subtitles.block.generic.break
Subtitle
Block broken
Sounds (4)
mob/zombie/wood1
mob/zombie/wood2
mob/zombie/wood3
mob/zombie/wood4

entity.zombie.attack_iron_door

Name
entity.zombie.attack_iron_door
ID
383
Field
hi
Subtitle key
subtitles.block.generic.break
Subtitle
Block broken
Sounds (3)
mob/zombie/metal1
mob/zombie/metal2
mob/zombie/metal3

entity.zombie.break_door_wood

Name
entity.zombie.break_door_wood
ID
384
Field
hj
Subtitle key
subtitles.block.generic.break
Subtitle
Block broken
Sounds (1)
mob/zombie/woodbreak

entity.zombie.death

Name
entity.zombie.death
ID
385
Field
hk
Subtitle key
subtitles.entity.zombie.death
Subtitle
Zombie dies
Sounds (1)
mob/zombie/death

entity.zombie.hurt

Name
entity.zombie.hurt
ID
386
Field
ho
Subtitle key
subtitles.entity.zombie.hurt
Subtitle
Zombie hurts
Sounds (2)
mob/zombie/hurt1
mob/zombie/hurt2

entity.zombie.infect

Name
entity.zombie.infect
ID
387
Field
hp
Subtitle key
subtitles.entity.zombie.infect
Subtitle
Zombie infects
Sounds (1)
mob/zombie/infect

entity.zombie.step

Name
entity.zombie.step
ID
388
Field
hu
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (5)
mob/zombie/step1
mob/zombie/step2
mob/zombie/step3
mob/zombie/step4
mob/zombie/step5

entity.zombie_horse.ambient

Name
entity.zombie_horse.ambient
ID
389
Field
hl
Subtitle key
subtitles.entity.zombie_horse.ambient
Subtitle
Zombie Horse cries
Sounds (3)
mob/horse/zombie/idle1
mob/horse/zombie/idle2
mob/horse/zombie/idle3

entity.zombie_horse.death

Name
entity.zombie_horse.death
ID
390
Field
hm
Subtitle key
subtitles.entity.zombie_horse.death
Subtitle
Zombie Horse dies
Sounds (1)
mob/horse/zombie/death

entity.zombie_horse.hurt

Name
entity.zombie_horse.hurt
ID
391
Field
hn
Subtitle key
subtitles.entity.zombie_horse.hurt
Subtitle
Zombie Horse hurts
Sounds (4)
mob/horse/zombie/hit1
mob/horse/zombie/hit2
mob/horse/zombie/hit3
mob/horse/zombie/hit4

entity.zombie_pig.ambient

Name
entity.zombie_pig.ambient
ID
392
Field
hq
Subtitle key
subtitles.entity.zombie_pigman.ambient
Subtitle
Zombie Pigman grunts
Sounds (4)
mob/zombiepig/zpig1
mob/zombiepig/zpig2
mob/zombiepig/zpig3
mob/zombiepig/zpig4

entity.zombie_pig.angry

Name
entity.zombie_pig.angry
ID
393
Field
hr
Subtitle key
subtitles.entity.zombie_pigman.angry
Subtitle
Zombie Pigman angers
Sounds (4)
mob/zombiepig/zpigangry1
mob/zombiepig/zpigangry2
mob/zombiepig/zpigangry3
mob/zombiepig/zpigangry4

entity.zombie_pig.death

Name
entity.zombie_pig.death
ID
394
Field
hs
Subtitle key
subtitles.entity.zombie_pigman.death
Subtitle
Zombie Pigman dies
Sounds (1)
mob/zombiepig/zpigdeath

entity.zombie_pig.hurt

Name
entity.zombie_pig.hurt
ID
395
Field
ht
Subtitle key
subtitles.entity.zombie_pigman.hurt
Subtitle
Zombie Pigman hurts
Sounds (2)
mob/zombiepig/zpighurt1
mob/zombiepig/zpighurt2

entity.zombie_villager.ambient

Name
entity.zombie_villager.ambient
ID
396
Field
hv
Subtitle key
subtitles.entity.zombie.ambient
Subtitle
Zombie groans
Sounds (3)
mob/zombie/say1
mob/zombie/say2
mob/zombie/say3

