HANDSHAKING_SERVERBOUND_00
- Direction
- Client to server
- ID
- 0
writeVarInt(a);
writeString(b);
writeShort(c);
writeVarInt(d.a());
LOGIN_CLIENTBOUND_01
- Direction
- Server to client
- ID
- 1
writeString(a);
writeVarInt(b.getEncoded().length);
writeBytes(b.getEncoded());
writeVarInt(c.length);
writeBytes(c);
LOGIN_CLIENTBOUND_02
- Direction
- Server to client
- ID
- 2
Object var2 = this.a.getId();
writeString((var2 == null) ? "" : var2.toString());
writeString(a.getName());
LOGIN_SERVERBOUND_00
- Direction
- Client to server
- ID
- 0
writeString(a.getName());
LOGIN_SERVERBOUND_01
- Direction
- Client to server
- ID
- 1
writeVarInt(a.length);
writeBytes(a);
writeVarInt(b.length);
writeBytes(b);
PLAY_CLIENTBOUND_00
- Direction
- Server to client
- ID
- 0
writeVarInt(a);
writeUUID(b);
writeByte(k);
writeDouble(c);
writeDouble(d);
writeDouble(e);
writeByte(i);
writeByte(j);
writeInt(l);
writeShort(f);
writeShort(g);
writeShort(h);
PLAY_CLIENTBOUND_01
- Direction
- Server to client
- ID
- 1
writeVarInt(a);
writeDouble(b);
writeDouble(c);
writeDouble(d);
writeShort(e);
PLAY_CLIENTBOUND_02
- Direction
- Server to client
- ID
- 2
writeVarInt(a);
writeByte(e);
writeDouble(b);
writeDouble(c);
writeDouble(d);
PLAY_CLIENTBOUND_03
- Direction
- Server to client
- ID
- 3
writeVarInt(a);
writeUUID(b);
writeByte(c & 0xff);
writeDouble(d);
writeDouble(e);
writeDouble(f);
writeByte(j);
writeByte(k);
writeByte(l);
writeShort(g);
writeShort(h);
writeShort(i);
writeMetadata(m);
PLAY_CLIENTBOUND_04
- Direction
- Server to client
- ID
- 4
writeVarInt(a);
writeUUID(b);
writeString(e);
writePosition(c);
writeByte(d.b());
PLAY_CLIENTBOUND_05
- Direction
- Server to client
- ID
- 5
writeVarInt(a);
writeUUID(b);
writeDouble(c);
writeDouble(d);
writeDouble(e);
writeByte(f);
writeByte(g);
writeMetadata(h);
PLAY_CLIENTBOUND_06
- Direction
- Server to client
- ID
- 6
writeVarInt(a);
writeByte(b);
PLAY_CLIENTBOUND_07
- Direction
- Server to client
- ID
- 7
writeVarInt(a.size());
Object var2 = this.a.entrySet().iterator();
while(var2.hasNext()) {
Object var3 = ((Map$Entry)var2.next());
writeString(((np)var3.getKey()).e);
writeVarInt(((Integer)var3.getValue()).intValue());
}
PLAY_CLIENTBOUND_08
- Direction
- Server to client
- ID
- 8
writeVarInt(a);
writePosition(b);
writeByte(c);
PLAY_CLIENTBOUND_09
- Direction
- Server to client
- ID
- 9
writePosition(a);
writeByte((byte)b);
writeNBTCompound(c);
PLAY_CLIENTBOUND_0A
- Direction
- Server to client
- ID
- 10
writePosition(a);
writeByte(b);
writeByte(c);
writeVarInt(ajt.a(d) & 0xfff);
PLAY_CLIENTBOUND_0B
- Direction
- Server to client
- ID
- 11
writePosition(a);
writeVarInt(ajt.i.a(b));
PLAY_CLIENTBOUND_0C
- Direction
- Server to client
- ID
- 12
writeUUID(a);
writeVarIntEnum(b);
switch(fv$1.a[this.b.ordinal()]) {
case 1:
writeChatComponent(c);
writeFloat(d);
writeVarIntEnum(e);
writeVarIntEnum(f);
writeByte(j());
break;
case 2:
break;
case 3:
writeFloat(d);
break;
case 4:
writeChatComponent(c);
break;
case 5:
writeVarIntEnum(e);
writeVarIntEnum(f);
break;
case 6:
writeByte(j());
}
PLAY_CLIENTBOUND_0E
- Direction
- Server to client
- ID
- 14
writeVarInt(a.length);
Object var2 = this.a;
int var3 = var2.length;
int var4 = 0;
while(var4 < var3) {
Object var5 = var2[var4];
writeString(var5);
var4++;
}
PLAY_CLIENTBOUND_0F
- Direction
- Server to client
- ID
- 15
writeChatComponent(a);
writeByte(b);
PLAY_CLIENTBOUND_10
- Direction
- Server to client
- ID
- 16
writeInt(a.a);
writeInt(a.b);
writeVarInt(b.length);
Object var2 = this.b;
int var3 = var2.length;
int var4 = 0;
while(var4 < var3) {
Object var5 = var2[var4];
writeShort(var5.b());
writeVarInt(ajt.i.a(var5.c()));
var4++;
}
PLAY_CLIENTBOUND_11
- Direction
- Server to client
- ID
- 17
writeByte(a);
writeShort(b);
writeBoolean(c);
PLAY_CLIENTBOUND_13
- Direction
- Server to client
- ID
- 19
writeByte(a);
writeString(b);
writeChatComponent(c);
writeByte(d);
if(b.equals("EntityHorse")) {
writeInt(e);
}
PLAY_CLIENTBOUND_14
- Direction
- Server to client
- ID
- 20
writeByte(a);
writeShort(b.length);
Object var2 = this.b;
int var3 = var2.length;
int var4 = 0;
while(var4 < var3) {
Object var5 = var2[var4];
writeItemStack(var5);
var4++;
}
PLAY_CLIENTBOUND_15
- Direction
- Server to client
- ID
- 21
writeByte(a);
writeShort(b);
writeShort(c);
PLAY_CLIENTBOUND_16
- Direction
- Server to client
- ID
- 22
writeByte(a);
writeShort(b);
writeItemStack(c);
PLAY_CLIENTBOUND_17
- Direction
- Server to client
- ID
- 23
writeVarInt(ado.a(a));
writeVarInt(b);
PLAY_CLIENTBOUND_18
- Direction
- Server to client
- ID
- 24
writeString(a);
writeBytes(b);
PLAY_CLIENTBOUND_19
- Direction
- Server to client
- ID
- 25
writeString(a);
writeVarIntEnum(b);
writeInt(c);
writeInt(d);
writeInt(e);
writeFloat(f);
writeByte(g);
PLAY_CLIENTBOUND_1B
- Direction
- Server to client
- ID
- 27
writeInt(a);
writeByte(b);
PLAY_CLIENTBOUND_1C
- Direction
- Server to client
- ID
- 28
writeFloat((float)a);
writeFloat((float)b);
writeFloat((float)c);
writeFloat(d);
writeInt(e.size());
int var2 = ((int)this.a);
int var3 = ((int)this.b);
int var4 = ((int)this.c);
Object var5 = this.e.iterator();
while(var5.hasNext()) {
Object var6 = ((cj)var5.next());
int var7 = (var6.p() - var2);
int var8 = (var6.q() - var3);
int var9 = (var6.r() - var4);
writeByte(var7);
writeByte(var8);
writeByte(var9);
}
writeFloat(f);
writeFloat(g);
writeFloat(h);
PLAY_CLIENTBOUND_1D
- Direction
- Server to client
- ID
- 29
writeInt(a);
writeInt(b);
PLAY_CLIENTBOUND_1E
- Direction
- Server to client
- ID
- 30
writeByte(b);
writeFloat(c);
PLAY_CLIENTBOUND_20
- Direction
- Server to client
- ID
- 32
writeInt(a);
writeInt(b);
writeBoolean(e);
writeVarInt(c);
writeVarInt(d.length);
writeBytes(d);
PLAY_CLIENTBOUND_21
- Direction
- Server to client
- ID
- 33
writeInt(a);
writePosition(b);
writeInt(c);
writeBoolean(d);
PLAY_CLIENTBOUND_22
- Direction
- Server to client
- ID
- 34
writeInt(a.c());
writeBoolean(j);
writeFloat(b);
writeFloat(c);
writeFloat(d);
writeFloat(e);
writeFloat(f);
writeFloat(g);
writeFloat(h);
writeInt(i);
int var2 = this.a.d();
int var3 = 0;
while(var3 < var2) {
writeVarInt(k[var3]);
var3++;
}
PLAY_CLIENTBOUND_23
- Direction
- Server to client
- ID
- 35
writeInt(a);
int var2 = this.c.a();
if(b) {
int var2 = (var2 | 0x8);
}
writeByte(var2);
writeByte(d);
writeByte(e.a());
writeByte(f);
writeString(g.a());
writeBoolean(h);