entity.zombie_villager.converted

Name
entity.zombie_villager.converted
ID
397
Field
hw
Subtitle key
subtitles.entity.zombie_villager.converted
Subtitle
Zombie vociferates
Sounds (1)
mob/zombie/unfect

entity.zombie_villager.cure

Name
entity.zombie_villager.cure
ID
398
Field
hx
Subtitle key
subtitles.entity.zombie_villager.cure
Subtitle
Zombie snuffles
Sounds (1)
mob/zombie/remedy

entity.zombie_villager.death

Name
entity.zombie_villager.death
ID
399
Field
hy
Subtitle key
subtitles.entity.zombie.death
Subtitle
Zombie dies
Sounds (1)
mob/zombie/death

entity.zombie_villager.hurt

Name
entity.zombie_villager.hurt
ID
400
Field
hz
Subtitle key
subtitles.entity.zombie.hurt
Subtitle
Zombie hurts
Sounds (2)
mob/zombie/hurt1
mob/zombie/hurt2

entity.zombie_villager.step

Name
entity.zombie_villager.step
ID
401
Field
hA
Subtitle key
subtitles.block.generic.footsteps
Subtitle
Footsteps
Sounds (5)
mob/zombie/step1
mob/zombie/step2
mob/zombie/step3
mob/zombie/step4
mob/zombie/step5

item.armor.equip_chain

Name
item.armor.equip_chain
ID
402
Field
n
Subtitle key
subtitles.item.armor.equip_chain
Subtitle
Chain armor jingles
Sounds (6)
item/armor/equip_chain1
item/armor/equip_chain2
item/armor/equip_chain3
item/armor/equip_chain4
item/armor/equip_chain5
item/armor/equip_chain6

item.armor.equip_diamond

Name
item.armor.equip_diamond
ID
403
Field
o
Subtitle key
subtitles.item.armor.equip_diamond
Subtitle
Diamond armor clangs
Sounds (6)
item/armor/equip_diamond1
item/armor/equip_diamond2
item/armor/equip_diamond3
item/armor/equip_diamond4
item/armor/equip_diamond5
item/armor/equip_diamond6

item.armor.equip_generic

Name
item.armor.equip_generic
ID
404
Field
p
Subtitle key
subtitles.item.armor.equip
Subtitle
Gear equipped
Sounds (6)
item/armor/equip_generic1
item/armor/equip_generic2
item/armor/equip_generic3
item/armor/equip_generic4
item/armor/equip_generic5
item/armor/equip_generic6

item.armor.equip_gold

Name
item.armor.equip_gold
ID
405
Field
q
Subtitle key
subtitles.item.armor.equip_gold
Subtitle
Gold armor clinks
Sounds (6)
item/armor/equip_gold1
item/armor/equip_gold2
item/armor/equip_gold3
item/armor/equip_gold4
item/armor/equip_gold5
item/armor/equip_gold6

item.armor.equip_iron

Name
item.armor.equip_iron
ID
406
Field
r
Subtitle key
subtitles.item.armor.equip_iron
Subtitle
Iron armor clanks
Sounds (6)
item/armor/equip_iron1
item/armor/equip_iron2
item/armor/equip_iron3
item/armor/equip_iron4
item/armor/equip_iron5
item/armor/equip_iron6

item.armor.equip_leather

Name
item.armor.equip_leather
ID
407
Field
s
Subtitle key
subtitles.item.armor.equip_leather
Subtitle
Leather armor rustles
Sounds (6)
item/armor/equip_leather1
item/armor/equip_leather2
item/armor/equip_leather3
item/armor/equip_leather4
item/armor/equip_leather5
item/armor/equip_leather6

item.bottle.fill

Name
item.bottle.fill
ID
408
Field
I
Subtitle key
subtitles.item.bottle.fill
Subtitle
Bottle fills
Sounds (4)
item/bottle/fill1
item/bottle/fill2
item/bottle/fill3
item/bottle/fill4