PLAY_CLIENTBOUND_24
- Direction
- Server to client
- ID
- 36
writeVarInt(a);
writeByte(b);
writeBoolean(c);
writeVarInt(d.length);
Object var2 = this.d;
int var3 = var2.length;
int var4 = 0;
while(var4 < var3) {
Object var5 = var2[var4];
writeByte(((var5.a() & 0xf) << 4) | (var5.d() & 0xf));
writeByte(var5.b());
writeByte(var5.c());
var4++;
}
writeByte(g);
if(g > 0) {
writeByte(h);
writeByte(e);
writeByte(f);
writeVarInt(i.length);
writeBytes(i);
}
PLAY_CLIENTBOUND_25
- Direction
- Server to client
- ID
- 37
writeVarInt(a);
writeShort(b);
writeShort(c);
writeShort(d);
writeBoolean(g);
PLAY_CLIENTBOUND_26
- Direction
- Server to client
- ID
- 38
writeVarInt(a);
writeShort(b);
writeShort(c);
writeShort(d);
writeByte(e);
writeByte(f);
writeBoolean(g);
PLAY_CLIENTBOUND_27
- Direction
- Server to client
- ID
- 39
writeVarInt(a);
writeByte(e);
writeByte(f);
writeBoolean(g);
PLAY_CLIENTBOUND_29
- Direction
- Server to client
- ID
- 41
writeDouble(a);
writeDouble(b);
writeDouble(c);
writeFloat(d);
writeFloat(e);
PLAY_CLIENTBOUND_2B
- Direction
- Server to client
- ID
- 43
int var2 = 0;
if(a()) {
int var2 = ((byte)(var2 | 1));
}
if(b()) {
int var2 = ((byte)(var2 | 2));
}
if(c()) {
int var2 = ((byte)(var2 | 4));
}
if(d()) {
int var2 = ((byte)(var2 | 0x8));
}
writeByte(var2);
writeFloat(e);
writeFloat(f);
PLAY_CLIENTBOUND_2C
- Direction
- Server to client
- ID
- 44
writeVarIntEnum(a);
if(a == gy$a.b) {
writeVarInt(d);
writeInt(c);
} else {
if(a == gy$a.c) {
writeVarInt(b);
writeInt(c);
writeChatComponent(e);
}
}
PLAY_CLIENTBOUND_2D
- Direction
- Server to client
- ID
- 45
writeVarIntEnum(a);
writeVarInt(b.size());
Object var2 = this.b.iterator();
while(var2.hasNext()) {
Object var3 = ((gz$b)var2.next());
switch(gz$1.a[this.a.ordinal()]) {
case 1:
writeUUID(var3.a().getId());
writeString(var3.a().getName());
writeVarInt(var3.a().getProperties().size());
Object var4 = var3.a().getProperties().values().iterator();
while(var4.hasNext()) {
Object var5 = ((com.mojang.authlib.properties.Property)var4.next());
writeString(var5.getName());
writeString(var5.getValue());
if(var5.hasSignature()) {
writeBoolean(1);
writeString(var5.getSignature());
} else {
writeBoolean(0);
}
}
writeVarInt(var3.c().a());
writeVarInt(var3.b());
if(var3.d() == null) {
writeBoolean(0);
break;
}
writeBoolean(1);
writeChatComponent(var3.d());
break;
case 2:
writeUUID(var3.a().getId());
writeVarInt(var3.c().a());
break;
case 3:
writeUUID(var3.a().getId());
writeVarInt(var3.b());
break;
case 4:
writeUUID(var3.a().getId());
if(var3.d() == null) {
writeBoolean(0);
break;
}
writeBoolean(1);
writeChatComponent(var3.d());
break;
case 5:
writeUUID(var3.a().getId());
}
}
PLAY_CLIENTBOUND_2E
- Direction
- Server to client
- ID
- 46
writeDouble(a);
writeDouble(b);
writeDouble(c);
writeFloat(d);
writeFloat(e);
writeByte(ha$a.a(f));
writeVarInt(g);
PLAY_CLIENTBOUND_2F
- Direction
- Server to client
- ID
- 47
writeVarInt(a);
writePosition(b);
PLAY_CLIENTBOUND_30
- Direction
- Server to client
- ID
- 48
writeVarInt(a.length);
int var2 = 0;
while(var2 < a.length) {
writeVarInt(a[var2]);
var2++;
}
PLAY_CLIENTBOUND_31
- Direction
- Server to client
- ID
- 49
writeVarInt(a);