item.bottle.fill_dragonbreath

Name
item.bottle.fill_dragonbreath
ID
409
Field
J
Subtitle key
subtitles.item.bottle.fill
Subtitle
Bottle fills
Sounds (2)
item/bottle/fill_dragonbreath1
item/bottle/fill_dragonbreath2

item.bucket.empty

Name
item.bucket.empty
ID
410
Field
L
Subtitle key
subtitles.item.bucket.empty
Subtitle
Bucket empties
Sounds (4)
item/bucket/empty1
(Pitch 0.9)
item/bucket/empty1
item/bucket/empty2
item/bucket/empty3

item.bucket.empty_lava

Name
item.bucket.empty_lava
ID
411
Field
M
Subtitle key
subtitles.item.bucket.empty
Subtitle
Bucket empties
Sounds (3)
item/bucket/empty_lava1
item/bucket/empty_lava2
item/bucket/empty_lava3

item.bucket.fill

Name
item.bucket.fill
ID
412
Field
N
Subtitle key
subtitles.item.bucket.fill
Subtitle
Bucket fills
Sounds (3)
item/bucket/fill1
item/bucket/fill2
item/bucket/fill3

item.bucket.fill_lava

Name
item.bucket.fill_lava
ID
413
Field
O
Subtitle key
subtitles.item.bucket.fill
Subtitle
Bucket fills
Sounds (3)
item/bucket/fill_lava1
item/bucket/fill_lava2
item/bucket/fill_lava3

item.chorus_fruit.teleport

Name
item.chorus_fruit.teleport
ID
414
Field
af
Subtitle key
subtitles.item.chorus_fruit.teleport
Subtitle
Player teleports
Sounds (2)
mob/endermen/portal
mob/endermen/portal2

item.firecharge.use

Name
item.firecharge.use
ID
415
Field
bl
Subtitle key
subtitles.item.firecharge.use
Subtitle
Fireball whooshes
Sounds (1)
mob/ghast/fireball4

item.flintandsteel.use

Name
item.flintandsteel.use
ID
416
Field
bw
Subtitle key
subtitles.item.flintandsteel.use
Subtitle
Flint and Steel click
Sounds (1)
fire/ignite

item.hoe.till

Name
item.hoe.till
ID
417
Field
cm
Subtitle key
subtitles.item.hoe.till
Subtitle
Hoe tills
Sounds (4)
item/hoe/till1
item/hoe/till2
item/hoe/till3
item/hoe/till4

item.shield.block

Name
item.shield.block
ID
418
Field
eQ
Subtitle key
subtitles.item.shield.block
Subtitle
Shield blocks
Sounds (5)
item/shield/block1
item/shield/block2
item/shield/block3
item/shield/block4
item/shield/block5

item.shield.break

Name
item.shield.break
ID
419
Field
eR
Subtitle key
subtitles.entity.item.break
Subtitle
Item breaks
Sounds (1)
random/break

item.shovel.flatten

Name
item.shovel.flatten
ID
420
Field
eS
Subtitle key
subtitles.item.shovel.flatten
Subtitle
Shovel flattens
Sounds (4)
item/shovel/flatten1
item/shovel/flatten2
item/shovel/flatten3
item/shovel/flatten4

music.creative

Name
music.creative
ID
421
Field
dA
Sounds (7)
music.game
music/game/creative/creative1
music/game/creative/creative2
music/game/creative/creative3
music/game/creative/creative4
music/game/creative/creative5
music/game/creative/creative6

music.credits

Name
music.credits
ID
422
Field
dB
Sounds (1)
music/game/end/credits

music.dragon

Name
music.dragon
ID
423
Field
dC
Sounds (1)
music/game/end/boss

music.end

Name
music.end
ID
424
Field
dD
Sounds (1)
music/game/end/end

music.game

Name
music.game
ID
425
Field
dE
Sounds (12)
music/game/calm1
music/game/calm2
music/game/calm3
music/game/hal1
music/game/hal2
music/game/hal3
music/game/hal4
music/game/nuance1
music/game/nuance2
music/game/piano1
music/game/piano2
music/game/piano3