writeByte(rk.a(b));
PLAY_CLIENTBOUND_32
- Direction
- Server to client
- ID
- 50
writeString(a);
writeString(b);
PLAY_CLIENTBOUND_33
- Direction
- Server to client
- ID
- 51
writeInt(a);
writeByte(b.a());
writeByte(c.a());
writeString(d.a());
PLAY_CLIENTBOUND_34
- Direction
- Server to client
- ID
- 52
writeVarInt(a);
writeByte(b);
PLAY_CLIENTBOUND_35
- Direction
- Server to client
- ID
- 53
writeVarIntEnum(a);
switch(hh$1.a[this.a.ordinal()]) {
case 1:
writeDouble(e);
break;
case 2:
writeDouble(f);
writeDouble(e);
writeVarLong(g);
break;
case 3:
writeDouble(c);
writeDouble(d);
break;
case 5:
writeVarInt(h);
break;
case 4:
writeVarInt(i);
break;
case 6:
writeDouble(c);
writeDouble(d);
writeDouble(f);
writeDouble(e);
writeVarLong(g);
writeVarInt(b);
writeVarInt(i);
writeVarInt(h);
}
PLAY_CLIENTBOUND_38
- Direction
- Server to client
- ID
- 56
writeByte(a);
writeString(b);
PLAY_CLIENTBOUND_39
- Direction
- Server to client
- ID
- 57
writeVarInt(a);
writeMetadata(b);
PLAY_CLIENTBOUND_3A
- Direction
- Server to client
- ID
- 58
writeInt(a);
writeInt(b);
PLAY_CLIENTBOUND_3B
- Direction
- Server to client
- ID
- 59
writeVarInt(a);
writeShort(b);
writeShort(c);
writeShort(d);
PLAY_CLIENTBOUND_3C
- Direction
- Server to client
- ID
- 60
writeVarInt(a);
writeVarIntEnum(b);
writeItemStack(c);
PLAY_CLIENTBOUND_3D
- Direction
- Server to client
- ID
- 61
writeFloat(a);
writeVarInt(c);
writeVarInt(b);
PLAY_CLIENTBOUND_3E
- Direction
- Server to client
- ID
- 62
writeFloat(a);
writeVarInt(b);
writeFloat(c);
PLAY_CLIENTBOUND_3F
- Direction
- Server to client
- ID
- 63
writeString(a);
writeByte(d);
if(d) {
writeString(b);
writeString(c.a());
}
PLAY_CLIENTBOUND_40
- Direction
- Server to client
- ID
- 64
writeVarInt(a);
writeVarInt(b.length);
writeVarIntArray(b);
PLAY_CLIENTBOUND_41
- Direction
- Server to client
- ID
- 65
writeString(a);
writeByte(i);
if(i) {
writeString(b);
writeString(c);
writeString(d);
writeByte(j);
writeString(e);
writeString(f);
writeByte(g);
}
if(i) {
writeVarInt(h.size());
Object var2 = this.h.iterator();
while(var2.hasNext()) {
Object var3 = ((String)var2.next());
writeString(var3);
}
}
PLAY_CLIENTBOUND_42
- Direction
- Server to client
- ID
- 66
writeString(a);
writeVarIntEnum(d);
writeString(b);
if(d != hu$a.b) {
writeVarInt(c);
}
PLAY_CLIENTBOUND_44
- Direction
- Server to client
- ID
- 68
writeLong(a);
writeLong(b);
PLAY_CLIENTBOUND_45
- Direction
- Server to client
- ID
- 69
writeVarIntEnum(a);
if(a != hx$a.a) {
writeChatComponent(b);
}
if(a == hx$a.c) {
writeInt(c);
writeInt(d);
writeInt(e);
}
PLAY_CLIENTBOUND_46
- Direction
- Server to client
- ID
- 70
writePosition(b);
int var2 = 0;
while(var2 < 4) {
writeChatComponent(c[var2]);
var2++;
}
PLAY_CLIENTBOUND_47
- Direction
- Server to client
- ID
- 71
writeVarInt(nf.a.a(a));
writeVarIntEnum(b);
writeInt(c);
writeInt(d);
writeInt(e);
writeFloat(f);
writeByte(g);
PLAY_CLIENTBOUND_48
- Direction
- Server to client
- ID
- 72
writeChatComponent(a);
writeChatComponent(b);
PLAY_CLIENTBOUND_49
- Direction
- Server to client
- ID
- 73
writeVarInt(a);
writeVarInt(b);
PLAY_CLIENTBOUND_4A
- Direction
- Server to client
- ID
- 74
writeVarInt(a);
writeDouble(b);
writeDouble(c);
writeDouble(d);
writeByte(e);
writeByte(f);
writeBoolean(g);
PLAY_CLIENTBOUND_4B
- Direction
- Server to client
- ID
- 75
writeVarInt(a);
writeInt(b.size());
Object var2 = this.b.iterator();
while(var2.hasNext()) {
Object var3 = ((id$a)var2.next());
writeString(var3.a());
writeDouble(var3.b());
writeVarInt(var3.c().size());
Object var4 = var3.c().iterator();
while(var4.hasNext()) {
Object var5 = ((sn)var4.next());
writeUUID(var5.a());
writeDouble(var5.d());
writeByte(var5.c());
}
}
PLAY_CLIENTBOUND_4C
- Direction
- Server to client
- ID
- 76
writeVarInt(a);
writeByte(b);
writeByte(c);
writeVarInt(d);
writeByte(e);
PLAY_SERVERBOUND_01
- Direction
- Client to server
- ID
- 1
writeString(org/apache/commons/lang3/StringUtils.substring(a, 0, 0x7fff));
writeBoolean(b);
int var2 = ((this.c != null) ? 1 : 0);
writeBoolean(var2);
if(var2) {
writePosition(c);
}
PLAY_SERVERBOUND_04
- Direction
- Client to server
- ID
- 4
writeString(a);
writeByte(b);
writeVarIntEnum(c);
writeBoolean(d);
writeByte(e);
writeVarIntEnum(f);
PLAY_SERVERBOUND_05
- Direction
- Client to server
- ID
- 5
writeByte(a);
writeShort(b);
writeByte((c) ? 1 : 0);
PLAY_SERVERBOUND_06
- Direction
- Client to server
- ID
- 6
writeByte(a);
writeByte(b);
PLAY_SERVERBOUND_07
- Direction
- Client to server
- ID
- 7
writeByte(a);
writeShort(b);
writeByte(c);
writeShort(d);
writeVarIntEnum(f);
writeItemStack(e);
PLAY_SERVERBOUND_09
- Direction
- Client to server
- ID
- 9
writeString(a);
writeBytes(b);
PLAY_SERVERBOUND_0A
- Direction
- Client to server
- ID
- 10
writeVarInt(a);
writeVarIntEnum(b);
if(b == ir$a.c) {
writeFloat((float)c.b);
writeFloat((float)c.c);
writeFloat((float)c.d);
}
if(b != ir$a.a) {
writeVarIntEnum(d);
}
PLAY_SERVERBOUND_0C
- Direction
- Client to server
- ID
- 12
writeDouble(a);
writeDouble(b);
writeDouble(c);
writeByte((f) ? 1 : 0);
PLAY_SERVERBOUND_0D
- Direction
- Client to server
- ID
- 13
writeDouble(a);
writeDouble(b);
writeDouble(c);
writeFloat(d);
writeFloat(e);
writeByte((f) ? 1 : 0);
PLAY_SERVERBOUND_0E
- Direction
- Client to server
- ID
- 14
writeFloat(d);
writeFloat(e);
writeByte((f) ? 1 : 0);
PLAY_SERVERBOUND_10
- Direction
- Client to server
- ID
- 16
writeDouble(a);
writeDouble(b);
writeDouble(c);
writeFloat(d);
writeFloat(e);
PLAY_SERVERBOUND_11
- Direction
- Client to server
- ID
- 17
writeBoolean(a);
writeBoolean(b);
PLAY_SERVERBOUND_12
- Direction
- Client to server
- ID
- 18
int var2 = 0;
if(a()) {
int var2 = ((byte)(var2 | 1));
}
if(b()) {
int var2 = ((byte)(var2 | 2));
}
if(c()) {
int var2 = ((byte)(var2 | 4));
}
if(d()) {
int var2 = ((byte)(var2 | 0x8));
}
writeByte(var2);
writeFloat(e);
writeFloat(f);
PLAY_SERVERBOUND_13
- Direction
- Client to server
- ID
- 19
writeVarIntEnum(c);
writePosition(a);
writeByte(b.a());
PLAY_SERVERBOUND_14
- Direction
- Client to server
- ID
- 20
writeVarInt(a);
writeVarIntEnum(b);
writeVarInt(c);
PLAY_SERVERBOUND_15
- Direction
- Client to server
- ID
- 21
writeFloat(a);
writeFloat(b);
int var2 = 0;
if(c) {
int var2 = ((byte)(var2 | 1));
}
if(d) {
int var2 = ((byte)(var2 | 2));
}
writeByte(var2);
PLAY_SERVERBOUND_16
- Direction
- Client to server
- ID
- 22
writeString(a);