music.menu

Name
music.menu
ID
426
Field
dF
Sounds (4)
music/menu/menu1
music/menu/menu2
music/menu/menu3
music/menu/menu4

music.nether

Name
music.nether
ID
427
Field
dG
Sounds (4)
music/game/nether/nether1
music/game/nether/nether2
music/game/nether/nether3
music/game/nether/nether4

record.11

Name
record.11
ID
428
Field
et
Sounds (1)
records/11

record.13

Name
record.13
ID
429
Field
eu
Sounds (1)
records/13

record.blocks

Name
record.blocks
ID
430
Field
ev
Sounds (1)
records/blocks

record.cat

Name
record.cat
ID
431
Field
ew
Sounds (1)
records/cat

record.chirp

Name
record.chirp
ID
432
Field
ex
Sounds (1)
records/chirp

record.far

Name
record.far
ID
433
Field
ey
Sounds (1)
records/far

record.mall

Name
record.mall
ID
434
Field
ez
Sounds (1)
records/mall

record.mellohi

Name
record.mellohi
ID
435
Field
eA
Sounds (1)
records/mellohi

record.stal

Name
record.stal
ID
436
Field
eB
Sounds (1)
records/stal

record.strad

Name
record.strad
ID
437
Field
eC
Sounds (1)
records/strad

record.wait

Name
record.wait
ID
438
Field
eD
Sounds (1)
records/wait

record.ward

Name
record.ward
ID
439
Field
eE
Sounds (1)
records/ward

ui.button.click

Name
ui.button.click
ID
440
Field
go
Sounds (1)
random/click

weather.rain

Name
weather.rain
ID
441
Field
gx
Subtitle key
subtitles.weather.rain
Subtitle
Rain falls
Sounds (8)
ambient/weather/rain1
ambient/weather/rain2
ambient/weather/rain3
ambient/weather/rain4
ambient/weather/rain5
ambient/weather/rain6
ambient/weather/rain7
ambient/weather/rain8

weather.rain.above

Name
weather.rain.above
ID
442
Field
gy
Subtitle key
subtitles.weather.rain
Subtitle
Rain falls
Sounds (4)
ambient/weather/rain1
ambient/weather/rain2
ambient/weather/rain3
ambient/weather/rain4

Biomes

Beach

ID
16
Text ID
beaches
Temperature
0.8
Rainfall
0.4
Depth
0.0
Scale
0.025

Birch Forest

ID
27
Text ID
birch_forest
Temperature
0.6
Rainfall
0.6
Depth
0.1
Scale
0.2

Birch Forest Hills

ID
28
Text ID
birch_forest_hills
Temperature
0.6
Rainfall
0.6
Depth
0.45
Scale
0.3

Cold Beach

ID
26
Text ID
cold_beach
Temperature
0.05
Rainfall
0.3
Depth
0.0
Scale
0.025

Deep Ocean

ID
24
Text ID
deep_ocean
Temperature
0.5
Rainfall
0.5
Depth
-1.8
Scale
0.1

Desert

ID
2
Text ID
desert
Temperature
2.0
Rainfall
0.0
Depth
0.125
Scale
0.05

DesertHills

ID
17
Text ID
desert_hills
Temperature
2.0
Rainfall
0.0
Depth
0.45
Scale
0.3

Extreme Hills

ID
3
Text ID
extreme_hills
Temperature
0.2
Rainfall
0.3
Depth
1.0
Scale
0.5

Extreme Hills+

ID
34
Text ID
extreme_hills_with_trees
Temperature
0.2
Rainfall
0.3
Depth
1.0
Scale
0.5

Forest

ID
4
Text ID
forest
Temperature
0.7
Rainfall
0.8
Depth
0.1
Scale
0.2

ForestHills

ID
18
Text ID
forest_hills
Temperature
0.7
Rainfall
0.8
Depth
0.45
Scale
0.3

FrozenOcean

ID
10
Text ID
frozen_ocean
Temperature
0.0
Rainfall
0.5
Depth
-1.0
Scale
0.1

FrozenRiver

ID
11
Text ID
frozen_river
Temperature
0.0
Rainfall
0.5
Depth
-0.5
Scale
0.0

Hell

ID
8
Text ID
hell
Temperature
2.0
Rainfall
0.0
Depth
0.1
Scale
0.2

Ice Plains

ID
12
Text ID
ice_flats
Temperature
0.0
Rainfall
0.5
Depth
0.125
Scale
0.05

Ice Mountains

ID
13
Text ID
ice_mountains
Temperature
0.0
Rainfall
0.5
Depth
0.45
Scale
0.3

Jungle

ID
21
Text ID
jungle
Temperature
0.95
Rainfall
0.9
Depth
0.1
Scale
0.2

JungleEdge

ID
23
Text ID
jungle_edge
Temperature
0.95
Rainfall
0.8
Depth
0.1
Scale
0.2

JungleHills

ID
22
Text ID
jungle_hills
Temperature
0.95
Rainfall
0.9
Depth
0.45
Scale
0.3

Mesa

ID
37
Text ID
mesa
Temperature
2.0
Rainfall
0.0
Depth
0.1
Scale
0.2

Mesa Plateau

ID
39
Text ID
mesa_clear_rock
Temperature
2.0
Rainfall
0.0
Depth
1.5
Scale
0.025

Mesa Plateau F

ID
38
Text ID
mesa_rock
Temperature
2.0
Rainfall
0.0
Depth
1.5
Scale
0.025

MushroomIsland

ID
14
Text ID
mushroom_island
Temperature
0.9
Rainfall
1.0
Depth
0.2
Scale
0.3

MushroomIslandShore

ID
15
Text ID
mushroom_island_shore
Temperature
0.9
Rainfall
1.0
Depth
0.0
Scale
0.025

Birch Forest M

ID
155
Text ID
mutated_birch_forest
Temperature
0.6
Rainfall
0.6
Depth
0.2
Scale
0.4
Mutated from
birch_forest

Birch Forest Hills M

ID
156
Text ID
mutated_birch_forest_hills
Temperature
0.6
Rainfall
0.6
Depth
0.55
Scale
0.5
Mutated from
birch_forest

Desert M

ID
130
Text ID
mutated_desert
Temperature
2.0
Rainfall
0.0
Depth
0.225
Scale
0.25
Mutated from
desert

Extreme Hills M

ID
131
Text ID
mutated_extreme_hills
Temperature
0.2
Rainfall
0.3
Depth
1.0
Scale
0.5
Mutated from
extreme_hills

Extreme Hills+ M

ID
162
Text ID
mutated_extreme_hills_with_trees
Temperature
0.2
Rainfall
0.3
Depth
1.0
Scale
0.5
Mutated from
extreme_hills_with_trees

Flower Forest

ID
132
Text ID
mutated_forest
Temperature
0.7
Rainfall
0.8
Depth
0.1
Scale
0.4
Mutated from
forest

Ice Plains Spikes

ID
140
Text ID
mutated_ice_flats
Temperature
0.0
Rainfall
0.5
Depth
0.425
Scale
0.45
Mutated from
ice_flats

Jungle M

ID
149
Text ID
mutated_jungle
Temperature
0.95
Rainfall
0.9
Depth
0.2
Scale
0.4
Mutated from
jungle

JungleEdge M

ID
151
Text ID
mutated_jungle_edge
Temperature
0.95
Rainfall
0.8
Depth
0.2
Scale
0.4
Mutated from
jungle_edge

Mesa (Bryce)

ID
165
Text ID
mutated_mesa
Temperature
2.0
Rainfall
0.0
Depth
0.1
Scale
0.2
Mutated from
mesa

Mesa Plateau M

ID
167
Text ID
mutated_mesa_clear_rock
Temperature
2.0
Rainfall
0.0
Depth
0.45
Scale
0.3
Mutated from
mesa_clear_rock

Mesa Plateau F M

ID
166
Text ID
mutated_mesa_rock
Temperature
2.0
Rainfall
0.0
Depth
0.45
Scale
0.3
Mutated from
mesa_rock

Sunflower Plains

ID
129
Text ID
mutated_plains
Temperature
0.8
Rainfall
0.4
Depth
0.125
Scale
0.05
Mutated from
plains