writeVarIntEnum(b);
PLAY_SERVERBOUND_18
- Direction
- Client to server
- ID
- 24
writeShort(a);
writeItemStack(b);
PLAY_SERVERBOUND_19
- Direction
- Client to server
- ID
- 25
writePosition(a);
int var2 = 0;
while(var2 < 4) {
writeString(b[var2]);
var2++;
}
PLAY_SERVERBOUND_1C
- Direction
- Client to server
- ID
- 28
writePosition(a);
writeVarIntEnum(b);
writeVarIntEnum(c);
writeByte((int)(d * 16.0));
writeByte((int)(e * 16.0));
writeByte((int)(f * 16.0));
STATUS_CLIENTBOUND_00
- Direction
- Server to client
- ID
- 0
writeString(jy.a.toJson(b));
- ID
- 8
writePosition((cj)value);
- ID
- 6
writeBoolean(((Boolean)value).booleanValue());
- ID
- 0
writeByte(((Byte)value).byteValue());
- ID
- 4
writeChatComponent((eu)value);
- ID
- 10
writeVarIntEnum((cq)value);
- ID
- 2
writeFloat(((Float)value).floatValue());
- ID
- 9
writeBoolean(((com.google.common.base.Optional)value).isPresent());
if(((com.google.common.base.Optional)value).isPresent()) {
writePosition((cj)((com.google.common.base.Optional)value).get());
}
- ID
- 12
if(((com.google.common.base.Optional)value).isPresent()) {
writeVarInt(ajt.j(((arc)((com.google.common.base.Optional)value).get())));
} else {
writeVarInt(0);
}
- ID
- 5
writeItemStack((adq)((com.google.common.base.Optional)value).orNull());
- ID
- 11
writeBoolean(((com.google.common.base.Optional)value).isPresent());
if(((com.google.common.base.Optional)value).isPresent()) {
writeUUID((UUID)((com.google.common.base.Optional)value).get());
}
- ID
- 7
writeFloat(((dc)value).b());
writeFloat(((dc)value).c());
writeFloat(((dc)value).d());
- ID
- 3
writeString((String)value);
- ID
- 1
writeVarInt(((Integer)value).intValue());
Clientbound
MC|BOpen
MC|Brand
MC|DebugPath
MC|TrList
Serverbound
MC|AdvCmd
MC|AutoCmd
MC|BEdit
MC|BSign
MC|Beacon
MC|ItemName
MC|PickItem
MC|Struct
MC|TrSel
brewingstandInteraction
Interactions with Brewing Stand
cauldronUsed
Water Taken from Cauldron
entityKilledBy.none
You have never been killed by %s
furnaceInteraction
Interactions with Furnace
workbenchInteraction
Interactions with Crafting Table
The Lie
Wheat, sugar, milk and eggs!
Into Fire
Relieve a Blaze of its rod
Librarian
Build some bookshelves to improve your enchantment table
Repopulation
Breed two cows with wheat
Getting an Upgrade
Construct a better pickaxe
Hot Topic
Construct a furnace out of eight stone blocks
Time to Farm!
Use planks and sticks to make a hoe
Time to Mine!
Use planks and sticks to make a pickaxe
Time to Strike!
Use planks and sticks to make a sword
Benchmarking
Craft a workbench with four blocks of planks
DIAMONDS!
Acquire diamonds with your iron tools
Diamonds to you!
Throw diamonds at another player.
Enchanter
Use a book, obsidian and diamonds to construct an enchantment table
Return to Sender
Destroy a Ghast with a fireball
Monster Hunter
Attack and destroy a monster
Getting Wood
Attack a tree until a block of wood pops out
On A Rail
Travel by minecart at least 1 km from where you started
Taking Inventory
Press '%1$s' to open your inventory.
Overkill
Deal nine hearts of damage in a single hit
We Need to Go Deeper
Build a portal to the Nether
Sniper Duel
Kill a skeleton with an arrow from more than 50 meters