Mega Spruce Taiga

ID
160
Text ID
mutated_redwood_taiga
Temperature
0.25
Rainfall
0.8
Depth
0.2
Scale
0.2
Mutated from
redwood_taiga

Redwood Taiga Hills M

ID
161
Text ID
mutated_redwood_taiga_hills
Temperature
0.25
Rainfall
0.8
Depth
0.2
Scale
0.2
Mutated from
redwood_taiga_hills

Roofed Forest M

ID
157
Text ID
mutated_roofed_forest
Temperature
0.7
Rainfall
0.8
Depth
0.2
Scale
0.4
Mutated from
roofed_forest

Savanna M

ID
163
Text ID
mutated_savanna
Temperature
1.1
Rainfall
0.0
Depth
0.3625
Scale
1.225
Mutated from
savanna

Savanna Plateau M

ID
164
Text ID
mutated_savanna_rock
Temperature
1.0
Rainfall
0.0
Depth
1.05
Scale
1.2125
Mutated from
savanna_rock

Swampland M

ID
134
Text ID
mutated_swampland
Temperature
0.8
Rainfall
0.9
Depth
-0.1
Scale
0.3
Mutated from
swampland

Taiga M

ID
133
Text ID
mutated_taiga
Temperature
0.25
Rainfall
0.8
Depth
0.3
Scale
0.4
Mutated from
taiga

Cold Taiga M

ID
158
Text ID
mutated_taiga_cold
Temperature
-0.5
Rainfall
0.4
Depth
0.3
Scale
0.4
Mutated from
taiga_cold

Ocean

ID
0
Text ID
ocean
Temperature
0.5
Rainfall
0.5
Depth
-1.0
Scale
0.1

Plains

ID
1
Text ID
plains
Temperature
0.8
Rainfall
0.4
Depth
0.125
Scale
0.05

Mega Taiga

ID
32
Text ID
redwood_taiga
Temperature
0.3
Rainfall
0.8
Depth
0.2
Scale
0.2

Mega Taiga Hills

ID
33
Text ID
redwood_taiga_hills
Temperature
0.3
Rainfall
0.8
Depth
0.45
Scale
0.3

River

ID
7
Text ID
river
Temperature
0.5
Rainfall
0.5
Depth
-0.5
Scale
0.0

Roofed Forest

ID
29
Text ID
roofed_forest
Temperature
0.7
Rainfall
0.8
Depth
0.1
Scale
0.2

Savanna

ID
35
Text ID
savanna
Temperature
1.2
Rainfall
0.0
Depth
0.125
Scale
0.05

Savanna Plateau

ID
36
Text ID
savanna_rock
Temperature
1.0
Rainfall
0.0
Depth
1.5
Scale
0.025

The End

ID
9
Text ID
sky
Temperature
0.5
Rainfall
0.5
Depth
0.1
Scale
0.2

Extreme Hills Edge

ID
20
Text ID
smaller_extreme_hills
Temperature
0.2
Rainfall
0.3
Depth
0.8
Scale
0.3

Stone Beach

ID
25
Text ID
stone_beach
Temperature
0.2
Rainfall
0.3
Depth
0.1
Scale
0.8

Swampland

ID
6
Text ID
swampland
Temperature
0.8
Rainfall
0.9
Depth
-0.2
Scale
0.1

Taiga

ID
5
Text ID
taiga
Temperature
0.25
Rainfall
0.8
Depth
0.2
Scale
0.2

Cold Taiga

ID
30
Text ID
taiga_cold
Temperature
-0.5
Rainfall
0.4
Depth
0.2
Scale
0.2

Cold Taiga Hills

ID
31
Text ID
taiga_cold_hills
Temperature
-0.5
Rainfall
0.4
Depth
0.45
Scale
0.3

TaigaHills

ID
19
Text ID
taiga_hills
Temperature
0.25
Rainfall
0.8
Depth
0.45
Scale
0.3

The Void

ID
127
Text ID
void
Temperature
0.5
Rainfall
0.5
Depth
0.1
Scale
0.2